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A screenshot in Trenchbroom of a hallway in Quake leading to some stairs, with signage of a gold key and yellow arrows pointing towards the stairs.

A screenshot in Trenchbroom of a hallway in Quake leading to some stairs, with signage of a gold key and yellow arrows pointing towards the stairs.

Another hallway in Quake in unshaded textures and wireframe. An archway is tinted yellow, with a strip of "caution" striping on the floor beginning a hallway that ascends some stairs to a gold keycard door.

Another hallway in Quake in unshaded textures and wireframe. An archway is tinted yellow, with a strip of "caution" striping on the floor beginning a hallway that ascends some stairs to a gold keycard door.

The gold keycard door in question at the end of a rusty metal hallway. Yellow arrows and keycard signage is placed on either side of the door.

The gold keycard door in question at the end of a rusty metal hallway. Yellow arrows and keycard signage is placed on either side of the door.

other people: *fights about yellow paint in level design*

me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"

#leveldesign #trenchbroom #quake1 #gamedev

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Lesson learned: working without patches is *difficult*. :(

Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.

#quake1 #trenchbroom #leveldesign

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A flat colour "prototype" textured sci-fi hallway with curved lights arching from floor to ceiling, framing a door. Through a narrow window, an industrial area can be seen.

A flat colour "prototype" textured sci-fi hallway with curved lights arching from floor to ceiling, framing a door. Through a narrow window, an industrial area can be seen.

An industrial room modelled in Trenchbroom, with two sets of stairs sneaking between pillars and crossbeams to a door on the second floor. It appears to be a loading area, with a lift off to the right side that can take a platform up to a flat area surrounded by lights.

An industrial room modelled in Trenchbroom, with two sets of stairs sneaking between pillars and crossbeams to a door on the second floor. It appears to be a loading area, with a lift off to the right side that can take a platform up to a flat area surrounded by lights.

Another sci-fi hallway painted in blue prototype textures in Trenchbroom. Arches with lights embedded in them frame each hallway, with the right hallway descending down stairs to a future door, and another hallway revealing a small nook with a prototype blockout of a computer terminal.

Another sci-fi hallway painted in blue prototype textures in Trenchbroom. Arches with lights embedded in them frame each hallway, with the right hallway descending down stairs to a future door, and another hallway revealing a small nook with a prototype blockout of a computer terminal.

It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?

(prototype textures are temporary, we've got a special texture pack we're using)

#quake1 #trenchbroom #leveldesign #gamedev

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A Trenchbroom screenshot showing a prototype-textured hallway intersection, with the far hallway rising up a set of stairs.

A Trenchbroom screenshot showing a prototype-textured hallway intersection, with the far hallway rising up a set of stairs.

Another Trenchbroom screenshot showing some kind of loading area with tracks in the floor leading to a lift with a box on it.

Another Trenchbroom screenshot showing some kind of loading area with tracks in the floor leading to a lift with a box on it.

I wanted to get at least the interiors fully blocked out yesterday and that didn't happen, this would be so much easier if I had bezier patches! I'm so much more used to mapping in Doom 3

#leveldesign #quake1 #trenchbroom

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Quakemappackreview5 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Ironwail

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Outtake screenshots! 1: Ccss12 (Doom 2). 2: Brutalism jam 2 (Quake 1). 3: Economy of the dead (Doom 2). 4: Meat jam (Quake 1) #indiegames #horrorgames #Boomershooter #Boomershooters #Doom #Doom2 #Cacowards #gaming #cacowards #creepypasta #Liminalhorror #Quake #Quake1 #Brutalism #LiminalSpaces

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Quakemappackreview4 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Stillwater #Ironwail

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Quakemappackreview3 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Stillwater #Ironwail Bonus image, secret Dopefish:

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Quakemappackreview2 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Brutalist #Brutalism #BodyHorror #Ironwail

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Quakemappackreview1 #indiegames #horrorgames #Boomershooter #Boomershooters #Quake #Quake1 #gaming #creepypasta #Liminalhorror #Liminalspaces #Stillwater #Brutalist #Brutalism #Ironwail

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Video

We've added a better debug overlay using ImGUI that lets us see detailed stats about the player and what enemies are planning
#indiegame #indiedev #gamedev #boomershooter #quake1 #imgui

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Quick GameDev session Then Voices of the Void
Quick GameDev session Then Voices of the Void YouTube video by SkillFur

Quick GameDev session then it's time to finish up Voices of the Void
Will I Break my code even further?
#gamedev #gamedevelopment #quake #quake1
#Twitch #Live #Furry #vTuber #ENVtuber #streamer #voicesofthevoid
www.youtube.com/watch?v=Uy4d...
www.twitch.tv/skillfuroffi...

