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Posts by William Herrera

Game a Week: Teaching Students to Prototype
Game a Week: Teaching Students to Prototype YouTube video by Game Developers Conference

🔁 Something that I was recently taught and really helped me:
Prototype early — even if it’s ugly.

The sooner it moves, the sooner it teaches you.

If you are interested on how to prototype properly take a look at this: www.youtube.com/watch?v=9O9Q...

#gamedev #gamedesign #indiedev

10 months ago 9 3 0 0
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If you already red the last book I mentioned then check this one out!

"Game Feel" by Steve Swink 🎮🕹️

It explores why controls feel good — and how to design that intentionally.

I just started but it's been pretty eye-opening so far. Might be worth a look!

#gamedev #gamedesign #IndieDev

10 months ago 8 2 0 0
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Been reading "The Art of Game Design" by Jesse Schell 🎮📘

It’s thoughtful, practical, and full of questions that really shift your perspective about game design.

Might be a good one if you’re into making games!

#gamedev #gamedesign #indiedev

10 months ago 46 6 1 0
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Ever barely clip a platform and still land while playing a platformer game? That’s corner correction 🪄 — a tiny nudge that pulls you up instead of letting you fall 👣

Subtle, but it makes platformers avoid frustration🎮✨

#gamedev #platformers #IndieDev #GameDesign

10 months ago 5 2 0 0
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🕹️ Ever heard of Coyote Time in game dev?

It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾

💡 Adds fairness and smoother controls

Use it. Players will thank you.

#GameDev #IndieDev #IndieGameDev

10 months ago 6 3 0 0
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Anatomy of a Level How levels in Guntastic are built and how we came there.

🛠️ Thinking of level design as a conversation has helped me a lot.
Levels ask questions — players answer by playing.

Great breakdown about it here:
"Anatomy of a Level" by Ludicrous Games
weareludicrous.com/blog/2019/an...

Hope it helps someone!
#IndieDev #LevelDesign #GameDesign

10 months ago 4 1 0 0
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For our survival horror game, we're implementing a Fresnel material to highlight pickups🕯️

Since items in this genre usually don’t stand out much, exploration is key

We’ve added a soft blinking effect (still being fine-tuned), to help players identify pickups

Made in @ESAT_Valencia

#gamedev #ue5

10 months ago 11 2 0 0
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🎨 Take a look at our ranger in action!

Artist: Vivianne Hung
Currently bringing Heart to life through animations!

Stay tuned for more behind-the-scenes content ✨

#IndieDev #GameDev #CharacterDesign#Animation

10 months ago 8 3 0 0
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Level Design Talks - YouTube

Some of these talks blew my mind! Great for understanding how pros think about space, movement, and player psychology.

There is still a lot to learn. Would love to hear what helped you learn level design—or feel free to drop your own tips or WIP screenshots! ✨

#IndieDev #GameDev #LevelDesign

10 months ago 5 2 0 0
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Elysian Siege's current core loop!

⚔️ Fight Enemies!
They will try to stop you. Beat them!

🪜 Jump and Avoid Traps!
Jump and dodge! Dangers lie everywhere while pursuing your goal.

💎 Explore and Pick Up Rewards!
Everything you can find will help along the journey!

#GameDev #IndieDev #IndieGameDev

10 months ago 6 2 0 0
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Odyssey Narrative Game –Dev Update!

I was about to release it… but decided to take it one step further.

To deepen player engagement, Odi’s perception will now shift based on your choices.

This means the story changes depending on how he sees things — not just what happens.

#GameDev #IndieDev

10 months ago 7 3 0 0

Thank you so much for your ideas! Yes, I was actually thinking of creating a city-builder game where players progress through Asian history while learning about the origins of Kung Fu in an interactive way. Imagine the posibilities...

10 months ago 1 0 0 0
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Just wrapped up a City Builder project to dive into the genre using Unreal Engine!

It was a great exercise in learning the core systems behind simulation and resource management.

If you have any advice or feedback, I'd love to hear it!

#GameDev #IndieDev #IndieGameDev

10 months ago 8 2 1 0
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Here is a little about me!

#GameDev #IndieDev #IndieGameDev

11 months ago 11 5 0 0
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Games talk to players.

Through sound, lights, animations, movement, even silence — everything is feedback.

Good feedback means the player always knows:
✅ What just happened
✅ What it meant
✅ What they can do next

That’s what we’re working on now. Making the world respond.

#GameDev #IndieDev

11 months ago 6 2 0 0
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I'm developing Godot #effects pack including 60+ #vfx #shader & particle effects - #fire #water #explosions #magic and many more!!

