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Posts by Sam Coster

HA I forgot it πŸ˜‚ it's been toooooooo long

3 weeks ago 0 0 0 0

I'm heading to #paxeast today!

If you're a #gamedev /designer/artist and want to talk shop with another dev who has successfully shipped on Steam, Xbox, Switch, Google Play and the App Store, (Crashlands, Crashlands 2, Levelhead, Quadropus Rampage, upcoming How Many Dudes?) hit me up!

3 weeks ago 9 3 1 0

The real trick is to add a sick bass beat to the screaming so it turns into something you can jam to.

1 month ago 1 0 0 0

That's a good dude right there

3 months ago 1 1 1 0
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Quietly chugging along and making my little 2D game assets. πŸ™‚ I had the opportunity to get my first Steam launch experience with the wonderful team of Crashlands 2! Over the year, I made hundreds of assets across four projects and the variety always had me learning something new. #artvsartist2025

4 months ago 7 1 1 0

Made this game during the #gmtk #gamejam as a palette cleanser after Crashlands 2 and it's rapidly bloomed into the silliest, possibly most fun thing I've ever made?

I know the post-burnout pivot is a hot trend right now for #indiegames but maybe it's a trend for a reason πŸ€”

4 months ago 7 1 0 0
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How Many Dudes does it take to beat up a gorilla? 1,000 toddlers? A unicorn?

These are the questions our next game seeks to answer.

RT & Wishlist on Steam, and lmk what other dudes and creatures we should add!

store.steampowered.com/app/3934270/...

#indiegame #gamedev #indiedev #steam #gaming

4 months ago 25 12 0 0

Teach them a lesson with leg day. THEY OVERPLAYED THEIR HAND. FOOT. FOOTHAND.

5 months ago 0 0 0 0
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Lee let's be real you drew the fuck outta them Dawgs πŸ”₯

7 months ago 0 0 0 0
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HOW MANY DUDES? by Butterscotch Shenanigans How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!

Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD!

We got a new web build up if you wanna try defeating 1,000 toddlers ->

bscotch.itch.io/how-many-dudes

#gamedev #indiegames
@itch.io

8 months ago 16 6 0 0
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HOW MANY DUDES? by Butterscotch Shenanigans How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!

Would love to see a play of How Many Dudes! bscotch.itch.io/how-many-dudes

8 months ago 0 0 0 0
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@itch.io β€ͺ‬@gamemakerstoolkit.com Our #gmtk2025 jam game started with the question: How Many Dudes does it take to defeat a gorilla? And ended with an answer to the question: How Many Dudes does it take to defeat 2700 toddlers?
(bloodsplatters optional, of course)

bscotch.itch.io/how-many-dudes

8 months ago 5 0 0 0
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Oooooh should we put How Many Dudes on there?!

8 months ago 0 0 0 0

Update: my wife just decimated 2743 toddlers with 60 dudes.

But those 60 dudes were nit enough to handle 13 Silverback gorillas. RIP heroes ☠️

8 months ago 4 0 0 0
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HOW MANY DUDES? by Butterscotch Shenanigans How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!

How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev

Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes

Vid walkthrough: www.youtube.com/watch?v=MF-e...

8 months ago 22 6 1 2

The TL;DR - like all things in gamedev, trailers are an integration challenge that require work from the entire team and that work has to be prioritized against working on the game itself.

10 months ago 6 0 1 0

3) There's a lot to do *with* the trailer after delivery (uploads, localization, caption burn-in, storepages/presskits, delivery to external festival teams, cut-downs (15s or 30s version), etc). Knowing what the process looks like lets us find ways to parallelize those and keep timelines tidy.

10 months ago 3 0 1 0

2) Discovering additional tooling that we need, like toggles for in-game UI, snapshotting tools for story beats, etc., then estimating build-time for those and prioritizing them against continuing making the game itself.

10 months ago 1 0 1 0
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1) The initializing of the project as well as feedback takes work from the team, so we need a headsup on how to integrate your workflow with ours. We also need an understanding of when other partners (sound contractors, box-art or graphics folks) may need to get involved.

10 months ago 1 0 1 0
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On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
πŸŽ™οΈπŸ‘‡

11 months ago 17 7 1 2

Crashlands 2 is out and I had the honor of voicing Flux, the player character!πŸ’œπŸ’›πŸš€

Thanks so much for having me and for the super fun recording sessions @bscotch.net & @fatbard.bsky.social!πŸ™

1 year ago 28 4 3 1
Key Art for Crashlands 2

Key Art for Crashlands 2

Crashlands 2 is out today! πŸŽ‰

Congrats to the Butterscotch Shenanigans team on the launch and thanks for having me on board to make this key art for the triumphant sequel!

‡️ Check below if you want to see some detail crops!

#crashlands2 #keyart #illustration

1 year ago 18 2 1 2
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β€˜Crashlands 2’ Improves on the Original Game in Every Conceivable Way and Is a Crafting/Survival Masterclass (Review) 'Crashlands 2' takes everything that made the first game great, makes it even better, and adds plenty more to boot. It's a joy and a half.

A massive congrats goes out to @bscotch.net, @adamcoster.com, and everyone else who poured their blood, sweat, and tears into #Crashlands2. It was worth the wait, and the game shines for it. Fantastic stuff that you need to check out as soon as possible: shorturl.at/OIpKV

1 year ago 22 4 0 1

Just wanna say the clay look is so damn cool and I wish y'all the best launch!

1 year ago 0 0 0 0

buhhhh some sus follows just showed up in my account, then like and reposted *their* posts (onlyfans?! wat).

I guess this is a good reminder to everyone to enable 2FA (which I now have -_-).

quite the way to return to bsky after forgetting about it for a few weeks 🫠

1 year ago 5 0 1 1
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Nearly 5 years of work make this the biggest, zaniest thing I've ever done, and now it's got a launch date!

FEELS WEIRD BUT ALSO GOOD. #crashlands2

1 year ago 10 4 1 0

That cape flow is delicious!

1 year ago 1 0 0 0

We've worked with the bards for nearly ALL those 10 years and they've been excellent. If your game needs SOUND AND JAMS (and it certainly does) give them a look!

1 year ago 5 2 0 0

A little glimpse of what we've been cooking up for Crashlands 2!

1 year ago 3 0 0 0

Alpha Male
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Vertical Slice Male
Hands-On Demo Male
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Remastered Male
Platform Port Male
Title Update Male
Hot fix Male
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Unattainable Target Render Male
Minimum Viable Male

1 year ago 2969 388 214 73