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Posts by Dan Stoza

Video

New #featuredfeature:

Now you can add stairs to your maps! With this feature, it's now possible to completely recreate the demo map, and if you're quick, you can even do it in a video short enough to fit on Bluesky!

Check it out today at tavern.works!

#ttrpg #vtt #gamedev

10 months ago 3 2 0 0

I finally got around to uploading Combadge to crates.io/crates/comba...!

Check it out if you like the idea behind github.com/GoogleChrome..., but wish it supported native Rust interfaces instead of JS ones.

#rust #rustlang #webassembly #wasm #webworkers

11 months ago 1 0 0 0
Video

New #featuredfeature:

Now you can add and remove rooms from the map editor, letting you quickly set up dynamic lighting for simple maps. The map in the video only took about 90 seconds!

Try it for yourself today at tavern.works

#vtt #ttrpg #gamedev

11 months ago 11 2 1 0
Video

Another preview of the @tavern.works map editor, now with actual editing!

Setting up the lighting for rectangular rooms on your map shouldn't require drawing lines all around your rooms. Tavern knows where the grid is and makes it as easy as possible to do basic lighting!

#vtt #ttrpg #gamedev

11 months ago 5 1 0 0
Video

After spending some time cleaning up grid and rectangle rendering for the map, here's a sneak peek of the room editor in @tavern.works

The goal is to make it as quick and easy as possible to define the rooms, stairs, and other features that make Tavern's lighting engine shine!

#vtt #ttrpg #gamedev

11 months ago 8 1 0 0

Today's project: updating @tavern.works to #Tailwind 4 (and #DaisyUI 5).

The hardest part was moving off of my custom responsive spacing classes now that I can just set --spacing directly, which is a good problem to have!

I also gave the UI a little polish while I was there ๐Ÿ™‚

#vtt #ttrpg #gamedev

1 year ago 7 3 0 0
Video

The Tavern map editor, with grid detection and easy grid adjustment, is now ready for you to play with!

Try it out today at tavern.works, and stay tuned as we start exposing tools for quickly and easily setting up your own dynamic lighting!

#vtt #ttrpg #gamedev

1 year ago 9 3 0 0
Video

While I expect that grid detection will work well most of the time, it's also important that manually editing the grid is quick and painless. Here's a preview of that process, which takes under a minute!

#vtt #ttrpg #gamedev

1 year ago 10 0 0 0
Video

Today's #featuredfeature:

Like many modern web apps, Tavern allows you to use Markdown in text fields, with a live preview of the formatting, but on top of that, it can also read certain tables to automatically generate rolls!

Check it out today at tavern.works!

#vtt #ttrpg #gamedev

1 year ago 7 3 0 0
A dungeon map that was giving my grid detection algorithm trouble before, now correctly indicating the grid on the right side

A dungeon map that was giving my grid detection algorithm trouble before, now correctly indicating the grid on the right side

One of the most frustrating things about #computervision is trying to get the computer to see the same things that you can, but sometimes a little cheating goes a long way ๐Ÿ˜‰.

This is a pretty challenging map with faint grid lines and strong non-grid lines, but it works now!

#ttrpg #vtt #gamedev

1 year ago 7 2 1 0
Advertisement
An image of a cave map with the right side showing yellow lines where the grid was detected

An image of a cave map with the right side showing yellow lines where the grid was detected

An image of a dungeon map with the right side showing yellow lines where the grid was detected

An image of a dungeon map with the right side showing yellow lines where the grid was detected

As promised: progress images for grid detection.

There might still need to be some configuration settings to help the detector in more ambiguous cases, but it looks reasonably solid to start!

#vtt #ttrpg #gamedev

1 year ago 8 2 1 0

I only have boring console output showing that it works for now. Once I get something graphical up and running, I'll post again!

1 year ago 1 0 0 0

I still don't grok Fourier transforms, but I can apparently wield them well enough to detect grid lines on a map. Looking forward to actually adding support to the upcoming @tavern.works map editor.

#vtt #ttrpg #gamedev

1 year ago 8 2 1 0

The VTT I've been developing, built for speed and ease of use, finally has a public tech demo!

#ttrpg #vtt #rustlang #wasm

1 year ago 3 1 0 0