UPDATE: #portal and #spaks #electric

follow on bukkbeek.itch.io

#indie #blender #godot #game #art #3d #lowpoly #stylized #gameart #gamedev #indiedev #PolyBlocks

11 months ago 79 12 4 0
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🚧 Level design update! The world is taking shape, but there’s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build — can’t wait to share more progress soon! 🎮✨

ESAT Valencia.

#GameDev #IndieGameDev #LevelDesign

11 months ago 9 2 0 0

🎮 If you saw my recent post about animations, don’t miss this one!

It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat.

#GameDev #IndieDev #IndieGameDev

11 months ago 13 5 0 0

Fire emblem 🙏

11 months ago 0 0 0 0

Speaking of which... I'm making an odissey themed text rpg where you get to live the decisions and consecuences of your choices, follow me and stay tuned, the first chapter will be out soon! 😅

11 months ago 5 0 0 0
Melee Weapons Animation Tutorial #animation
Melee Weapons Animation Tutorial #animation

It's not just about dealing damage!

Here’s another great resource I came across—a super concise short on how to animate attacks:

🎬 www.youtube.com/shorts/Zd9fV...

It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!

#GameDev #IndieDev #IndieGameDev

11 months ago 15 3 1 0
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Anatomy of an Enemy Attack in Dark Souls 3 This article analyzes how Dark Souls 3 achieves combat clarity and fairness by breaking down an enemy attack and applying the interaction model. Moreover, it also tries to establish a framework for co...

We’ve hit a classic dev issue lately: enemy feedback isn’t clear enough.
To tackle it, I found this great breakdown of Dark Souls 3:

👉 www.gamedeveloper.com/game-platfor...

It explains how to clearly signal enemy intent before, during, and after an attack.
Sharing it in case it helps others too.

11 months ago 2 0 0 1
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Tumulus of the Valley is out!!!🥳

A short narrative game created in Bitsy where you control an archaeologist🤠 who discovers a site from the Metal Age🏺

Try it!⬇️

#GameDev #IndieGame #NarrativeDesign #Bitsy

11 months ago 13 4 1 0
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Thank you all for the support on MERY.EXE!

I didn’t expect such positive feedback, especially since it’s my first #bitsy game.

I’m thrilled you enjoyed this short narrative! More projects coming soon. 🎮

Haven’t played it yet? Try it here: gisellegr.itch.io/meryexe

#indiedev #2d #gamedev

1 year ago 19 5 0 0
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Library Level Design #02

Hi! 😊 Today I’m sharing the first dressing pass of the Scriptorium in my Library level
You can see the progress from the initial blockout to a more polished space

🎨 Dressing by Celia Heck
📍 Made at ESAT_Valencia

#ue5 #gamedev #buildinpublic #horrorgame #leveldesign

11 months ago 21 3 1 0

Hi, I'm Gisela! ✨
Game designer student, passionate about cozy & horror games. Also a fantasy writer (books in spanish) & learning digital art.

I love creating unique characters that leave a mark. 💜 I'll be sharing my creative journey here! 🫶

#GameDesign #FantasyWriter #CozyGames #HorrorGames

1 year ago 34 8 0 0
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UFO'S Nightmare by William Play in your browser

This is the first game I ever made — UFOs' Nightmare!
It's a space shooter where you blast aliens in deep space.
Please give it a try and let me know what you think!

👉 lithwin.itch.io/ufos-nightmare

#gamedev #indiedev #pixelart

11 months ago 10 3 0 0
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Here's my first mini game in Construct3: Hamster's Bakery! 🍰

A prototype I made last year for a cute' em up mixing silly, sweet elements. Glaze cakes, score points, buy upgrades.

Thinking of polishing the art and adding new mechanics. Should I?

#buildinpublic #indiedev #cute #ScreenshotSaturday

11 months ago 19 3 3 0
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Heyy! I'm working on a narrative Odyssey-inspired videogame using Inky!

Here’s a sneak peek at the flowchart 👀✨

(Yes, Zeus had to be there for divine inspiration — artwork by the amazing Neal Illustrator!)

#gamedev #indiedev #gamedesign

11 months ago 12 3 0 0
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👍 As part of the level design in Elysian Siege, we have developed layouts from a series of references that we have then built in the engine.

⬇️ Here you can see the transition from the layout to the current situation in the engine.

Powered by ESAT Valencia

#GameDev #LevelDesign #UnrealEngine

1 year ago 15 5 0 0