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Posts by Hazel Brown

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Medieval Braids, Hazel Brown XGen groom based on a hairstyle from 'The Last Duel'. I really don't enjoy making braids in Xgen- I feel they never really look 'right' with lots of clipping strands and unconvincing tension so I want...

More renders and guide images on artstation:
www.artstation.com/artwork/8B6rkG

3 weeks ago 4 0 0 0
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Wrapped up my latest XGen groom based on a hairstyle from 'The Last Duel'.
There's still a few things that I'm not entirely happy with but was ready to finish this off!

3 weeks ago 24 4 1 0

Based on the hairstyle from the last duel. great hair, did not like the film

1 month ago 0 0 0 0

I feel like its very easy to make braids look like they've been obviously generated in xgen with lots of intersecting strands which looses the tightly pulled feel, hoping to get away from that

1 month ago 1 0 1 0
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My least favourite thing to do in xgen is braids, so naturally I'm torturing myself with doing a braid heavy hairstyle (very early wip)

1 month ago 41 7 1 0
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Re-rendering old hairs in unreal while I'm cooking some other stuff
www.artstation.com/artwork/gReNOQ

2 months ago 50 8 0 0

True! I'd want to make one full process hair tutorial per year at this rate 😆

3 months ago 0 0 0 0

Yet another reminder for all the non-black comic book artists out there. The same around of research and reference pulling y’all do for everything else in your work, do the same amount of research for black people. Especially our hair. There’s literally no excuse.

3 months ago 499 116 8 1

I love the fact I'm constantly learning but its so frustrating that I constantly feel like my hair tutorials are getting outdated all the time😭

3 months ago 7 0 1 0
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A look at the highpoly as well- its been really fun to dabble back in character art again, especially on a project that's been on my inspo board for years

3 months ago 14 1 1 0
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Being absolutely done in by feathers that have feathers on their feathers 😮‍💨 Next up is the fox tail groom before I go on to retopology and the costume again

3 months ago 30 2 1 0
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First pass of the hair after getting all the guides in.. must admit I think I'm cooking with this one

3 months ago 76 13 5 1
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Time to refine the shapes and work on modifiers

3 months ago 10 0 0 0
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First pass of the hair after getting all the guides in.. must admit I think I'm cooking with this one

3 months ago 76 13 5 1
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Got far enough to justify getting some hair going as a treat

3 months ago 17 3 0 0
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Reposting a message I put out to my discord group, figured I'd post here just in case:
linktr.ee/hazel.brown

3 months ago 6 2 0 0
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Getting some clothes blocked in! She's looking a bit yassified and glam at the moment but will circle back to the face once i get some more stuff in

4 months ago 19 5 0 0
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Been a good year! Here's to more in 2026 🎉

4 months ago 15 0 0 0

No, I don’t use ai tools in my workflow and I won’t in the future

4 months ago 2 0 0 0

Thankyou! Its difficult to say- I've spent a few evenings on this so far though

4 months ago 1 0 1 0
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Hyperreal Character Creation in UE5 Learn the full real-time character pipeline from sculpting and texturing to lookdev, lighting, and cinematic rendering. Follow industry-proven workflows used in production to create lifelike digital h...

I've been following Sefki Ibrahim's course on hyperreal character creation, working through it in chunks but loving it so far, highly recommend
www.sefkiibrahim.com/hyperreal-ch...

4 months ago 6 0 0 0
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Attempting a gentle Keira Knightley likeness (not putting too much pressure on myself with that because I don't enjoy it) and then going sicko mode on the hair and outfit (doing a strand groom with this one)

4 months ago 3 0 1 0
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Trying to lock in and remind myself how to make characters (hair will be insane on this one though) #WIP

4 months ago 39 2 2 0

Why did they betray me :(

5 months ago 1 0 0 0
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Thankyou for everyone's help on this! Turned out it was having nanite support checked on in the mesh- I think I'm going to turn it off entirely for any hair lookdev projects going forwards 😂

5 months ago 8 0 1 0

It was! I turned it off in the mesh first which didn't change but then I turned it off in the project, restarted and it worked, then turned it back on in the project but off in the mesh and I'm all good now :D Thankyou so much!

5 months ago 2 0 1 0

The mesh viewer was a good sanity check thankyou! It was still a problem in there, turns out it was having 'nanite support' turned on on the mesh that was causing it

5 months ago 3 0 1 0

Tried that, also unlocked the normals in maya and imported it as a new mesh with the settings unchecked but still the same 😭

5 months ago 2 0 0 0
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None that I can see- it looks fine in marmoset so I'm thinking its a weird unreal quirk

5 months ago 0 0 0 0

No difference unfortunately :(

5 months ago 2 0 1 0