Hey, I'm going live again in around 5 minutes on twitch!
www.twitch.tv/ellicodes
Last time I wrote a simple player controller in #RayLib
Now I'll work on an entity system and maybe add some temporary graphics
#GameDev #IndieDev #twitch #stream
Developing Spitter in Odin with Karl2D has been a ton of fun Spitter v1.1.0 (Beta) is now live!
#MadeWithKarl2D #gamedev #indiedev #solodev #karl2d #raylib
๐https://meapps.itch.io/spitter/
Creating incremental games in Odin with Karl2D is incredibly fun! Node Body v0.8.9(Beta) is live!
๐https://meapps.itch.io/nodebody
#MadeWithKarl2D #gamedev #indiedev #solodev #Karl2D #raylib
More computer art :)
More computer art :)
More computer art :)
More computer art :)
ko-fi.com/s/710a4f7757
I'm sort of proud of what a little C++/GLSL program with Raylib can do.
Full size images here:
(No, you don't
have to buy them)
ko-fi.com/s/710a4f7757
#raylib #indiedev #c++ #glsl #creativecoding #wallpaper #digitalart
More of my computer art, this time made with Raylib
More of my computer art, this time made with Raylib
More of my computer art, this time made with Raylib
More of my computer art, this time made with Raylib
More wallpapers/computer art, made with shaders. :)
#raylib #glsl #creativecoding #wallpaper
Feel free to download and use as desktop wallpaper!
Creating incremental games in Odin with Karl2D is incredibly fun! Spitter v1.0 (Beta) is live!
#MadeWithKarl2D #gamedev #indiedev #solodev #karl2d #raylib
๐https://meapps.itch.io/spitter
The code for the Player Controller I wrote
There is something very fun about starting a new project and writing a first simple Player Controller, even if you've done it so many times before already.
Just finished this on stream; next up: an Entity system.
www.twitch.tv/ellicodes
#IndieDev #GameDev #stream #RayLib
I'm starting the stream in 5 minutes.
www.twitch.tv/ellicodes
Going to be programming with #RayLib in C, setting up a new project.
I'd be happy, if some people joined :)
#IndieDev #GameDev #twitch #stream
placing Actors! #programming #raylib
Funneling all dev hotkeys I scattered throughout my game, I decided to add a quick search in game to help me remember what I already have (judging my previous post, I don't seem to be good recalling stuff).
#gamedev #raylib
Funneling all dev hotkeys I scattered throughout my game, I decided to add a quick search in game to help me remember what I already have (judging my previous post, I don't seem to be good recalling stuff).
#gamedev #raylib
Creating incremental games in Odin with Karl2D is incredibly fun! Node Body v0.8.5(Beta) is live!
๐https://meapps.itch.io/nodebody
#MadeWithKarl2D #gamedev #indiedev #solodev #Karl2D #raylib
New blog post, integrating #raylib in a #swiftlang project :)
Bonus point: #wasm build at the end!
I hope you will enjoy it :)
carette.xyz/posts/swift_...
After rearranging a few lines, I am left with ... this? Looks like I really like counting frames.
#gamedev #raylib
After rearranging a few lines, I am left with ... this? Looks like I really like counting frames.
#gamedev #raylib
I am doing some very boring stuff right now: setting up a release build pipeline. Demo version, paid version, web demo version. Hiding builtin dev tools, stripping dev content loading, adding license stuff... I think this will keep me busy for a while.
#gamedev #raylib
I am doing some very boring stuff right now: setting up a release build pipeline. Demo version, paid version, web demo version. Hiding builtin dev tools, stripping dev content loading, adding license stuff... I think this will keep me busy for a while.
#gamedev #raylib
Hey, I'm new to social media, but I've heard it's pretty important for getting people to watch streams, so here I am.
I'm going to start streaming some GameDev on twitch.
Tomorrow evening (CET time), I'll do a first test-stream setting up a new RayLib project.
#GameDev #Streaming #IndieDev #RayLib
Well I am doing some stuff with magic mushrooms.
#GameDevelopment #raylib
Spent a few days playing with the game of life program, fixed a lot of bugs in the language doing so. I should make more projects like this to stress test the language, any ideas for what else I should try coding?
#compiler #programming #raylib
I should have done this a long time ago: Taking care of making release builds. Not because I am going to release this, but because this way I can have a working snapshot build history that I can revisit for comparison...
#gamedev #raylib
I should have done this a long time ago: Taking care of making release builds. Not because I am going to release this, but because this way I can have a working snapshot build history that I can revisit for comparison...
#gamedev #raylib
I managed to do only very little during the week. Some bug fixes here and there and trying to work out the goto-instruction tutorial. The huge "Skip Tutorial" button was in the way a lot, so I am trying to relocate it to the top bar. Maybe it could be a bit more distinct...
#gamedev #raylib #solodev
I managed to do only very little during the week. Some bug fixes here and there and trying to work out the goto-instruction tutorial. The huge "Skip Tutorial" button was in the way a lot, so I am trying to relocate it to the top bar. Maybe it could be a bit more distinct...
#gamedev #raylib #solodev
#minecraft clone development in #C++ with #raylib.
chunk render test with placeholder textures taken from minecraft.
My #raylib fireworks experiment.
video: youtu.be/-dmZENIv-cc?...
#creativecoding #gamedev #genart #gfx #programming