"Tinha duas coisas na maleta, uma delas estava carregada."
Um milhão de vozes: um conto que nunca publiquei antes, escrito no começo desse ano.
www.flagrare.com.br/p/um-milhao-...
Posts by FLAGRARE 🐦🔥
"There were two things in the briefcase; one of them was loaded."
A million voices: a never-before-published short story, written earlier this year.
www.flagrare.com.br/p/a-million-...
@thenarrativedept.bsky.social
@gregbuchananwriter.com
Wow 300% interested in this but I am sure there are people much more experienced, wiser and capable that should be there instead
Ele disse: "Eu matei Lucas".
E a noite engoliu o resto.
Fumaça: uma velha história, agora republicada.
www.flagrare.com.br/p/fumaca
He said, “I killed Lucas.”
And the night swallowed the rest.
Smoke: an old story, newly translated.
www.flagrare.com.br/p/smoke
Naquela noite eu só queria contar estrelas.
Mas acabei ouvindo uma voz na floresta.
Contagem: meu primeiro conto publicado no blog de ficção renascido.
Histórias são lar. E hoje, abro o meu.
🇧🇷 Você pode ler no idioma original aqui:
www.flagrare.com.br/p/contagem
I went out that night just to count the stars.
Instead, I found a voice in the forest.
The Counting: the first short story, a republished translation, on my newly reborn fiction blog.
Stories are home. And today, I’m opening mine.
www.flagrare.com.br/p/the-counting
👀
📌
Vamo que vamo meu parceiro, não quero deixar o sonho morrer
Not a lot of progress in the book reading, picking up this week again.
Game Programming in C++ (528 pg)
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 5%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
Day 10 - June, 9th
Quest: BUILD MY TINY GAME ENGINE
Yes, I am still alive, just had a lot of going on in the last few days.
I know it is not much, but yeah my first "helo world" using Vulkan and GLFW.
You can follow Knogler (engine's name) open development here:
github.com/Flagrare/kno...
📌
Game Programming in C++ (528 pg)
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 4%
Game Programming Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
Day 6 - June, 4h (yesterday)
quest: BUILD MY TINY GAME ENGINE
- Solved 1 LeetCode C++ challenge;
- Solved 1 Replicube shader;
No further updates on my reading. Yesterday was a hard day, and I am being forced to shift my focus to my current career (soft dev)
i read th ewhole thread and I dont know who Mr. Butts is haha
This repo is going to be updated with each and every LeetCode challenge I solve.
github.com/Flagrare/cpp...
The goal is that by then of the week I can start a project with actual code.
Game Programming in C++ (528 pg)
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 4%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
Day 5 - June, 4th (yesterday)
Quest: BUILD MY TINY GAME ENGINE
- Solved 1 LeetCode C++ challenge;
- Solved 1 Replicube shader challenge;
- Downloaded Quake 3 Open Source Engine to use as research reference;
- Read more from each one of the three books;
Game Programming in C++ (528 pg)
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 3%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 5%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 5%
Day 4 (yesterday)
Quest: BUILD MY TINY GAME ENGINE
Yeah I had a shitty day at my job and was without power (thanks Power company) for half of the day, so did not get much done. Just started reading two more books in parallel and advanced a bit into GEA.
I also continued the implementation, in Unity, of a dialogue system using Ink files in a game jam project that I have to finish by June 5th.
I will try to read a bit of GEA before bed, but not sure I will progress much.
Day 3
Quest: BUILD MY TINY GAME ENGINE
Could not do a lot of work in the game engine today cause I had a 3h class on Game Writing with the legend Greg Buchanan.
• 1 LeetCode C++ challenge;
• 1 Replicube Shader challenge;
Day 2
Quest: BUILD MY TINY GAME ENGINE
• 2 LeetCode C++ challenges;
• 1 Replicube Shader challenge;
Game Engine Architecture, 3rd Edition
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 4%
Am I ready for this job?
Definitely not.
Current set of knowledge / ability is:
- Software Engineer with 7+ years of experience with Kotlin/Java, Python, Node, React, Svelte/Sveltekit, PHP.
- Bachelor’s degree in Mechanical Engineering.
- High school in a scientific trade school for IT, so the base of my DSA knowledge was in C/C++
Boto fé. A próxima vou tentar! Acho que eu escolhi algo tipo uma adaga hahahahah