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Preview
Twitch Twitch is the world

Voices of the Void
Then maybe some Quick GameDev session
Will I Break my code even further?
#gamedev #gamedevelopment #quake #quake1
#Twitch #Live #Furry #vTuber #ENVtuber #streamer #voicesofthevoid
www.twitch.tv/skillfuroffi...
www.youtube.com/watch?v=kQve...

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Video

Really enjoying modeling props in Trenchbroom!!
#indiedev #gamedev #indiegame #boomershooter #quake1 #trenchbroom

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Preview
Twitch Twitch is the world

Quick GameDev session
Then maybe some Voices of the Void
Will I Break my code even further?
#gamedev #gamedevelopment #quake #quake1 #Twitch #Live #Furry #vTuber #ENVtuber #streamer #voicesofthevoid

www.youtube.com/watch?v=HrBC...
www.twitch.tv/skillfuroffi...

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Slow holiday practicing making props in Trenchbroom!
#indiegame #gamedev #indiedev #boomershooter #quake1 #lowpoly #pixelart

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Twitch Twitch is the world

Chill Stream : fighting with Quake 1 Engine quirks
#gamedev #gamedevelopment #quake #quake1
#Twitch #Live #Furry #vTuber #ENVtuber #streamer
www.twitch.tv/skillfuroffi...

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Twitch Twitch is the world

Still better code than Yandare Dev's #learning #gamedev #indiegame #Quake #Quake1 #envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...

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Shambler from Quake 1! #art #digitalart #digitalpainting #fanart #quake #quake1 #q1 #quakefanart #quake1fanart

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Twitch Twitch is the world

Still better code than Yandare Dev's #learning #gamedev #indiegame #Quake #Quake1 #envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer

www.twitch.tv/skillfuroffi...

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Preview
Twitch Twitch is the world

Even more spaghetti code, Even more scuff
#learning #gamedev #indiegame #Quake #Quake1
#envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...

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Twitch Twitch is the world

I May have a workaround around my problem in the code
Let's see how many times I'll call myself an idiot
#learning #gamedev #indiegame #Quake #Quake1
#envtuber #gitgud #vtuber #envtuber #Live #Furry #streamer
www.twitch.tv/skillfuroffi...

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How quake.exe got its TCP/IP stack

How quake.exe got its TCP/IP stack | #Quake #Quake1 #TCPIP #gaming #FPS #OldSchoolCool #90s | fabiensanglard.net/quake_chunne...

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Screenshot of Quake, showing the beginning of the hub level. Three paths are visible, which are taken to choose the Easy, Normal, or Hard difficulty levels. The "Hard" one requires a jump over a lava pool.

Screenshot of Quake, showing the beginning of the hub level. Three paths are visible, which are taken to choose the Easy, Normal, or Hard difficulty levels. The "Hard" one requires a jump over a lava pool.

Aright, I'm going to be #GoingLive in about half an hour to play some #Quake1! The poll I posted yesterday made clear that you all want to see the #OS2 port, so that's what it's gonna be.

Random trivia: it looks like the OS/2 version is the only one aside from […]

[Original post on kind.social]

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FIRST PART IS NOW DONE!!!!!!!
youtu.be/jCWfkdmMB4g?...

#quake #idsoftware #games #videogames #gameplay #newvideo #youtube #actualcloverpost #quake1996 #quake1 #youtubechannel #quakegamer #gaming #video #idsoftwaregame #game #videogame #videogames #epic

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The opening music to many a night well wasted at Cyber Knights (remember LAN gaming centres?):
https://youtu.be/4Q9aCNbQNNw
#Quake1 #QuakeTeamFortress #CarminaBurana #EcceGratum #FPS #FirstPersonShooter

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#Quake1 #PlayStation1 porting project by fgsfds

github.com/fgsfdsfgs/qu...

See also their other interesting projects on GitHub such as Cave Story or Another World for #PS1

Video from PSX dev Discord: psx.arthus.net/starting.html

#psxdev #psx #retrodev #retrogaming #quake #gamedev #programming

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#gamedev #games #quake1 #online
Feeling nostalgic? Play this👍🙂👍
fte.triptohell.info/demo

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I wish there was a small spiky ball that would float around and pass through certain politicians so I can step through a portal at that perfect moment and make some giblets.

#Quake1

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