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Posts by Chris Goodall

I'm actually playing through this for the first time (I know) and it's genius!

2 months ago 1 0 0 0
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With the industry in a slump and money even harder to come by we wondered if we could help, in our small but unique way, by offering our services to those in need for FREE!

A thread...

1 year ago 164 96 1 11

Dealing with my Vampire Survivors addiction by playing Balatro.

This is fine...

1 year ago 5 0 1 0

A week ago I finally got a Steam Deck and downloaded Vampire Survivors.

I think I need rehab...

๐Ÿง„

1 year ago 5 0 0 0

Thanks!

1 year ago 0 0 0 0

โœ‹ I do the thing

1 year ago 1 0 1 0

...at 60fps

1 year ago 1 0 0 0

Congrats!

1 year ago 1 0 0 0

Same, I realised it wasn't a net positive whenever I used it so it's gone.

1 year ago 1 0 1 0
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Most of us will never finish our Steam backlogs, let alone spend any time on "generated" content.

1 year ago 4 0 0 0
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I can share animation again! Here's an old one from Hellblade

1 year ago 99 18 2 0

ShockedPikachu.gif

2 years ago 0 0 0 0
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When you wake up and realise you don't have a neck:

2 years ago 3 0 0 0

I know right? As an animator I'm literally powerless without them.

2 years ago 1 0 0 0

I honestly feel powerless on here without GIFs

2 years ago 8 1 0 0

I appreciate that nobody is arguing about industry standard software over here.

2 years ago 4 0 0 0

It's hard to argue with that (at least from my perspective). I'd also be interested in the Why Nots?

All I could think of is pursuit of mastery/specialisation in particular disciplines that I think only AAA allows.

2 years ago 0 0 1 0
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Each of those seems to be a AAA tax. In keeping the team small, you have to unsubscribe from the bigger/better/more creep of subsequent games in order to avoid ending up back in the same situation. This conflicts with the endless growth model companies are a part of.

2 years ago 1 0 0 0

I agree, there is some magic to it that's hard to get across unless you've experienced it first hand. It also comes with other benefits:
- smaller scope relative to team
- things move faster
- more autonomy
- more individual accountability
- quicker dev cycle

2 years ago 0 0 1 0

A common career path for game developers seems to be:

- climb the ladder at multiple AAA studios
- quit to start an indie studio
- if successful, manage an indie/AAA studio
- quit to start an indie studio...

What drives this? Interested in any thoughts/pov's from those going through it.

2 years ago 9 0 3 0

๐Ÿ‘‹ Hey I'm Chris and I'm a Principal Animator on the new Fable at Playground Games. I've been a gamedev for over 14years (I had to stop and count, that's crazy) starting my career at Ninja Theory.

2 years ago 7 0 0 0

If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place

2 years ago 2048 1126 1653 158

Hello! I've been in this industry over 14 years now. Currently I'm a Principal Animator on the new Fable at Playground games. Before that I was at Ninja Theory working on everything from Enslaved right up to Hellblade.

2 years ago 7 0 1 0