For the record, this texture reloading only happens while frame gen is on. I'm not especially familiar with the tech, but I would assume this is also something you can pause on the software level.
Turning it off removes the reloading, but the game still gobbles the same amount of resources.
Posts by Kanhir
I suspect the textures are getting flushed from RAM/VRAM as other textures are loaded or other programs briefly claim ownership.
But this shouldn't affect the on-screen image because *the game is paused*. Why doesn't it reduce image processing and show a static image?
And yes, this uses the same amount of resources as it does when unpaused.
Another fun #MHWilds fact: The pause option is somewhat of a lie - the game is still actively rendering, including continually re-rendering textures that are already loaded.
Director of The Brutalist accepting his Golden Globe and talking about how he was told by the studio that nobody would show up for a 3.5 hour film.
Keep in mind that the film hasn't been released yet, so this could still age like milk rather than wine.
In case anyone wants to benchmark it against their own loading times:
- R5 5700X3D + RTX 3080
- 1440p ultrawide (21:9)
- Graphics High + DLSS 3.5 Ultra Performance
And one more comparison of the loading times after returning from a quest. Same situation all round, although the HDD player isn't hit quite as hard.
Compared #MHWilds PC loading times across my drives.
Surprisingly not that different between the SSDs, but I feel for anyone playing this from a hard drive...