Mostly done with gathering 100 content creators' emails to send the demo of Failed Falling.
It was more mentally draining than I thought and it left me pretty pessimistic about my game's future. But it's the only way...
steampowered.com/app/3621600
#WishlistWednesday #Pixelart #IndieGame #GameDev
Posts by PmkExpert
Still working on gathering 100 content creators to send emails about the demo for Failed Falling.
I've been checking a lot of youtube channels about indies and a lot of them are either dead, changed niche or got infested by genAI.
Not going to lie: it has been a bit depressing!
#IndieGame #GameDev
Since my last thread, I'm still gathering the list of 100 content creators I will mail about the demo of Failed Falling, my reverse Getting Over It.
Here's the press kit I prepared for it: drive.google.com/drive/folder...
Hopefully it'll be useful!
#ScreenshotSunday #Pixelart #IndieGame #GameDev
I'll target English speaking creators, at least for now: I know it's a missed opportunity, but I'm not going to google translate an email.
I've also a couple creators I have been watching for years, but that scares me: I need a bit more confidence before sending emails to them🫠
Best of luck to me!
- 30 1k-100k: my best bet in getting noticed;
- 45 <1k: even if they can grant only a couple wishlists, at least I'll get something to watch!
Of course, some of them will be on Twitch too.
Regardless of when I'm done gathering, I won't send the emails before Easter has passed; maybe next Tuesday.
Here's, more or less, how I'm dividing those 100 creators:
- 5 with Millions of views: extremely low chance my email will be noticed, so more than that would be a waste (it's basically gambling);
- 20 with 100k+ subs: still a low chance, but worth a try, as even only one of them would be great!;
The emails will of course go to content creators, asking them to try the demo.
100 is a big number and I'm not going to send them to anybody that hasn't played a similar games, so gathering them will take a while.
I'm mostly going on youtube and searching there, taking notes of their popularity...
The big number in all its glory on the steamworks page. It once went to 102, to now being back to 101.
A screenshot of Failed Falling's first area, showing an area with a lot of updrafts.
A screenshot of Failed Falling's second area, where vegetation is back after the barren top of the volcano.
A screenshot of Failed Falling's third area, an abandoned city that is suspiciously tidy...
So, Failed Falling finally reached 100 wishlists... but I kinda need 100 times that to feel comfortable.
That's why I'm going to send 100 emails about the demo!
Here's a small thread about my plan, so that I can either look back at it fondly or make it a reminder of my naivety!
#IndieGame #GameDev
A screenshot of the first area of the game, with the player sailing the updrafts that form the first trap of the game.
A screenshot of the second area of the game, with the player inside a secret area that is revealed only when going inside of it.
A screenshot of the third area of the game, an abandoned city where you can still hear the whispers of who lived there before.
The wishlist stats of the game, showing the big 100. Since the screenshot was taken, the number is now at 102, wow!
Couple of news for Failed Falling, my "reverse" Getting Over It:
- Started a new Youtube channel, featuring the gameplay trailer!
youtu.be/WXkfbmQPVNk
- Reached 100 wishlists!
Try the game and maybe grow that number!
steampowered.com/app/3621600
#WishlistWednesday #Pixelart #IndieGame #GameDev
It's #ScreenshotSunday, so here's one last time the trailer for the new demo update of Failed Falling, my reverse Getting Over It.
Consider wishlisting the game and leaving a review:
steampowered.com/app/3621600
Try it online on Itch:
pmkexpert.itch.io/failed-falling
#Pixelart #Indiegame #GameDev
Wishlist the game:
steampowered.com/app/3621600/...
Try the game on Itch without download:
pmkexpert.itch.io/failed-falling
Check the changelog on Steam:
steampowered.com/news/app/362...
Wishlisting the game and leaving a review on Steam is much appreciated and helps more than you might think!!
The new update for the demo of Failed Falling, my reverse Getting Over It, it's now on Itch as a web version and on Steam!
This update brings better gameplay and makes the game prettier with new animations and a lightning system!
(Links in reply!)
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
Wishlist the game:
store.steampowered.com/app/3621600/...
Also, here the update announcement on Steam:
store.steampowered.com/news/app/362...
