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Posts by Lukas Schneider ๐ŸŒณ

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[SOLVED] Zelda BotW Terrain Intersection Blending I have found the same to be true with my experimentation. The same can be done with shadergraph + render objects feature. A feature pass for the offset depth write, then a transparent feature pass to ...

This thread helped me a lot: discussions.unity.com/t/solved-zel...

22 hours ago 0 0 0 0
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Getting transparent terrain + water + decals working in Unity URP was way trickier than I thoughtโ€ฆ but I really like the approach for blending objects with the terrain, so I kept digging :)

I finally found an approach that works for me.

#indiegame #gamedev #unity3d

22 hours ago 28 8 2 0
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I created this little tribute to one of the first fishing games (Fishing Derby). maybe Iโ€™ll include it as a playable loading screen or I'll hide it somewhere in my game ๐Ÿ™‚

3 days ago 2 0 1 0
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Fading my water edges to transparent now. I think it feels more natural, even if itโ€™s a bit less stylized ๐Ÿ’ง

#indiegame #gamedev #unity3d

2 weeks ago 53 8 0 0
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All in Flux on Steam Where did all this slime come from? Fish around and find out as you swim the waters in your otter form, solve ancient puzzles woven into the world, mix tasty ingredients and catch insects to discover ...

You can wishlist All in Flux on Steam now :)

store.steampowered.com/app/3034430/...

1 month ago 6 0 1 0
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Today's promotional post is also a thank you! ๐Ÿ™

To all of you who followed my journey since I started to post on this platform, know this: Your support has been incredibly encouraging and a huge inspiration to keep working on my game!

Means the world to me and I thank you fromโค๏ธ<- bottom!

1 month ago 19 0 1 0

Hey, thanks for the feedback! ๐Ÿซถ

1 month ago 5 0 0 0

Many thanks, Kyle! ๐Ÿ˜€

1 month ago 3 0 0 0

Hey, many thanks! :)

1 month ago 4 0 0 0
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All in Flux on Steam Where did all this slime come from? Fish around and find out as you swim the waters in your otter form, solve ancient puzzles woven into the world, mix tasty ingredients and catch insects to discover ...

Steam Page: store.steampowered.com/app/3034430/...

If you're curious and want to make my day, please drop a wishlist! Thank youu ๐Ÿ™‚

1 month ago 11 2 0 0
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Feeling like announcing my game today! ๐ŸŒž

ALL IN FLUX

A little fishing and exploration game I'm working on.

You swim the waters in otter form, solve physics puzzles, catch insects and experiment with lure-crafting to reel in the ultimate catch. Every fish is unique!

1 month ago 123 31 7 0
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(chuckles) I'm in danger. ๐Ÿ”ฅ
โ€” my Steam Deck GPU watching me design puzzles

#indiegame #gamedev #unity3d

1 month ago 24 4 0 0
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I wanted to somehow influence the bugs, so I added a shiny light ๐Ÿ’ก

#gamedev #indiegamedev #unity3d

2 months ago 27 5 0 0
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A few more bugs ๐Ÿž

#gamedev #indiegamedev #unity3d

2 months ago 57 10 1 0
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I found some bugs ๐Ÿž

#gamedev #indiegamedev #unity3d

2 months ago 32 5 0 0
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I added some atmospheric particle effects like dust specks, flying grass, and subtle drifting fog โœจ

#gamedev #indiegamedev #unity3d

3 months ago 45 7 1 0
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Improved fish pathfinding and object avoidance ๐ŸŸ

#gamedev #indiegamedev #unity3d

3 months ago 63 13 3 1
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I started working on a dynamic day-night cycle ๐ŸŒ„

#gamedev #indiegamedev #unity3d

3 months ago 23 2 0 0
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Finally got around to implementing proper swimming mechanics ๐Ÿฆฆ

#gamedev #indiegamedev #unity3d

3 months ago 67 13 3 0
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Finetuning water reflections ๐Ÿชž

#indiegamedev #gamedev #unity3d #realtimevfx #shader

4 months ago 29 7 0 0
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I try to prevent sudden camera movement while jumping by moving the camera target only when the character lands. Just wanted to share that I finally found a solution that works for me :)

#gamedev #indiegamedev #unity3d

4 months ago 24 6 0 0
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Working on splash effects ๐Ÿ’ฆ

#gamedev #indiegame #unity3d

4 months ago 26 5 1 0

Hey, thanks! Also your feedback is much appreciated! Sometimes while developing you stop noticing things as clearly as someone with a fresh outside perspective. So thanks in any case for commenting!

4 months ago 0 0 0 0

It's definitely missing some splashes yeah. I will add those eventually but I like to get the hard part done with first, which for me was optimizing my ripple solver setup.

4 months ago 1 0 1 0
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Tried my hand at smoother water interaction ๐Ÿ’ฆ

#indiegamedev #gamedev #unity3d #shader

4 months ago 86 10 3 0
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The scene view is beautiful in its own way, haha ๐Ÿ˜ƒ

4 months ago 8 0 0 0
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Made a new skybox shader to go with my happy little clouds ๐ŸŒค๏ธ

#gamedev #indiegame #unity3d

4 months ago 30 7 1 0
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Testing a more stylized look for the clouds โ˜๏ธ

#gamedev #indiegame #unity3d

4 months ago 30 7 1 0
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Added a hand-painted noise texture for cloud movement. I am quite happy with how it turned out ๐ŸŒž

#gamedev #indiegame #unity3d

4 months ago 38 7 2 1
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Making progress with cloud rendering ๐ŸŒค๏ธ

I modeled a cloud mesh and also realized I might not even need a blur pass to match the look of my game.

#gamedev #indiegamedev #unity3d

4 months ago 46 9 2 0