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Posts by PixiJS

Original inspiration from here:

x.com/singular_pr...

1 week ago 1 0 0 0
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Experimenting with the pretext library... saw a brick breaker demo and had to try making it in PixiJS.

Wanted to see what happens when you add WebGL/WebGPU shaders to the mix.

Using bloom, glow, rgb split filters from pixi-filters.
plus gsaps physics plugin for the text effect.

1 week ago 11 1 1 0

We also upgraded the docs for working with AI tools.

All API docs now export as **Markdown**, with one-click copy for ChatGPT / Claude.

Each release also ships with `llms.txt`, so tools can grab the correct context for that PixiJS version.

pixijs.download/v8.17.0/doc...

3 weeks ago 0 0 0 0
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PixiJS Update - v8.17.0 | PixiJS Optimized BlurFilter, improved text renderer parity, SplitText tagStyles, visibleChanged event, and broad stability fixes land in PixiJS v8.17.0.

You can check out our blog post for all the details:
pixijs.com/blog/8.17.0

3 weeks ago 0 0 1 0
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PixiJS v8.17.0 is out 🎉

• Major improvements to text rendering
• BlurFilter optimized for WebGL + WebGPU (faster + better quality)
• tagStyles support in SplitText
• Lots of bug fixes across Graphics, filters, and more

3 weeks ago 5 0 1 0
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Been seeing shader editors pop up lately, so I finally decided to try building one.

This is super rough... just a proof of concept.

The cool part is we already have a pretty big library of effects ready to plug in.

Might be worth exploring for prototyping effects quickly?

1 month ago 6 0 0 0
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Here's a less fun example but maybe shows the effect better?

1 month ago 2 0 0 0
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Working on an inner shadow filter for the next release.

Great for matching Figma mockups and adding subtle depth to UI elements.

Still working on the best way to showcase the effect...

1 month ago 5 0 1 0
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Here’s one of the old examples.
Rendering: great. Aesthetics: debatable.

Let us know what you think of the new direction.

1 month ago 1 0 1 0
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We’ve been looking at refreshing our examples.

Our current ones are… let’s say… very developer designed.

We are definitely not designers. We prefer writing rendering engines. So this is slightly outside our comfort zone 😅

1 month ago 4 0 2 0

As a first step, all API docs will have a Markdown version. Just add .md to the URL.

Each page also includes one-click copy buttons for Markdown / ChatGPT / Claude, so you can paste clean context straight into your prompts.

What else would help?

1 month ago 1 0 0 0

This month we’re focusing on making PixiJS easier to use alongside AI tooling.

If you’re building with AI tools, what could Pixi be doing better?
Where are the pain points right now?

1 month ago 0 0 1 0

PixiJS v8.16.0 is out 🎉

- Return of Canvas 2D renderer
- Tagged text for inline styling
- Major SplitText improvements
- Cube textures, external textures, mip level rendering
- Broad engine stability updates

Plus a small preview for 3D 👀
pixijs.com/blog/8.16.0

2 months ago 7 1 0 0
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Beginning the performance optimisation journey!

Currently rendering ~200,000 objects, all automatically batched. No manual setup required, the engine optimises the scene for you.

2 months ago 6 0 0 0
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Early experiments with PBR materials, lighting, and shadows as we explore native 3D in PixiJS.

Still rough around the edges, but the rendering pipeline is taking shape.

2 months ago 7 0 0 0
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Sometimes you just need a little sprinkle of 3D in your 2D
Started exploring that today, watch this space!

2 months ago 5 0 0 0
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The canvas renderer is coming back in the next PixiJS release.

This has been requested by the community since v8, and thanks to an awesome community contribution, it’s now a reality!

2 months ago 2 0 0 0
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Next PixiJS release is shaping up nicely

Up to a 15% reduction in bundle size thanks to improved tree-shaking.

Not naming who made it 15% bigger in the first place…
but @zyie.bsky.social definitely knows 😄

2 months ago 6 0 0 0
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New year, new PixiJS features ✨

The next release introduces multi-style text: apply multiple styles inside a single text string.

No more splitting text just to highlight a word!

2 months ago 6 0 0 0
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PixiJS is heading to #GitHubUniverse!

Find us in the open source zone on Oct 28th
Swing by, say hello, and grab some stickers!

5 months ago 3 0 0 0
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PixiJS Update - v8.13.0 | PixiJS A look at the 8.13.0 release of PixiJS and what's coming next

🚀 PixiJS 8.13.0 is out!

What’s new:
- SVG fill rule support
- Smarter text caching + measuring
- 20+ bug fixes

Coming Soon: gl2D, Figma plugin, Native 3D support

See the latest blog post for details
pixijs.com/blog/8.13.0

7 months ago 5 0 0 0

🚀 PixiJS 8.12.0 is out!

This release wraps up Bug Hunt Month with:
✅ 45 fixes
✅ 250+ issues closed
🆕 Layout v3.1.0 released

Huge thanks to all the new contributors who jumped in and helped improve the project!

See the latest blog post for details
pixijs.com/blog/8.12.0

8 months ago 7 0 0 0
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Bug Bounty Program | PixiJS PixiJS is committed to delivering a reliable, high-performance rendering engine for the web. To support that mission, we’re launching a Bug Bounty Program to reward contributors who help make PixiJS more stable and robust.

Want to help out and get paid? We've been slowly adding bounties to our issues.

Check out our Bug Bounty program:

📎 pixijs.com/8.x/bug-bounty

8 months ago 2 0 0 0

🐛 Bug Hunt Month progress check:

• ~30 bugs fixed
• 200+ issues closed

Thanks to everyone who’s helped so far.
Let us know which bugs you want fixed next!

#opensource

8 months ago 3 1 1 0
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Bug Bounty Program | PixiJS PixiJS is committed to delivering a reliable, high-performance rendering engine for the web. To support that mission, we’re launching a Bug Bounty Program to reward contributors who help make PixiJS more stable and robust.

We’re also bringing back bug bounties for PixiJS.

If a bug is causing real problems for people and fits our criteria, we’ll tag it with a bounty.

That means you or someone else can fix it and get paid.

Details are here: pixijs.com/8.x/bug-bounty

9 months ago 0 0 0 0

🐛 Bug Hunt Month!

For all of July, we’re focusing on fixing the bugs that matter most to the community.

PixiJS is vast and we are a small team. We want to prioritise the issues that actually slow you down.

💬 Tell us which bugs matter most to you!

#opensource

9 months ago 1 1 1 0

If you try out SplitText, we’d love your feedback.

Cool use cases, missing features, things that felt clunky, let us know what you think.

We want to make it as useful (and fun) as possible.

9 months ago 0 0 0 0
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🚀 PixiJS 8.11.0 is here!

Split text into characters, words, and lines for full control over text effects with the new SplitText class

Also: quality-of-life updates with container.origin, container.replaceChild, and breakWords support for BitmapText

👉 pixijs.com/blog/8.11.0

9 months ago 3 0 1 0
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PixiJS

🚀 The PixiJS Showcase is live!

Check out what the Pixi community has been building:
👉 pixijs.com/showcase

Seen something you love? Let us know!

9 months ago 3 0 0 0

We are looking to go live on Wednesday if everything goes to plan!

9 months ago 1 0 0 0