ASCII terrain with slopes represented by arrows.
Added slopes to my terrain.
#ASCII #roguelike #indiegame #indiegamedev #indiegame #indiedev #proceduralgeneration
ASCII terrain with slopes represented by arrows.
Added slopes to my terrain.
#ASCII #roguelike #indiegame #indiegamedev #indiegame #indiedev #proceduralgeneration
Seventh of my newsletter, buttondown.com/proceduralno..., went out last week - subscribe for info on my procedural-generation-fueled game development.
#procgen #proceduralgeneration #gamedev #solodev #indiedev
Scrolling through ASCII terrain.
#ASCII #indiegame #indiedev #indiegame #indiegamedev #proceduralgeneration #roguelike
VFX created with Touch Effect System Unity asset
#vfx #unity #gamedev #proceduralgeneration
Every planet needs a satellite!
Working on new orbital features
#gamedev #indiedev #pixelart #proceduralgeneration #spaceart
Further refined my game's Track generation logic to minimize " nodes " overlapping with other nodes/edges. Demo that isn't just a Matplotlib gif coming soon!
(Blue = Track " start ", red = Track " end ".)
#procgen #proceduralgeneration #gamedev #solodev #indiedev
Wave Function Collapse Debugger. Still a lot of work tuning my WFC for this project, but I do like the feel for the caves and the control this give me as the artist on it.
#indiedev #gamedev #proceduralgeneration
#atmosphere #indiedev #gamedev #space #proceduralgeneration #procegen #whichhashtaggetsmenoticedmore
If you like the #space stuff I've been working on and want to be involved, I have a Discord server!
discord.gg/zUpvGa5wJb
#indiedev #gamedev #proceduralgeneration
I shall name this planet Florida
#indiedev #gamedev #proceduralgeneration #space
I've been hard at work on the space game. Planet generation isn't quite there yet, but the progress is fun.
#proceduralgeneration #gamedev #space #galaxy #planets
Some progress on the tectonic plate movement.
#indiegame #indiedev #indiegamedev #rpg #worldgeneration #proceduralgeneration
I've been playing around with the climate slider some more. Last climate post for now I swear.
Next we teach our people to fish.
#indiegame #strategygames #simulator #unitydev #proceduralgeneration #worldbuildinggame #turnbasedstrategy #devlog #gamedev
Groovy Games SDK: Finite Systems version 2.0 update: procedurally generate an infinite number of tactics maps from simple rules. Export your map meshes for set dressing.
#unity3d #gamedev #tactics #strategy #procedural #update #gamedevelopment #proceduralgeneration
Another climate/terrain post, kinda like these settings better.
#ProceduralGeneration #gamedev #Simulation #WorldBuilding #unity3d #indiedev
been kind a chill week #indiedev #gamedev #sccreenshotsunday #proceduralgeneration #procgen #indiegame
Great progress today. You can now focus on an individual star, and see it in detail. When you're focused on a star, the galaxy gets rendered to a cubemap and used as a skybox. Totally seamless.
Next up is a nice corona effect on the stars...
#gamedev #space #proceduralgeneration
I added an example to my tiny #Bevy #ProceduralGeneration library, #fernweh , demonstrating how one may use it to implement "layered" chunk-based procedural generation, that is, procedural generation where some data is shared across several chunks. This is […]
[Original post on mathstodon.xyz]
a distant image of a 5-armed spiral galaxy that I generated in my game engine
view from just above the galactic disk of a 5-armed spiral galaxy
view from inside a galaxy at roughly the earth's location in the milky way
the view from inside a galactic core
Here are some stills of my galaxy generator in case anyone's autism prevents them from watching videos like mine does
#procgen #proceduralgeneration #gamedev #space #galaxy
so I'm back at it again, this time with a galaxy. or two. Sorry if the video kinda sucks, I'm new to screen recording on linux/wayland. It's actually running at >60fps on my machine. Maybe 180fps. idk it's pretty slick tho
#gamedev #space #galaxy #proceduralgeneration
it's all about scale #indiedev #gamedev #sccreenshotsunday #proceduralgeneration #procgen #indiegame
Nice mountain range
#rpg #indiegame #indiedev #indiegamedev #worldgeneration #proceduralgeneration
Map and its tectonic plates!
I think the plates are a bit too circular.
#rpg #indiegame #indiedev #indiegamedev #worldgeneration #proceduralgeneration
Life and a kid that didn't want to go to school stole 2-3 days of the game jam.
I guess this is going to be a very limited scope game😅
Anyways, I just managed to get the algorithm to connect rooms to work.
#proceduralgeneration #madewithgodot #godotengine #gamejam #cellularautomata #cavegeneration
Level generation pre-correction - features multiple segments too close others to others and/or with too short lengths.
Level generation post-correction - segments are more evenly spaced out, and average minimum segment length is longer.
Parts of my game's level generation logic generated level " segments " too close to others, or too small for their traversal meaningful - implemented logic to correct those by combining " too small " edges with the nearest and largest.
#procgen #proceduralgeneration #gamedev #solodev #indiedev
And now we have the water cave drawn using simple marching squares🤩
#madeusinggodot #godotengine #gamejam #marchingsquares #proceduralgeneration
I'm excited about #bevy 's upcoming new scene system! I didn't wait for it to be out, and made fernweh, a plugin based on the in-progress branch.
It's a tiny, but very handy plugin designed to help with chunk-based procedural generation. It lets you specify […]
[Original post on mathstodon.xyz]
Endless Sky Flight — 24/7 Live Air Journey
www.youtube.com/live/y0pkH96...
Dynamic weather clear, cloudy, rain & thunderstorms
Endless procedural landscapes
#ProceduralGeneration #IndieDev #LiveStream #AIAutopilot #GameDev #ProceduralArt #InfiniteWorld #ThreeJS #WebGL #IndieGame #screenshotsunday