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Posts by The Workshop Geek - Working on โ„™๐•

Hell yeah, wall bounces are always the moment a fighting game starts feeling right!

1 day ago 2 0 0 0

Gracias !

1 day ago 1 0 0 0

Thanks :)

2 days ago 1 0 1 0

Thanks ! Yeah I actually saw your post while working on this. I feel your pain.
And I wish I had coded that sooner ! I recommend it :D

2 days ago 1 0 0 0
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After "I do graphics with code cause I can't draw" I'm trying "I do trailer with code cause I suck at video editing"

#gamedev #indiegame #arcade

2 days ago 46 5 3 0

Ha yeah that would be cool :)

2 days ago 1 0 0 0

Ha yeah maybe I could do some quick zooms later on. That would also help making it more dynamic. Thanks for the input !

3 days ago 1 0 0 0

Thank you :)

3 days ago 2 0 0 0

Haha thanks, I would LOVE to do an ascii game

3 days ago 2 1 1 0
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Hey #screensaturday I'm trying to code my way trough making a gameplay trailer. It's not quite there yet. Maybe I would need another form of transition between the phases, maybe they are too quick or too slow ?

But zoom and player tracking is quite useful.

#gamedev #indiegame

3 days ago 40 3 3 0

omg sorry :( Makes me wish I was your coworker :o

4 days ago 1 0 1 0

Thanks !

5 days ago 1 0 1 0
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Guess who just spent creating a puppet player that will come a blow up the title screen if left idle for too long ?

#gamedev #indiegame #pixelart

5 days ago 18 3 1 0
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Particulitix on Steam Unique visuals ! Fight relentless waves, exploit key positioning, do a clever build, and unlock permanent upgrades. โ„™๐• is a survivor action roguelite from a parallel timeline where 2D arcade games nev...

store.steampowered.com/app/4139330/... :D

5 days ago 1 0 0 0

Haha thanks!!

5 days ago 0 0 0 0
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New palette, maybe a bit muted ?

#gamedev #indiegame #pixelart

6 days ago 21 5 1 0

Thank you Mitzi!

1 week ago 0 0 0 0
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Ok version 3 is better right ?

#gamedev #indiegame #pixelart

1 week ago 21 5 0 1

Verison 2 ! MKaybe I did a bit too much this time

#gamedev #indiegame #pixelart

1 week ago 19 2 0 0

Thank you!

1 week ago 1 0 0 0

Haha thanks. It is :D

1 week ago 2 0 0 0

I'm gonna make them bigger at around 90% charge.

1 week ago 2 0 0 0

1. particles from the killed enemy fall
2. you get near enough to activate them and they chase you
3. you ideally lead them to a XP zone
4. you collect

1 week ago 3 0 0 0
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Yes absorbing the XP is actually a big part of the gameplay.
It's best to plan around that so that you will collect it on the double XP zone. But that means diverting from other zones that give you damage boost.

You can see it a bit in this video

1 week ago 4 0 1 0
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Thanks a lot for taking the time! So there is a whole tree dedicated to this effect so yes.
But visually angrier.. Yeah that seems like a good idea I'll think about it :)

1 week ago 3 0 1 0

Thanks! It gradually becomes more angry until it explodes on the enemies. The explosion happens near the end. Maybe I should make the increase more apparent

1 week ago 3 0 0 0

Thanks!

1 week ago 3 0 0 0
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Working on a new mechanic. How does this effect look ? I mean the stary thing that orbits the player and get progressively more angry until it attacks nearby enemies.

I like it but I feel that it could be more.

#gamedev #indiegame #pixelart

1 week ago 93 12 6 1
Preview
Delusional on Steam Delusional is a chaotic top-down roguelike shooter where you battle absurd enemies with hundreds of ridiculous weapons, all in a desperate bid to defeat the eccentric artiste who created you.

Playtest for crazy #roguelike game Delusional is available on Steam - give it a try and if you like it, wishlist ๐Ÿ™

store.steampowered.com/app/3304120/...

#gamedev #indiedev

3 months ago 13 4 0 0
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A hidden option to get a random bonus when leveling up became my favorite way to play.

So that's now an option :) And with the player having a voice, that's totally playable.

#screenshotsaturday #gamedev #indiegame

1 week ago 28 9 0 0