With this done, I'll now have to work on what I dread the most: trying to gather wishlists.
Hopefully, some content creators will want to play the demo...
Finally, after working on it for so long, the new demo update for Failed Falling is out on Steam!
This update: new gameplay features to make the game easier, an updated player sprite and a lightning system to make the game prettier.
Links in reply!
#WishlistWednesday #Pixelart #IndieGame #GameDev
Late #TrailerThursday to feature the no-music version of the trailer I just finished for Failed Falling.
It's an updated version of the old trailer, using the new logo and the player animations I worked on recently.
Hopefully, the new demo will be on Steam tomorrow!
#Pixelart #IndieGame #GameDev
Here's the last video for the Steam page's description of Failed Falling, showing the essential feature of foddian games: losing a lot of progress in a few seconds!
In-game, it's actually easy to escape this trap, enough I might need to change it...
#ScreenshotSunday #Pixelart #IndieGame #GameDev
Following yesterday posts, here's the third replacement video for the updated Steam page's description of Failed Falling, my reverse Getting Over It.
Differently from the other replacements, this one has improved quite a bit compared to the old one.
#ScreenshotSunday #Pixelart #IndieGame #GameDev
I don't think I'll ever be able to make a mac version, but I actually thought about making a web build so that people can more easily try it.
Maybe after I'm done with Steam!
Following the previous post, here's the second video for the Steam store description of Failed Falling, featuring its practice feature to make the game less frustrating.
The actual videos for the description will be cropped to make them less tall.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
Finished recording the videos for the Steam store description of Failed Falling, my reverse Getting Over It.
It didn't take as long as I thought and they're easy to edit; here's the 1st.
What will take long though is rerecording for the trailer...
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
Minimal Slide is part of the Steam Spring Sale 2026, reducing it's price by 45% to $2.74.
A new year means new sales: my sliding puzzle game Minimal Slide is part of the #SteamSpringSale!
While work on my current project continues, this is a quarterly reminder that my first game exists and can even be played!!
steampowered.com/app/3163570
#IndieGame #GameDev #IndieDev #Steam #SoloDev
Finally finished the new demo update for Failed Falling!
For now, I've released it on Itch: Steam will have to wait because I need to update the store page assets.
pmkexpert.itch.io/failed-falli...
Here's 2.7 minutes of me being bad at my own game.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
Getting very close to finish the new demo update for Failed Falling, my reverse Getting Over It.
Spent a bit beautifying the demo's sneak peek for the second area of the game: the cave always felt a little barren, so I've added a few more details.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
With the player's sprite updated to a three-quarter view, I needed to also do the same for the other characters in Failed Falling.
Here's the new sprite for the first npc. Not sure why, but I had a lot of trouble drawing it and I'm still unsure, but for now it's good.
#Pixelart #Indiegame #GameDev
Almost run out of things I wanted to add to the update of Failed Falling's demo.
One of them was adding the new logo to the game, but I went a step further and animated it.
Once the update is out, hopefully I'll be able to focus on level design...
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
With Failed Falling's new player animations completed, I've added them in-game.
After inevitably changing the jump frames yet again, I'm now very happy with them!
I've also added a simple lightning system to make the world darker when behind cover.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
On top of updating the old player's animations, Failed Falling's next update also introduces the new game mechanic parachute limiting, meaning new frames.
Differently from the animation I showed yesterday, while limiting, the parachute is compressed.
#ScreenshotSunday #Pixelart #IndieGame #GameDev
Getting close to finish the new player's animations for Failed Falling.
Finished drawing the three phases the parachute can be for horizontal movement; making them look distinguishable is important for visual clarity and I think I did a fine job.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
A mock-up of the player's character using the parachute.
The parachute, the final step of Failed Falling's new player sprite, is taking long to do, which makes sense as it's the main feature of the game.
While the character's frames have been completed, the parachute itself still needs many of its own. Here's the first one!
#Pixelart #IndieGame #GameDev
I still have to go through a couple games in the series, but, after that, I don't think I'll ever play it again unless the current trajectory greatly changes
Metroid Prime 4 already made me sad, but that game is a masterpiece compared to this
I hope only the worse for RGG and SEGA for this betrayal