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This morning, improvements to device initialization. Also finished off the primary-secondary device system. Initially, secondary devices will be used to offload certain compute tasks.

Also the beginning of a useful render metrics GUI!

#vulkan #imgui #gamedev #indiedev #gameengine

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ImGui demo window

ImGui demo window

This weekend, optimization and improvements around buffer usage. I've also successfully integrated ImGui a few minutes ago!

#ImGui #gameengine #Vulkan #gamedev #indiedev

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I received some criticisms on my Swift + C blog post, how "it is easy to integrate C in #Swift, but not #C++, even a small code base!".

So, I integrated #ImGui (not cimgui, but the C++ project) in my Swift project. It took me 10 minutes.

I guess I should start a new blog post 😎

#swiftlang

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Diary of a Vibe Coder: I finally feel at home, not like I'm dizzy with C++. I'm so πŸ’– Python, Imgui, and OpenGL!

#Python #Imgui #OpenGL #GLSL #IndieDev #Devlog #Shader

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I'm continuing this morning. Give me some moral support. I've cut "main.py" from 3200+ to 2100. It was tough. To distract myself, I did something... urban. It's certainly not original, but it looks murky, just like the refactoring process.

#Python #Imgui #Indie #Dev #Devlog #OpenSource #Software

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I came up with something again, and here it is. I'm displaying HTML using Imgui. Something's really weird with me. Okay, maybe I'll put this on Github soon. I hope it doesn't turn into a super-functional browser, lol 😁

#Imgui #Python #Dev #IndieDev #DevLog

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I added the ability to change additional properties of a primitive. Yes, it might be a little subtle (I'm talking about the menu itself), but it's so cool. I don't know how reliable it is, but whatever! πŸ‘»

link: github.com/EmberNoGlow/...

#Imgui #Python #Dev #DevLog #3d #OpenSource #Indie #IndieDev

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Still working. Added buttons and icons. It looks... It looks like it was done in a couple of minutes, but it was 🀨

P.S. I came across the icons8 website. lol, their free system is broken...

#Dev #DevLog #Python #Imgui #SoftwareDevelopment #Indie

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A new version is coming soon! I have a feeling it'll be raw, so you can test it out. I've rewritten the ENTIRE SCENE LOGIC. Now we have a clean UX, UI, user-friendly, modern... But there's no backwards compatibility (yet).

#Imgui #Python #GLSL #OpenSource #Dev #SoftwareDevelopment #DevLog

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YEAAH, FINALLY!!!! I worked for 3 days to implement this!!!! IT WORKS!!! 😍

Long story short, I completely reworked the scene tree, logic, I've almost reached my limit... yeah! There's still a lot to work on, like backward compatibility and saving. Good luck πŸ’ͺ

#Dev #IndieDev #Python #GLSL #Imgui

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Atomic Console Atomic Console is a high-performance, in-game debugging tool for Unity. Execute commands, modify variables, and streamline your development process effortlessly.

#Imgui #Log #Editor #Debug #Tool #Utility #Debugconsole #Logs #Debugging #Console #Commandconsole #Commandline #Framerate

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This scaling looks so disgusting! I know the problem is that I'm only scaling the font, but... I'm tired, so this is a checkpoint. I hope I'll come back to this πŸ₯Ά

Good luck, I guess Β―\_(ツ)_/Β―

#Dev #IndieDev #Imgui #OpenSource #Python #3D #SoftwareDevelopment

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I added, I don't know what to call it, something like a quick view orientation setting, lol. Short, like Blender, Unity, idk, but they have a thing in the top right corner. Anyway, I was too lazy to make a thing, so I made buttons. Thanks, it's not a console command 🀭

#Dev #IndieDev #3d #Imgui

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My SDF editor vs My Intel 4000... 🀯

#Software #Free #OpenSource #IndieDev #Dev #Python #GLSL #Imgui #OpenGL #SoftwareDevelopment

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THIS IS A MANDELBULB FRACTAL. With the release of v0.3.0, you can now create entire worlds using fractals!

link:
github.com/EmberNoGlow/...

fractal: gist.github.com/EmberNoGlow/...

#Fractals #Mandelbulb #Free #OpenSource #Dev #IndieDev #OpenGL #GLSL #Python #Imgui #Software #SoftwareDevelopment

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GitHub - EmberNoGlow/SDF-Model-Editor-Demo: This is a project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. This is a project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. - EmberNoGlow/SDF-Model-Editor-Demo

v0.3.0 of my 3D SDF editor is out! A lot has been done, and many evenings have been spent, but it's been worth it! Added built-in code editor, editor customization, and much more!

link: github.com/EmberNoGlow/...

