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Posts by Jure Triglav

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WebGPU Node Graph - Ryosuke In this blog I’ll break down the process of writing a node based renderer for WebGPU, what the architecture looks like, and how it practically works.

Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript.

whoisryosuke.com/blog/2026/we...

2 hours ago 9 5 2 0
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Sponsor @jure on GitHub Sponsors Hi, I'm Jure. I build state-of-the-art open source 3D graphics for the web: global illumination, GPU physics, neural rendering, and more.

We have a clear winner: a #WebGPU implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech: github.com/sponsors/jure

6 hours ago 2 0 0 0

Four hours of voting remaining, looks like Markov Chain Path Guiding will win it.

1 day ago 0 0 0 0

MCPG: bsky.app/profile/jure...

OGC: bsky.app/profile/jure...

Neural Shading: bsky.app/profile/jure...

1 day ago 0 0 0 0

Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact!

████████████████████ MCPG (20)
█████████████████ OGC (17)
████ Neural Shading (4)

There's still time to vote for your favorite project! 🫵

1 day ago 0 0 1 1

Barthélemy, you rascal, you made all outcomes favorable! 🙌

1 day ago 1 0 0 0
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. And finally (3/3), we have a new blog post: Introduction to Neural Shading with WebGPU.
Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4. Vote away!

1 day ago 4 1 1 0
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. Second (2/3), we have: the #WebGPU Offset Geometric Contact implementation.
Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4.

2 days ago 8 1 0 0
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. First up (1/3), we have: the #WebGPU Markov Chain Path Guiding.
Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4.

2 days ago 9 0 0 1
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Working on the next blog post. Last year at SIGGRAPH there was this amazing course called "Introduction to Neural Shading" and it's been stuck in my head ever since.

3 days ago 21 0 0 0
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Huge shout out to Kenan for sponsoring webphysics on github.com/sponsors/jure! What a legend

4 days ago 5 0 0 0
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After a great response from Chris Giles, one of the authors of the AVBD paper, a new +>100% performance boost for the #WebGPU physics engine just landed on github.com/jure/webphys... Thanks Chris!

4 days ago 14 4 1 0
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The #WebGPU AVBD-based physics engine is now live!

Webphysics Live Demo: jure.github.io/webphysics/
Code: github.com/jure/webphys...

1 week ago 13 4 0 0
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Running a few more advanced stability tests for the upcoming #WebGPU physics engine - Thanks "Domino" Tim for the patterns!

2 weeks ago 5 1 0 0
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Yo, I heard you like #WebGPU, so I put some #WebGPU in your #WebGPU.

2 weeks ago 8 2 0 0
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More safety testing

2 weeks ago 3 1 1 0
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Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks, #WebGPU!

2 weeks ago 3 0 0 0
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Make a cool demo, they said. It will be fun, they said.

3 weeks ago 9 0 0 0
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Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!

3 weeks ago 15 1 0 0
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We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.

1 month ago 87 24 3 1

Ha, fantastic, thanks Chris! My WebGPU implementation is nearly there as of a couple days ago, so this should hopefully help resolve some lingering instabilities! bsky.app/profile/jure...

1 month ago 5 0 0 0
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Surfel-based global illumination on the web Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering...

“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav.bsky.social — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.

juretriglav.si/surfel-based...

1 month ago 15 2 0 0
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Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.

1 month ago 18 0 0 1

Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!

#threejs #webgpu #javascript #raytracing

1 month ago 17 4 0 1
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The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.

2 months ago 26 1 0 0
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Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper

2 months ago 32 2 0 0
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Poezije App - App Store Download Poezije by Jure Triglav on the App Store. See screenshots, ratings and reviews, user tips, and more games like Poezije.

To celebrate Culture Week, which culminates on the 8th of February, when Slovenia celebrates Prešeren day - after our greatest poet France Prešeren - the Poezije (Poetry) app is free worldwide. 🇸🇮 🎉
apps.apple.com/us/app/poezi...

2 months ago 1 0 0 0
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V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik našega največjega pesnika Franceta Prešerna, je aplikacija Poezije brezplačna. 🇸🇮 🎉

apps.apple.com/us/app/poezi...

2 months ago 0 0 1 0
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New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs

2 months ago 169 29 1 2
Screenshot of Slovenian poetry iOS app, combining tags

Screenshot of Slovenian poetry iOS app, combining tags

Screenshot of Slovenian poetry iOS app, building a personal library

Screenshot of Slovenian poetry iOS app, building a personal library

Slovenian poetry app, reading a poem by Kosovel

Slovenian poetry app, reading a poem by Kosovel

Which, of course (and the data is very clear on this), is completely the wrong way to do apps. Why does it feel so damn good then?

7 months ago 2 0 0 0