Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript.
whoisryosuke.com/blog/2026/we...
Posts by Jure Triglav
We have a clear winner: a #WebGPU implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech: github.com/sponsors/jure
Four hours of voting remaining, looks like Markov Chain Path Guiding will win it.
MCPG: bsky.app/profile/jure...
OGC: bsky.app/profile/jure...
Neural Shading: bsky.app/profile/jure...
Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact!
████████████████████ MCPG (20)
█████████████████ OGC (17)
████ Neural Shading (4)
There's still time to vote for your favorite project! 🫵
Barthélemy, you rascal, you made all outcomes favorable! 🙌
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. And finally (3/3), we have a new blog post: Introduction to Neural Shading with WebGPU.
Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4. Vote away!
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. Second (2/3), we have: the #WebGPU Offset Geometric Contact implementation.
Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4.
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. First up (1/3), we have: the #WebGPU Markov Chain Path Guiding.
Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4.
Working on the next blog post. Last year at SIGGRAPH there was this amazing course called "Introduction to Neural Shading" and it's been stuck in my head ever since.
Huge shout out to Kenan for sponsoring webphysics on github.com/sponsors/jure! What a legend
After a great response from Chris Giles, one of the authors of the AVBD paper, a new +>100% performance boost for the #WebGPU physics engine just landed on github.com/jure/webphys... Thanks Chris!
The #WebGPU AVBD-based physics engine is now live!
Webphysics Live Demo: jure.github.io/webphysics/
Code: github.com/jure/webphys...
Running a few more advanced stability tests for the upcoming #WebGPU physics engine - Thanks "Domino" Tim for the patterns!
More safety testing
Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks, #WebGPU!
Make a cool demo, they said. It will be fun, they said.
Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.
Ha, fantastic, thanks Chris! My WebGPU implementation is nearly there as of a couple days ago, so this should hopefully help resolve some lingering instabilities! bsky.app/profile/jure...
“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav.bsky.social — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.
juretriglav.si/surfel-based...
Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!
#threejs #webgpu #javascript #raytracing
The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.
Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper
To celebrate Culture Week, which culminates on the 8th of February, when Slovenia celebrates Prešeren day - after our greatest poet France Prešeren - the Poezije (Poetry) app is free worldwide. 🇸🇮 🎉
apps.apple.com/us/app/poezi...
V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik našega največjega pesnika Franceta Prešerna, je aplikacija Poezije brezplačna. 🇸🇮 🎉
apps.apple.com/us/app/poezi...
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
Screenshot of Slovenian poetry iOS app, combining tags
Screenshot of Slovenian poetry iOS app, building a personal library
Slovenian poetry app, reading a poem by Kosovel
Which, of course (and the data is very clear on this), is completely the wrong way to do apps. Why does it feel so damn good then?