🔁 Something that I was recently taught and really helped me:
Prototype early — even if it’s ugly.
The sooner it moves, the sooner it teaches you.
If you are interested on how to prototype properly take a look at this: www.youtube.com/watch?v=9O9Q...
#gamedev #gamedesign #indiedev
Posts by William Herrera
If you already red the last book I mentioned then check this one out!
"Game Feel" by Steve Swink 🎮🕹️
It explores why controls feel good — and how to design that intentionally.
I just started but it's been pretty eye-opening so far. Might be worth a look!
#gamedev #gamedesign #IndieDev
Been reading "The Art of Game Design" by Jesse Schell 🎮📘
It’s thoughtful, practical, and full of questions that really shift your perspective about game design.
Might be a good one if you’re into making games!
#gamedev #gamedesign #indiedev
Ever barely clip a platform and still land while playing a platformer game? That’s corner correction 🪄 — a tiny nudge that pulls you up instead of letting you fall 👣
Subtle, but it makes platformers avoid frustration🎮✨
#gamedev #platformers #IndieDev #GameDesign
🕹️ Ever heard of Coyote Time in game dev?
It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾
💡 Adds fairness and smoother controls
Use it. Players will thank you.
#GameDev #IndieDev #IndieGameDev
🛠️ Thinking of level design as a conversation has helped me a lot.
Levels ask questions — players answer by playing.
Great breakdown about it here:
"Anatomy of a Level" by Ludicrous Games
weareludicrous.com/blog/2019/an...
Hope it helps someone!
#IndieDev #LevelDesign #GameDesign
For our survival horror game, we're implementing a Fresnel material to highlight pickups🕯️
Since items in this genre usually don’t stand out much, exploration is key
We’ve added a soft blinking effect (still being fine-tuned), to help players identify pickups
Made in @ESAT_Valencia
#gamedev #ue5
🎨 Take a look at our ranger in action!
Artist: Vivianne Hung
Currently bringing Heart to life through animations!
Stay tuned for more behind-the-scenes content ✨
#IndieDev #GameDev #CharacterDesign#Animation
Some of these talks blew my mind! Great for understanding how pros think about space, movement, and player psychology.
There is still a lot to learn. Would love to hear what helped you learn level design—or feel free to drop your own tips or WIP screenshots! ✨
#IndieDev #GameDev #LevelDesign
Elysian Siege's current core loop!
⚔️ Fight Enemies!
They will try to stop you. Beat them!
🪜 Jump and Avoid Traps!
Jump and dodge! Dangers lie everywhere while pursuing your goal.
💎 Explore and Pick Up Rewards!
Everything you can find will help along the journey!
#GameDev #IndieDev #IndieGameDev
Odyssey Narrative Game –Dev Update!
I was about to release it… but decided to take it one step further.
To deepen player engagement, Odi’s perception will now shift based on your choices.
This means the story changes depending on how he sees things — not just what happens.
#GameDev #IndieDev
Thank you so much for your ideas! Yes, I was actually thinking of creating a city-builder game where players progress through Asian history while learning about the origins of Kung Fu in an interactive way. Imagine the posibilities...
Just wrapped up a City Builder project to dive into the genre using Unreal Engine!
It was a great exercise in learning the core systems behind simulation and resource management.
If you have any advice or feedback, I'd love to hear it!
#GameDev #IndieDev #IndieGameDev
Here is a little about me!
#GameDev #IndieDev #IndieGameDev
Games talk to players.
Through sound, lights, animations, movement, even silence — everything is feedback.
Good feedback means the player always knows:
✅ What just happened
✅ What it meant
✅ What they can do next
That’s what we’re working on now. Making the world respond.
#GameDev #IndieDev
I'm developing Godot #effects pack including 60+ #vfx #shader & particle effects - #fire #water #explosions #magic and many more!!
UPDATE: #portal and #spaks #electric
follow on bukkbeek.itch.io
#indie #blender #godot #game #art #3d #lowpoly #stylized #gameart #gamedev #indiedev #PolyBlocks
🚧 Level design update! The world is taking shape, but there’s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build — can’t wait to share more progress soon! 🎮✨
ESAT Valencia.
#GameDev #IndieGameDev #LevelDesign
🎮 If you saw my recent post about animations, don’t miss this one!
It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat.
#GameDev #IndieDev #IndieGameDev
Fire emblem 🙏
Speaking of which... I'm making an odissey themed text rpg where you get to live the decisions and consecuences of your choices, follow me and stay tuned, the first chapter will be out soon! 😅
It's not just about dealing damage!
Here’s another great resource I came across—a super concise short on how to animate attacks:
🎬 www.youtube.com/shorts/Zd9fV...
It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!
#GameDev #IndieDev #IndieGameDev
We’ve hit a classic dev issue lately: enemy feedback isn’t clear enough.
To tackle it, I found this great breakdown of Dark Souls 3:
👉 www.gamedeveloper.com/game-platfor...
It explains how to clearly signal enemy intent before, during, and after an attack.
Sharing it in case it helps others too.
Tumulus of the Valley is out!!!🥳
A short narrative game created in Bitsy where you control an archaeologist🤠 who discovers a site from the Metal Age🏺
Try it!⬇️
#GameDev #IndieGame #NarrativeDesign #Bitsy
Thank you all for the support on MERY.EXE!
I didn’t expect such positive feedback, especially since it’s my first #bitsy game.
I’m thrilled you enjoyed this short narrative! More projects coming soon. 🎮
Haven’t played it yet? Try it here: gisellegr.itch.io/meryexe
#indiedev #2d #gamedev
Library Level Design #02
Hi! 😊 Today I’m sharing the first dressing pass of the Scriptorium in my Library level
You can see the progress from the initial blockout to a more polished space
🎨 Dressing by Celia Heck
📍 Made at ESAT_Valencia
#ue5 #gamedev #buildinpublic #horrorgame #leveldesign
Hi, I'm Gisela! ✨
Game designer student, passionate about cozy & horror games. Also a fantasy writer (books in spanish) & learning digital art.
I love creating unique characters that leave a mark. 💜 I'll be sharing my creative journey here! 🫶
#GameDesign #FantasyWriter #CozyGames #HorrorGames
This is the first game I ever made — UFOs' Nightmare!
It's a space shooter where you blast aliens in deep space.
Please give it a try and let me know what you think!
👉 lithwin.itch.io/ufos-nightmare
#gamedev #indiedev #pixelart
Here's my first mini game in Construct3: Hamster's Bakery! 🍰
A prototype I made last year for a cute' em up mixing silly, sweet elements. Glaze cakes, score points, buy upgrades.
Thinking of polishing the art and adding new mechanics. Should I?
#buildinpublic #indiedev #cute #ScreenshotSaturday
Heyy! I'm working on a narrative Odyssey-inspired videogame using Inky!
Here’s a sneak peek at the flowchart 👀✨
(Yes, Zeus had to be there for divine inspiration — artwork by the amazing Neal Illustrator!)
#gamedev #indiedev #gamedesign
👍 As part of the level design in Elysian Siege, we have developed layouts from a series of references that we have then built in the engine.
⬇️ Here you can see the transition from the layout to the current situation in the engine.
Powered by ESAT Valencia
#GameDev #LevelDesign #UnrealEngine