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Posts by Nicolas Fournel

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Today's programming soundtrack👨‍💻🎶

Snivilisation from Orbital

#codinglife #codingmusic #Orbital

11 months ago 0 0 0 0
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New cafe☕ in Japan won’t let you leave until you solve a mystery.🧩❓

japantoday.com/category/fea...

#Japan #cafe #hatena

1 year ago 0 0 0 0
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Flew✈ to Osaka for a business trip. Good view of Fuji-san🗻 in the clouds, and the Osaka castle🏯

#fujisan #osaka

1 year ago 0 0 0 0
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Game audio friends, this one is for you 👇

Bandai is releasing an acrylic display of the original PlayStation logo.... with the launching sound!

#gameaudio #PlayStation #Bandai

1 year ago 1 1 0 0
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The new Korg multi/poly native plug-in is really nice!

#korgmultipoly #korg

1 year ago 0 0 0 0
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Today's programming soundtrack 👨‍💻🎶

Alan Parsons Project: Tales of Mystery and Imagination - Edgar Allan Poe

A new remastered edition will be out in March!

#codinglife #codingmusic

1 year ago 1 0 0 0
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Testing the Parametric oscillator♒ in GameSynth, one of the 130+ synthesis modules available in its patching environment.

#proceduralaudio #modularsynth #oscillator #sounddesign

1 year ago 2 0 0 0
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Nu Deco Ensemble - Humans vs Robots (Daft Punk Suite)
Nu Deco Ensemble - Humans vs Robots (Daft Punk Suite) YouTube video by Nu Deco Ensemble

Coding soundtrack 👨‍💻🎶 today provided by this fabulous orchestral rendition of Daft Punk's tracks.

Nu Deco Ensemble - Humans vs Robots (Daft Punk Suite)
www.youtube.com/watch?v=1_0E...

#codingmusic #codinglife

1 year ago 2 0 0 0
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Driving the pitch of a Blip module directly from the output of another generator (Plucked String module) for a more aggressive sound. 🎛🎶

#sounddesign #GameSynth #modularsynth

1 year ago 3 0 0 0
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Last night was Tsugi's Bōnenkai (忘年会), which literally means "forget the year party". 🎉
It looks like we were at the yakitori stage at that time... 😋

1 year ago 2 0 0 0
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Tsugi's Black Friday / Winter Sale has just started!

Here is your chance to get super creative sound tools for half the price, with lifetime free updates, as always.
tsugi-studio.com/blog/2024/11...

#plugindeals #gameaudio #sounddesign #filmsound #postproduction #daw

1 year ago 1 0 0 0

Haha... It was very basic because there was so little space left to store stuff in the ROM. I would probably lose my audio programming license if there were such a thing! 😂

1 year ago 1 1 0 0

Little known fact: there are some (unused) coefficients to calculate HRTF filters in the ROM of the DSP chip of the GameCube. I know because I put them there 😉

#hrtf #spatialaudio #gameaudio #sounddesign #retrogaming

1 year ago 6 1 1 0
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Love the colors outside the office today 🍁🍂

1 year ago 0 0 0 0
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All the sounds in this scene were synthesized in GameSynth. The weapon sounds were designed in the patching environment, and then controlled in real-time in the Whoosh model.

#sounddesign #sounddesigner #gameaudio #filmsound

1 year ago 3 0 0 0
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Had a day trip to Tokyo last week to visit one of our clients.
Love this part of Shibuya station, which looks like a generative art exhibition!

#generativeart #creativecoding #shibuya

1 year ago 1 0 0 0
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