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Posts by Kanhir

For the record, this texture reloading only happens while frame gen is on. I'm not especially familiar with the tech, but I would assume this is also something you can pause on the software level.

Turning it off removes the reloading, but the game still gobbles the same amount of resources.

1 year ago 0 0 0 0

I suspect the textures are getting flushed from RAM/VRAM as other textures are loaded or other programs briefly claim ownership.

But this shouldn't affect the on-screen image because *the game is paused*. Why doesn't it reduce image processing and show a static image?

1 year ago 0 0 1 0
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And yes, this uses the same amount of resources as it does when unpaused.

1 year ago 0 0 1 0
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Another fun #MHWilds fact: The pause option is somewhat of a lie - the game is still actively rendering, including continually re-rendering textures that are already loaded.

1 year ago 2 0 1 0

Director of The Brutalist accepting his Golden Globe and talking about how he was told by the studio that nobody would show up for a 3.5 hour film.

Keep in mind that the film hasn't been released yet, so this could still age like milk rather than wine.

1 year ago 1 0 0 0

In case anyone wants to benchmark it against their own loading times:

- R5 5700X3D + RTX 3080
- 1440p ultrawide (21:9)
- Graphics High + DLSS 3.5 Ultra Performance

1 year ago 1 0 0 0
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And one more comparison of the loading times after returning from a quest. Same situation all round, although the HDD player isn't hit quite as hard.

1 year ago 0 0 1 0
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Compared #MHWilds PC loading times across my drives.

Surprisingly not that different between the SSDs, but I feel for anyone playing this from a hard drive...

1 year ago 4 0 1 0