Here's an #artWIP look at the sheriff's station for Hardcore Homicide modeled and textured in #Blender, which the player could choose to make their base of operations for the murder investigation — #indiedev #gamedev #3dmodeling
Posts by BRICKWALL GAMES
Edited Katie Tightpussy post that now reads: "not to be harsh but i think if you drive you should be tried for crimes against humanity"
My ★★★★ review of Kingdom Come: Deliverance: Extremely flawed in many aspects of its design and execution and both buggy and janky to the point of feeling broken and unfinished, but there's still so much here to love... bckl.gg/qCwb
My partner and I watched so many movies together last year, and he’s just released a great video ranking them all that I v v much recommend ♥️📼🎬🍿
youtu.be/Zg89vYidpHo?...
A WIP sketch using procreate’s graphite bushes, rendering a young girl with deer-like horns that curl around her face and out from her head while she holds a rifle and has the traces of a smile on her face
🦌 2025 - 2026 / HUNTING SEASON / W.I.P. 🪵
#sketch #digitalart
I played a bunch of cleaning games to see how separate developers tackle the same ideas and mechanics and arrive at drastically different end results. Check out the video here: youtu.be/Pd87QDbhB_E?...
That's very nice of you to say. I only started learning 3D modeling and whatnot recently and am just figuring things out as I go
Hardcore Homicide is open world, and this is one of the many POIs throughout the small town of Cornucopia
Here's a look at the motel for Hardcore Homicide modeled in #blender, where lots of seedy shit goes down — #indiedev #gamedev #3dmodeling
My ★★★½ review of Transference (2018) on backloggd: Similar in form to many of the walking simulator-esque horror games with light puzzle solving that followed in the wake of P.T. but executed at a higher level than most of those imitators. It's got the... bckl.gg/o6Dc
Progress update!
#artWIP look at the courthouse for Hardcore Homicide modeled in #blender — #indiedev #gamedev #3dmodeling
It's really happening. 🤯
Our #Kickstarter launches TOMORROW!
We've poured our hearts into this. So excited, a little scared, and so grateful to share it with you.
Wish us luck! ❤️
⏰ 10 AM EST | 3 PM BST | 4 PM CET
#crowdfunding #indiegames #gamedev #videogames
Just a little reminder, if you like supporting #indiedev things; my partner and I are an indie dev couple working on a neat murder mystery rpg. Every single day there’s been progress being made, and every day I get more excited and motivated to continue work on it. Follow along if you’re interested♥️
Sam has been making such incredible progress on the models for our game— 3D modeling clicked for him so fast. After I was in school for animation and among so many people who were learning 3D for the first time, his passion for it really sticks out. So in love with my partner in all things
got your 👁️ on some teeth lately ? 🦷
#art #digitalpainting #digitalillustration
Progress update!
#artWIP look at the courthouse for Hardcore Homicide modeled in #blender — #indiedev #gamedev #3dmodeling
a daily figure study ✏️
#figuredrawing #art #sketch #illustration #digitalart
The first of two; a digital painting done in procreate, a young man with curly hair and a t shirt. The color palette consists of reds, yellows, and blues. The background is angular and abstract, oil paint brush strokes exaggerated around the cheek areas, hair, and shirt.
The updated piece; a digital painting done in procreate, a young man with curly hair and a t shirt. The color palette consists of reds, yellows, and blues. The background flows in an abstract but more organically shaped way, and the features of the man are more distinctly rendered with a better range of values.
Here’s a before ( May of 2024 ) vs after the touchups done this year 🖌️
Here's a look at a couple of our first stylized models for the rural New England setting of Hardcore Homicide (modeled in #Blender, textured in Instamat) #indiedev #gamedev #lowpoly #artWIP #murdermystery #3dmodeling
We’ve just dropped our 1st devlog of many to come;
Sam talks about what it’s like taking his writing experience into the world of creating a game, how to make a 3D rpg from the ground up + shares some glimpses of Grey’s artwork for a sense of the style we’ll be embracing.
youtu.be/7bF4JloU7IQ?...
Text reads: SAM / GREY BRICKWALL GAMES TM HARDCORE HOMICIDE INVESTIGATE THE MURDER. V 1.0 KILLING FIELD A CORPSE HANGS FROM A MONUMENT. STARE IT IN THE EYES --YOU CAN FIND OUT WHO PUT THEM THERE, BUT THE CLOCK IS ALREADY TICKING. THE KILLER COULD STRIKE AGAIN AT ANY MOMENT. THE FOG ROLLS IN, THE TOWNS PEOPLE ARE ALL KEEPING THEIR EYES ON YOU. 2026
messing w / text lab code for upcoming game HARDCORE HOMICIDE 🔎🔪
anyways. posting character portraits 4 upcoming game. need to do more of these, this style is one of my favorites
#art #indiedev
getting less scared of the existence of houses now. still not entirely convinced. would never enter one
#wip #pixelart #indiedev
My ★★★½ review of Dredge (2023) on backloggd: Takes a good concept and nails all of the fundamentals without overstretching itself. The core gameplay remains engaging, and the different biomes provide enough variety to keep things fresh... bckl.gg/oFPg
My ★★★★½ review of S.T.A.L.K.E.R. 2: Been playing off and on since launch and finally finished it. Part of what took so long is how gargantuan this game is, but also partly because the game was nowhere near ready to be released when they shipped it, yet I love it warts and all... bckl.gg/n2LR
If you want to follow along with the progress of my partner Sam and I’s game, this account is where we’ll be posting a lot of updates— lots of concept art and 3D modeling progress from the game to share
We’ve just dropped our 1st devlog of many to come;
Sam talks about what it’s like taking his writing experience into the world of creating a game, how to make a 3D rpg from the ground up + shares some glimpses of Grey’s artwork for a sense of the style we’ll be embracing.
youtu.be/7bF4JloU7IQ?...