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Posts by Jasper Bekkers

It's been one of the core reasons for starting GPC indeed.

2 months ago 2 0 0 0
πŸ¦• NRC hybrid renderer on Samsung Xclipse 950 πŸ¦•
πŸ¦• NRC hybrid renderer on Samsung Xclipse 950 πŸ¦• YouTube video by Evolve benchmark

We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025. The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, we are excited to see how far we can push it.
www.youtube.com/watch?v=Eq3s...

4 months ago 1 1 0 0

On my way to GPC together with some other fine folks from Remedy. Looking forward to meeting you all again to talk about graphics and drink Texels!

5 months ago 21 1 3 0
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Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

1st day of the Graphics Programming Conference β€˜25 #gamedev

www.graphicsprogrammingconference.com

5 months ago 31 8 1 0
Preview
Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Met lots of internet people at GPC already! Shame there are all these presentations interrupting our conversations

Note for next year: print my profile picture on my badge so that people recognize me (apparently I don't look like that)

graphicsprogrammingconference.nl

5 months ago 27 2 2 1
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πŸŽ‰ Another New Memory Overclocking World Record! πŸŽ‰

6576.8 MHz (13153.6 MT/sec) by Saltycroissant πŸ‡¨πŸ‡¦ using Intel Arrow Lake, GIGABYTE Z890 Aorus Tachyon Ice, and @corsair.com Vengeance DDR5.

Chart: skatterbencher.com/memory-overc...
Details: hwbot.org/benchmarks/m...
Validation: valid.x86.fr/j4et68

5 months ago 2 1 0 0
Preview
Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

I'm gonna be attending the graphicsprogrammingconference.com in Breda, Netherlands this year. My first ever conference!

Any chance I'll be able to meet anyone from here?

6 months ago 12 2 0 0

Time to grow a beard!

6 months ago 0 0 0 0

Hope to see you there!

7 months ago 1 0 0 0

See you there!

7 months ago 1 0 0 0
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Ticket booked, looking forward to it!

7 months ago 9 1 1 0

Looking forward to seeing you!

7 months ago 1 0 0 0
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Tickets are up! graphicsprogrammingconference.com/tickets/

7 months ago 25 9 0 6

Solved it by the ancient tradition of Just Reading The Code.

Turns out continuously taking the RCU lock by inserting thousands of elements into a BPF_MAP_TYPE_LRU_HASH from within a NMI is Not Good for your system.

Rolled our own (simpler) version directly in eBPF.

9 months ago 4 1 0 0
Video

We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know 🧡

For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).

10 months ago 5 2 1 0
How we structure our build.rs in Rust | Evolve This post goes into detail on how we pragmatically set up our build.rs files for an easy developer experience

Wrapping C/C++ libraries in Rust doesn’t have to be painful.

We’ve written up our approach to simple, reproducible build.rs setups using just cc + bindgenβ€”no CMake, no autotools, no drama.

If you care about FFI and clean builds, this is for you.
πŸ“– Read more: www.evolvebenchmark.com/blog-posts/h...

10 months ago 0 1 0 0
NPR Light Rendering at Telltale
NPR Light Rendering at Telltale YouTube video by Graphics Programming Conference

Hey everyone! My talk on how we approach NPR rendering in @unrealengine.bsky.social at Telltale Games that I gave at the Graphics Programming Conferences is posted: www.youtube.com/watch?v=VoUJ...

11 months ago 24 6 0 0
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We’re committed to helping developers, researchers, gamers and organizations accurately assess GPU performance. Here is an updated version of Evolve Benchmark Technical Guideβ€”a more authoritative, transparent, and forward-looking resource. #GPU #game
www.evolvebenchmark.com/technical-gu...

11 months ago 2 1 0 0
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πŸ¦– Evolve 1.0.3 Update LIVE!
Check out our new Hall of Fame – flex your GPU scores!
πŸ”§ Critical fixes:
Temporarily disable benchmark interrupts for the Intel driver-configured frame limiter
Authentication flow optimized......
πŸ“ Full notes: www.evolvebenchmark.com/release-note...
#GPU

11 months ago 1 1 0 0

Nice to see our benchmark get some traction!

1 year ago 2 0 0 0
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Video

Breda features a highly customizable sun/atmosphere editor πŸŒ‡. This allows us to tweak many physics-based parameters πŸ”¬ which influence the look of our atmosphere. In this video, we go over each of the settings to display their effect on the scene.

1 year ago 3 1 0 0
Rebuilding Prime Video UI with Rust and WebAssembly Alexandru Ene features details of a new UI SDK in Rust for Prime Video that targets living room devices.

A while back i gave a talk on building and shipping a rust ui engine. It’s now free to watch here: www.infoq.com/presentation...

#rustlang

1 year ago 12 3 1 0
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πŸšͺ The GDC Expo doors are opening!
Find us at the AWS booth to:
πŸ‘‰ See Evolve in action
πŸ‘‰ Test-drive our cinematic Photo Mode
πŸ“Έ Capture GPU stress test masterpieces!
πŸ“ #GameDev #GDC2025

1 year ago 9 2 0 0
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πŸ•ΉοΈ GDC 2025 | The GPU Benchmark Revolution That Redefines Game Development
Jasper, Chief Technology Officer at Traverse Research, will reveal how Evolve Benchmark will empower the next generation of benchmarking at #GDC2025:

⏳Book your appointment nowοΌšβ†’ meetings-eu1.hubspot.com/jasper-bekke...

1 year ago 5 1 0 0
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In our path tracers we keep track of a world space hash grid, which contains radiance values associated with ray directions and positions 🌞. Based on the path spread, we can stop tracing rays and instead directly use the cached radiance, still achieving an accurate result 🎯 at a lower cost.

1 year ago 9 1 0 0
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🚨 Unlock a €23.99 Next-Gen Benchmark Tool for FREE!
Want to stress-test your GPU with #EvolveBenchmark Advanced version?
βœ… World’s first #Workgraphs Evaluation
βœ… Real-time monitoring of GPU voltage/temp/energy
βœ… A benchmark that crushes traditional tools
Tag your hardware-obsessed friends!
#gpu

1 year ago 3 2 2 0
Video

The render graph debug composer is an essential component of the Breda framework. It allows us to view any resource we use during render graph construction πŸ—οΈ. In this video, we select a few textures which are used while rendering our final image.

1 year ago 10 3 0 0
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Video

Breda is our in-house rendering framework. This video highlights the efficient workflow we use for development. There are three steps when adding a new compute shader. (1) Setup resources with our render graph. (2) Define the shader in a yaml config file. (3) Write simple shaders using bindless.

1 year ago 5 1 0 0
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This is some early footage of our work on neural radiance caching (NRC). With some aggressive learning rates πŸŽ“ we achieve quite responsive results! Here we tweak the radiance coming from an object in the room next to us πŸ’«. NRC is getting us closer to responsive and stable radiance caching πŸŒ‡.

1 year ago 1 2 0 0

Enjoy!

1 year ago 0 0 0 0