Happy Earth Day! Here's a picture that required boiling a lake to generate.
Posts by Doodle 🎨Artist 🖥️Indie Dev
I feel that way sometimes. A person can do both, but it's a lot harder to focus on a passion when work is sapping your energy and attention.
My hope is to make enough games on the side that eventually the passive income allows me to transition into it more safely.
Worked some more on a beach area for the latest #gamedev project. Still not quite sure what it is, but I'm leaning toward a shorter, more experience-y thing.
Basically...I just want to make a little game where you do fun random stuff, explore nice areas, and weird shit happens.
#godot #gamedev
I saw one where there was a prompt that appeared that said something like "replace 60 with 70 in my document".
And like dude...it's called find and replace. The fact that made it in the ad says everything you need to know about how "useful" it really is. That's the best they've got?
It gives me peace of mind to know that AI couldn't make this game...however it ends up. It will be rough and weird, but in the end I think it will be obvious a human (me) made every part of it.
I might even force myself to open up Musescore and do the music instead of using royalty-free stuff.
I've also been enjoying the texturing process more, as well as painting my own. That's good because I've always found it really hard to find the right stuff. With this low fidelity style I can get away with just everything in Krita using the Wrap-Around mode (OFF / ON as shown below).
Nighttime seaside vibes. I'm kinda just building out a skeleton of interesting places to visit at this point. All unfinished, but as ideas for things to do come to mind, I jot them all down and periodically check back in when I'm ready to do some coding.
#godot #indiedev #gamedev
Code is just a kind of art that requires experience to fully appreciate.
After a friends suggestion, and because I was super bored, I've decided to make an addon for Godot that plays elevator music while things load...
Is it useful? No.
Is it fun? For sure!
I do #gamedev for the love of the craft. Sometimes though, the dream of making it big one day (making it medium, even) is partially what drives the motivation.
The hopeful part of me says "man it would be nice to just make an average living creating silly games for people to play".
Same here. Code is art, and what makes art interesting is when it's created with intention. That gets lost when a datacenter writes the code for you.
I keep forgetting that I basically only started 3D modeling "for real" a year or so ago. Modeling was intimidating, rigging was intimidating, UV mapping was intimidating...
Some of those are still intimidating, but the difference now is I've failed a dozen ways and know how to fix everything 👍
I like to do non-creative but productive things when I feel that way. Not even necessarily related to my current project either. My go-to is running/exercise. Guaranteed way to feel better and let your brain turn off for a bit.
Today I modeled a pyramid, a UFO, and wrote some dialogue about a ghost with IBS. None of them are particularly related et, I just had the urge.
I think I'm onto something with this whole "no bad ideas" policy and making stuff by the seat of my pants.
#gamedev #indiedev #godot
Are you right-handed? My theory is that it just feels more natural to draw a vertical line down the face that way, so most people do.
The way it works is persistable objects are placed in Godot for and given a meaningful ID.
When you leave a level, it updates a save file with the new position, and sets it when the level loads.
But putting NEW objects in a scene would add more complexity, and I just don't think it needs that.
Sometimes the more exciting parts of #gamedev are EXTREMELY boring visually. For example...persisting the locations of objects between level loads as demonstrated here.
I had to concede defeat on allowing carrying items to new levels though. I could do it, it's just more annoying.
#godot #indiedev
Arcades always have the best carpets
My thoughts are...you explore around, find areas/activities that are locked behind challenges or finding something. Then you unlock them and repeat the process. But crucially, it should be about variety. So for one thing, you've gotta play an arcade game. For another, there's a stealth mission, etc.
Continuing to mess around with this #godot #gamedev project. Kinda settling on a city for the main setting, but if I allow things to go into "weird" territory, anything is game.
Right now focusing on general feel, not really gameplay which makes me uneasy. BUT, I think it's right for this project.
It's kinda funny...I've had more people play this short jam game (made in the span of a few days) than the full games I've put on Steam which took months to make.
~300 plays according to the Itch analytics.
doodledonut.itch.io/pargatory
Only Trump could lie so blatantly and expect people to believe it. And that's the thing, nobody does believe it. They just don't care.
Pretty much! With the 3D mascot platformer project, even the vertical slice was not meeting my expectations. I could have kept going and finished it at that level of quality, but it would have felt disappointing. I feel good about shifting to something else.
This is my way of deliberately avoiding my inner critic, filtering out weird ideas too quickly. I figure if the game itself is supposed to be a bunch of random experiences, that gives me an excuse to let anything fly.
In other news, I added the ability to carry items around so here's a pic of that.
A glimpse into my mind as I brainstorm ideas for this new game I'm vibing out (not that kind). My idea here is "throw everything at the wall, see what sticks, then do those things".
I want the game to be kind of like a smorgasbord of small but dense experiences and this seems like a good way to go.
Sometimes I kind of just forget music exists (I'm a weirdo who mostly listens to podcasts if I'm doing audio-only stuff).
Then I randomly decide to listen to some and find myself getting all teary-eyed and realize it's amazing again.
Started a #godot project using some game jam stuff. All I know right now is I want an Animal Crossing vibe but a bit grungy/moody/retro. Minimal platforming, mostly about talking to characters, interacting and exploring a world, etc.
Something dense, but only takes a few hours.
#gamedev #indiedev
Do your due diligence before posting AI pictures. It muddies the waters and makes things worse for us all, even if they make the bad guys look bad. If anything it helps them.
Delete this post and apologize for spreading misinformation.
I'm pretty regimented with my formatting. I blame (thank) years of coding with a linter that yells at me otherwise.
Also Python teaching me to value indentation.
Once you notice it you can't unnotice