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Posts by Cohaereo

Seems like blueskyfeedcreator died πŸ˜•

I hope to look into self-hosting a feed generator in the coming week so I don't have to rely on third-party services πŸ™‚ (and maybe filter out unrelated content a bit better as well)

Thanks for notifying me!

1 week ago 1 0 2 0
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WIP #Touhou Launcher I've been hacking away on Has tracking similar to Steam and a few extra additions, as well as working across Windows and Linux.
Idea is to make playing the games as easy as possible, which includes an automatic downloader for every game not on Steam.

1 month ago 3 2 1 0
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Apparently Bungie has the power to just cross-fade objects and global sky/atmosphere parameters based on what part of the map you're in

I keep learning new things about this engine on a daily basis πŸ™ƒ

2 months ago 11 1 0 0
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Recreating the Tiger renderer is one thing, reproducing its visual bugs is another :)

This specific instance was caused by a mismatch between backface culling modes in the depth prepass and the gbuffer pass

Of course, it matters not, since this is not visible from within bounds

3 months ago 4 0 0 0
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Adding some bloom to your life ✨

3 months ago 4 0 1 0
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5 months ago 6 1 1 0
Pre-TTK Saturn Orbit Screen
Pre-TTK Saturn Orbit Screen YouTube video by GerbSnail

I forgot to post my stuff to social media again…

Anyways, here’s a cool project where I recreated an unused version of the D1 Saturn orbit screen

#destinyart #b3d

youtu.be/ShHUUMn48zY

7 months ago 17 6 1 0

Now available on the crates registry
crates.io/crates/d3d11

8 months ago 1 0 0 0

Rest in peace, Ozzy πŸ–€

8 months ago 1 0 0 0
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Tenna stands before the black fleet pyramid buried on the moon

Tenna stands before the black fleet pyramid buried on the moon

"My witness, the lightners have escaped, how will we create the dark fountain now?"

9 months ago 8 4 0 0
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Past, present and future, but this time the future is the past
#Destiny2

11 months ago 12 1 2 0
A render for the Scorched Enthusiasts community

A render for the Scorched Enthusiasts community

The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social
Hope Team Scorched returns soon!

The 8k version on Scorched Report: scorched.report/images/full/...
#destiny2art

1 year ago 20 9 3 0
kongorg

kongorg

man what the fuck did riven do to the dreaming city #Destiny2

1 year ago 8 0 1 0
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New crate time πŸŽ‰

Introducing chroma-dbg
Make your Debug struct output easier to read than standard uncolored 'pretty'-printing ("{:#?}").

Comes with configurable colors and inlining!

#rust #rustlang

crates.io/crates/chrom...

1 year ago 5 0 0 0

(tho that feed is not just triangles in case thats what you were looking forπŸ™‚)

1 year ago 2 0 0 0

bsky.app/profile/coha...

1 year ago 3 0 1 0
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a video game character is holding a hammer in his hand while standing on a planet . ALT: a video game character is holding a hammer in his hand while standing on a planet .

Hello friend

1 year ago 2 0 0 0
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This was the exact moment I became addicted to Balatro

1 year ago 0 0 0 0
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One of my biggest pet peeves with the underlying `windows` crate is the way `HRESULT`s are mapped to `Result`s

Any "positive" hresult (S_*) is mapped to Result::Ok. The GetData API can return different positive results as an indicator, so I created a custom enum for this
github.com/cohaereo/d3d...

1 year ago 1 0 0 0
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GitHub - cohaereo/d3d11-rs: A more idiomatic wrapper around the D3D11 API from the `windows` crate A more idiomatic wrapper around the D3D11 API from the `windows` crate - cohaereo/d3d11-rs

Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags.

Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon)
github.com/cohaereo/d3d...

1 year ago 6 0 1 1