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Posts by HyperQuest Games

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Minecart Rail Boosting

#indiegame

6 months ago 5 0 0 0
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We got Minecarts. You can grind on the tracks for a speed boost

#gamdev

6 months ago 1 0 0 0
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Bee & Gator Test

#gamedev

6 months ago 8 3 0 0
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Terrain particles and ambience

7 months ago 0 0 0 0
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Added missions, profiles, and starting hacking on the garage/upgrade UI for my procedural rocket drifting game, Rift Drift ๐Ÿš€

You can wishlist it on steam now!

#gamedev #indiegame

7 months ago 8 5 0 0
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I've mapped out an upgrade tree with 46 different modules of 3 tiers that customize how your craft behaves

#gamedesign #gamedev

8 months ago 13 3 1 0
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Just a little over a month until @thegdex.bsky.social

Wishlist Rift Drift on Steam now!

#indiegame #drift

8 months ago 6 1 0 0
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Touched up some of the UI

#gamedev #indiegame

8 months ago 18 4 0 0
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There are a variety of level modifiers now for the tracks in my procedural racing game

โ— - Increases the difficulty
๐Ÿ” - Adds multiple laps
โ†—๏ธ - Doubles the distance
๐Ÿ’€ - Boss node that significantly increases difficulty and unlocks the next section

#gamedev #indiegame

8 months ago 13 5 0 0
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Level Select updates

#gamedev #indiegame

8 months ago 14 6 0 0
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Just a little over a month until #gdex

#gamedev #indiegame

8 months ago 9 3 0 0
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Here's Infinite mode gameplay. I'm finishing up the UI and unlock system for levels

#gamedev #indiegame

9 months ago 18 3 0 0
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Level select updates

#gamedev #indiegame

9 months ago 15 2 0 0
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We've got wet caves and marshes in the track generator

#gamedev #indiegame #vectorart #proceduralgeneration

9 months ago 16 3 0 0
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Went down a rabbit hole of performance improvements and rewriting generator code. Your craft shows when it takes damage now ๐Ÿ’ฅ

#gamedev #indiegame #drift

9 months ago 9 3 0 0
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Rift Drift - Dev Log 2 ๐ŸŒด๐Ÿ„๐Ÿบ
Rift Drift - Dev Log 2 ๐ŸŒด๐Ÿ„๐Ÿบ YouTube video by HyperQuest Games

At long last, I've finally finished Rift Drift Dev Log 2 ๐Ÿ™Œ

#gamedev #indiegame

10 months ago 9 3 0 0
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I've got 3 biomes with 3 variants hooked up into the map generator for y'all to boost and drift through

๐ŸŒณ๐Ÿชจ๐Ÿ›๏ธ

#gamedev #indiegame #proceduralgeneration

10 months ago 11 5 0 0
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I just found out you can use emojis in your folder names

am I procrastinating? maybe

my brain goes yes whenever I open the project now though

10 months ago 1 1 0 0
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Carnivorous plants are now animate ๐ŸŒฑ

Just about all props are functional

We got portals ๐Ÿ‘Œ

#gamedev #indiegame #drift #racing

10 months ago 5 4 0 0
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Thanks for 50 follows!

There are 9 distinct biome variants now. These are sort of like brushes for the map generator and I'm very excited to see them in action

#gamedev #indiegame #procedural

10 months ago 12 3 0 0
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We've got more biome variation! I'm excited to plug these into the map generator

#gamedev #indiegame #vectorart #exploration

11 months ago 11 4 0 0
Preview
Rift Drift on Steam Rift Drift is a momentum-driven drifting game where you pilot customizable rockets through endless, procedurally generated levels and biomes. Test your skills in infinite and time trial modes as you m...

โœจ Wishlist! โœจ

11 months ago 1 0 0 0
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Continuing to make the biome variants more distinct, which is your favorite?

1. Woodlands
2. Bog
3. Jungle
4. Crystal Cave
5. Fungal Cavern
6. Mine

#gamedev #indiegame #2.5D

11 months ago 8 4 1 0
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Working on making biomes/variants more visually distinct and finishing up level gameplay

#indiegame #gamedev #vectorart

11 months ago 13 3 0 0
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Rift Drift - v0.0.4 by HyperQuest Games Available for Windows
11 months ago 1 0 0 0
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Dev Log 2 is coming soon, I've got a launcher up on my itch if you wanna play the latest dev build of Rift Drift

#indiegame #gamedev

11 months ago 7 2 1 0
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Before and after main menu

#gamedev #indiegame

11 months ago 19 5 0 0
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I've made some updates to the level select UI and you can CATCH YOUR SPEDOMETER ON FIRE with enough SPEED

#gamedev #indiegame #drift #racing

1 year ago 10 4 0 0
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We've got sprites to race against

#gamedev #indiegame #vectorart

1 year ago 4 1 0 0
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I've done a huge refactor to the universe sampling system so levels spawn with more variety and balance. Now it's just a matter of polishing up the level gameplay and adding more obstacles/biomes

#gamedev #indiedev #vectorart #proceduralgeneration

1 year ago 9 2 0 0