#Software #Free #OpenSource #IndieDev #Dev #Python #GLSL #Imgui #SoftwareDevelopment

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Don't try to run imgui and tkinter simultaneously. I spent the entire evening trying to embed this window into the main application. I think I should have spent a little more time with imgui than trying to merge the two libraries.

#Tkinter #Imgui #Python #Threading #Software #Dev #IndieDev #Free

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I've added a save and load theme feature to "User.data" Now, those ugly theme colors (which can be customized in the settings) can be saved for later! TODO: Add a Reset button

#Imgui #Python #GLSL #OpenGL #PyOpengl #OpenSource #Dev #IndieDev #Software #Free #3D #Editor #Modeling

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Add confirm exit.

P.S. I probably shouldn't have added theme customization, I constantly want to make ugly colors, lol.

#Imgui #Python #GLSL #OpenGL #PyOpengl #OpenSource #Dev #IndieDev #Software #Free #3D #Editor #Modeling

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I got to work and customized the editor theme colors! It was easier than I thought. The method is quite elegant (see commit: github.com/EmberNoGlow/...)

Project link: github.com/EmberNoGlow/...

#Imgui #Python #GLSL #OpenGL #PyOpengl #OpenSource #Dev #IndieDev #Software #Free #3D #Editor #Modeling

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Anyone doing #GameDev in C# and using #ImGui, should double-check that they're not passing a mutable string to the format arguments. While looking at a bug for the game #Stationeers 8 months ago, I became aware that ImGui.NET is calling vsnprintf which could result in a #RCE if used incorrectly.

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I don’t know what it is, I have no inspiration, and besides, all liked my Hornet less than just a cube and a sphere.

At least it looks realistic (although I don't know where else you can see this thing)

link github.com/EmberNoGlow/SDF-Model-Editor-Demo

#IndieDev #SDF #Python #GLSL #Imgui #Art #3D

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Release v0.2.0-beta1 Β· EmberNoGlow/SDF-Model-Editor-Demo Finally, a major update has arrived after more than two weeks! A lot has been added, fixed, and, of course, broken! πŸ“ Changelog Added export to OBJ and to a binary 32-bit float volume array Glo...

Finally!!! Release 0.2.0 is out! A lot has been added, in short, take a look!

link: github.com/EmberNoGlow/SDF-Model-Editor-Demo/releases/tag/v0.2.0-beta1

#GLSL #Python #Imgui #PyOpengl #Scikit-Image #Pillow #Tkinter #Dev #OpenSource #Software #MIT #SDF #RayMarching #RayTracing #Rendering

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I created a sphere and a cube. It turned out quite realistic. Resolution Scale - 2.0, Samples - 1024, Intel HD Graphics 4000. Rendered in 3 minutes.

link: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#GLSL #Python #Imgui #Rendering #Software #Dev #IndieDev #ComputerGraphics #Realistic

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This looks great. Oh, if only it worked properly...

Anyway, I'm planning to release version 0.2.0 this evening. It's very rough, but more or less functional. Check it out: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#Python #Imgui #GLSL #IndieDev #OpenSource #SoftwareDevelopment

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The monochrome UI for Hyphasia, showing a popup for modulation parameters.

The monochrome UI for Hyphasia, showing a popup for modulation parameters.

Making good progress again on modulation.

Time function is either an LFO or an envelope.

Each of Lane A and Lane B can be assigned to a MIDI CC or an expression parameter like channel pressure. Don't worry. You won't have to type in magic numbers in the final UI.

#ImGui
#BuildInPublic
#Hyphasia

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We've added a better debug overlay using ImGUI that lets us see detailed stats about the player and what enemies are planning
#indiegame #indiedev #gamedev #boomershooter #quake1 #imgui

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This is a full demonstration of a cool demo calculator for our UI framework Cherry, based on ImGui!
This is a concept intended to demonstrate that Cherry can create skeuomorphic user interfaces. Everything here uses a Lua scripting engine.

#imgui #dearimgui #ui #dev #ux #skeuomorphism

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Building Lightweight Profiling & Visualization Tools in Unreal Using ImGui Unreal gives you a lot of profiling data, but staring at numbers rarely tells you where things actually go wrong. Most of the stats are…

Visualizing performance stats builds intuition faster than staring at numbers.

I experimented with building lightweight profiling & visualization tools in Unreal using ImGui.

Full write-up: medium.com/@GroundZer0/...

#UnrealEngine #GameDev #TechArt #EngineTools #Optimization #ImGui

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