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Posts by Cameron Gazey

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Home | François Gérin-Lajoie, Video Game Composer

You can see more of his stuff on his YouTube channel and website:

francoisgerinlajoie.com/home/
www.youtube.com/@Francois_Ge...

5 months ago 1 0 0 0
Chapel Perilous - Main Theme (2025)
Chapel Perilous - Main Theme (2025) YouTube video by François Gérin-Lajoie

Big shout out to composer and music educator François Gérin-Lajoie who reached out and asked to do some music for my PICO-8 game. I was delighted and really love the pieces he came up with.

www.youtube.com/watch?v=9yoP...
www.youtube.com/watch?v=A7Yt...

#pico8 #gamedev #indiedev

5 months ago 16 5 1 0

Hey, another raycaster! Looks awesome.

5 months ago 2 0 0 0

In other words, I'm not trying to directly emulate classic RPGs/dungeon crawlers, but rather thinking to myself: "what if we had a game with the retro RPG look but with modern game design sensibilities?"

6 months ago 1 0 0 0

I'm about 500 away from the limit but have a few changes in mind to save more.

The game's story will hopefully be more nuanced. It's heavily inspired by classic RPGs/dungeon crawlers, but I'm going for something that will also have a little more depth than those old games did :)

6 months ago 2 0 1 0

Yea and Arena :)

6 months ago 1 0 0 0
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Can now load into different levels. #pico8 #gamedev #indiedev #screenshotsaturday

6 months ago 45 6 2 0
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Another vibe post. Currently working on ability to transition between levels and save progress. Hopefully more to come soon! #pico8 #gamedev #indiedev

7 months ago 32 7 1 0
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𝓪 𝓶 𝓫 𝓲 𝓮 𝓷 𝓬 𝓮

#pico8 #gamedev #indiedev #screenshotsaturday

8 months ago 36 7 0 0
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Playing around with a star twinkle effect. Will probably reduce the frequency. #pico8 #gamedev #indiedev

8 months ago 20 7 0 0
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my game that I'm currently making :)

8 months ago 1 0 0 0
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Vibe check. #pico8 #gamedev #indiedev

8 months ago 30 7 2 0
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Blocking and strafing! Think it's time I actually worked on some combat & animation stuff. You know, gameplay? #pico8 #gamedev #indiedev

8 months ago 22 5 0 0

I have waited a decade for this.

10 months ago 1 0 0 0
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hello 👽

announcing my new game: Bernband, a remake of the old Bernband from 2014

wander through an alien city, hang out with locals, find secrets, get lost…

check it out on Steam: store.steampowered.com/app/2789170

10 months ago 1595 346 47 54

In learning; if you're focused on finding a shortcut, you've forgotten that the destination wasn't the point.

10 months ago 1 0 1 0

It's a good habit of the soul to listen more often than you act on the need to feel heard.

11 months ago 0 0 0 0
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Refactored and re-added the message log system to provide context for the game world. #pico8 #gamedev #indiedev

1 year ago 28 7 1 0

It's most certainly a love letter of sorts to old CRPGs.

1 year ago 2 0 0 0
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It's where I drew inspiration from :)

1 year ago 2 0 1 0

Definitely possible! I had also thought about adding a Search action for objects in the world to get random loot.

1 year ago 2 0 1 0

Correct!

1 year ago 2 0 0 0
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Secret push walls! Unsure if I'll keep the UI prompt but for now it's useful for development. #pico8 #gamedev #indiedev

1 year ago 218 10 17 0

You will be well prepared for this game when it comes out :)

1 year ago 0 0 0 0

Feel like I should add this is non-trivial to do when walls must exist on grid boundaries for efficiency reasons.

1 year ago 1 0 0 0
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Moving walls! One step closer to secret areas! #pico8 #gamedev #indiedev #screenshotsaturday

1 year ago 20 5 2 0
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Working on secret push walls! Not quite the effect I'm looking for but we're getting somewhere :) #pico8 #gamedev #indiedev

1 year ago 13 4 3 0

Dismissing the relevancy of a programming paradigm which you don't understand is a force that acts against your growth and learning. All paradigms have their place; their positives and negatives.

#indiedev #gamedev

1 year ago 6 2 0 0
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With the collision system refactored, I've been able to reintroduce trigger collisions and the interaction system :) #pico8 #gamedev #indiedev

1 year ago 16 4 0 0
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Sorry for the delay since my last post but I had been spending a lot of time working on a Swept AABB collision system to fix a bunch of issues with my old collision system. Behold! #pico8 #gamedev #indiedev

1 year ago 15 4 0 0