I WANT to make a match of Quake I but unfortunately, I don't find any public servers!
#Quake #Quake1
A screenshot in Trenchbroom of a hallway in Quake leading to some stairs, with signage of a gold key and yellow arrows pointing towards the stairs.
Another hallway in Quake in unshaded textures and wireframe. An archway is tinted yellow, with a strip of "caution" striping on the floor beginning a hallway that ascends some stairs to a gold keycard door.
The gold keycard door in question at the end of a rusty metal hallway. Yellow arrows and keycard signage is placed on either side of the door.
other people: *fights about yellow paint in level design*
me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"
#leveldesign #trenchbroom #quake1 #gamedev
Lesson learned: working without patches is *difficult*. :(
Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.
#quake1 #trenchbroom #leveldesign
A flat colour "prototype" textured sci-fi hallway with curved lights arching from floor to ceiling, framing a door. Through a narrow window, an industrial area can be seen.
An industrial room modelled in Trenchbroom, with two sets of stairs sneaking between pillars and crossbeams to a door on the second floor. It appears to be a loading area, with a lift off to the right side that can take a platform up to a flat area surrounded by lights.
Another sci-fi hallway painted in blue prototype textures in Trenchbroom. Arches with lights embedded in them frame each hallway, with the right hallway descending down stairs to a future door, and another hallway revealing a small nook with a prototype blockout of a computer terminal.
It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?
(prototype textures are temporary, we've got a special texture pack we're using)
#quake1 #trenchbroom #leveldesign #gamedev
A Trenchbroom screenshot showing a prototype-textured hallway intersection, with the far hallway rising up a set of stairs.
Another Trenchbroom screenshot showing some kind of loading area with tracks in the floor leading to a lift with a box on it.
I wanted to get at least the interiors fully blocked out yesterday and that didn't happen, this would be so much easier if I had bezier patches! I'm so much more used to mapping in Doom 3
#leveldesign #quake1 #trenchbroom
Quakemappackreview5 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Ironwail
Outtake screenshots! 1: Ccss12 (Doom 2). 2: Brutalism jam 2 (Quake 1). 3: Economy of the dead (Doom 2). 4: Meat jam (Quake 1) #indiegames #horrorgames #Boomershooter #Boomershooters #Doom #Doom2 #Cacowards #gaming #cacowards #creepypasta #Liminalhorror #Quake #Quake1 #Brutalism #LiminalSpaces
Quakemappackreview4 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Stillwater #Ironwail
Quakemappackreview3 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Stillwater #Ironwail Bonus image, secret Dopefish:
Quakemappackreview2 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Brutalist #Brutalism #BodyHorror #Ironwail
Quakemappackreview1 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Stillwater #Brutalist #Brutalism #Ironwail
We've added a better debug overlay using ImGUI that lets us see detailed stats about the player and what enemies are planning
#indiegame #indiedev #gamedev #boomershooter #quake1 #imgui
Quick GameDev session then it's time to finish up Voices of the Void
Will I Break my code even further?
#gamedev #gamedevelopment #quake #quake1
#Twitch #Live #Furry #vTuber #ENVtuber #streamer #voicesofthevoid
www.youtube.com/watch?v=Uy4d...
www.twitch.tv/skillfuroffi...
Voices of the Void
Then maybe some Quick GameDev session
Will I Break my code even further?
#gamedev #gamedevelopment #quake #quake1
#Twitch #Live #Furry #vTuber #ENVtuber #streamer #voicesofthevoid
www.twitch.tv/skillfuroffi...
www.youtube.com/watch?v=kQve...
Really enjoying modeling props in Trenchbroom!!
#indiedev #gamedev #indiegame #boomershooter #quake1 #trenchbroom
Quick GameDev session
Then maybe some Voices of the Void
Will I Break my code even further?
#gamedev #gamedevelopment #quake #quake1 #Twitch #Live #Furry #vTuber #ENVtuber #streamer #voicesofthevoid
www.youtube.com/watch?v=HrBC...
www.twitch.tv/skillfuroffi...
Slow holiday practicing making props in Trenchbroom!
#indiegame #gamedev #indiedev #boomershooter #quake1 #lowpoly #pixelart
Chill Stream : fighting with Quake 1 Engine quirks
#gamedev #gamedevelopment #quake #quake1
#Twitch #Live #Furry #vTuber #ENVtuber #streamer
www.twitch.tv/skillfuroffi...
Still better code than Yandare Dev's #learning #gamedev #indiegame #Quake #Quake1 #envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...
Shambler from Quake 1! #art #digitalart #digitalpainting #fanart #quake #quake1 #q1 #quakefanart #quake1fanart
Still better code than Yandare Dev's #learning #gamedev #indiegame #Quake #Quake1 #envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...
Even more spaghetti code, Even more scuff
#learning #gamedev #indiegame #Quake #Quake1
#envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...
I May have a workaround around my problem in the code
Let's see how many times I'll call myself an idiot
#learning #gamedev #indiegame #Quake #Quake1
#envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...
How quake.exe got its TCP/IP stack | #Quake #Quake1 #TCPIP #gaming #FPS #OldSchoolCool #90s | fabiensanglard.net/quake_chunne...
Screenshot of Quake, showing the beginning of the hub level. Three paths are visible, which are taken to choose the Easy, Normal, or Hard difficulty levels. The "Hard" one requires a jump over a lava pool.
Aright, I'm going to be #GoingLive in about half an hour to play some #Quake1! The poll I posted yesterday made clear that you all want to see the #OS2 port, so that's what it's gonna be.
Random trivia: it looks like the OS/2 version is the only one aside from […]
[Original post on kind.social]
FIRST PART IS NOW DONE!!!!!!!
youtu.be/jCWfkdmMB4g?...
#quake #idsoftware #games #videogames #gameplay #newvideo #youtube #actualcloverpost #quake1996 #quake1 #youtubechannel #quakegamer #gaming #video #idsoftwaregame #game #videogame #videogames #epic
The opening music to many a night well wasted at Cyber Knights (remember LAN gaming centres?):
https://youtu.be/4Q9aCNbQNNw
#Quake1 #QuakeTeamFortress #CarminaBurana #EcceGratum #FPS #FirstPersonShooter
#Quake1 #PlayStation1 porting project by fgsfds
github.com/fgsfdsfgs/qu...
See also their other interesting projects on GitHub such as Cave Story or Another World for #PS1
Video from PSX dev Discord: psx.arthus.net/starting.html
#psxdev #psx #retrodev #retrogaming #quake #gamedev #programming