but what happens if I shoot the fish?
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It's a custom engine, but it just loads FBX files like anything else, and the whole import pipeline isn't really set in stone yet either. It's more of a modular environment kit focus. The game is heavily focused on player customization, so there might not be any fully imported built scenes.
Everything you mentioned, basically! The game is built on a custom engine with REALLY in-depth procedural generation, but it still needs a human touch. It's really tough to find an artist for this though because it's very technical.
This is primarily a desktop game, but I'm not aiming for the overproduced AAA look. Think Subnautica, maybe?
Grounded, but not near future. The general thesis is that even very advanced materials wear out and break, and structural elements still need thickness and machines have to be constructed and maintained somehow. Does that make sense?
Oops that should've been obvious to me, lol. I'm new to this, I usually try to do everything myself. Which has worked out before but now I've bitten off more than I can chew. But to answer your question: uh... it could be! I'll DM you.
A what?
Oh, cool! My bad, I saw another post by you that mentioned NJ and figured there must be another place named Cambridge there, lol.
Dang, I was hoping you meant Cambridge, MA. I'm on the lookout for the best pizza around Somerville or thereabouts...
Not sure you ever could, honestly. AI coding tools haven't fundamentally changed the reality for senior-level SWEs. It's just faster now.
Starting to be able to make interesting shapes now. The cool part is that since it's all in-engine, I could store the cage mesh rather than the final mesh. Detailing can be built out of explicit features rather than baked into the mesh.
#indiedev #gamedev #space #scalarfield
decentralized social media is not a privacy play. it is a resilience play. no single company can kill it.
A "spaceship" mesh created with a Catmull-Clark subdivision surface algorithm
Did I really need to recreate Blender in my game engine? No, probably not. But it's pretty cool. Maybe you can see where this is going...
#gamedev #indiedev #space #game
Playing around with a starship drive plume effect. It's not really based on real physics or anything, but it's meant to invoke feelings of magnetically contained fusion...?
#space #gamedev #physics #vfx
Very nice, stable stacking too
Kinda forgot about bsky there for a minute but my game engine has a full custom physics engine now. I don't know why I'm not just using bullet, but this has been fun. At least it's a tight integration with the engine...
#gamedev #space #physics
More like "big companies can not be trusted" if we're being honest. You only get big if you're prioritizing things that do not align with the interests of society.
People get cancer from solar energy every single day! I can't believe you'd make light of it like that.
I think that if child exploitation is inevitable with your product, your product should not exist.
I'm still on the #space game but it's getting pretty weird. Like... really weird. This is a view from inside the Glow.
#gamedev #indiedev
Important to realize that being "advanced" isn't that important. Some of the most successful indie games aren't that complex.
I liked my life a little more before I read this
That looks like a lot of fun to play with, hope it ends up in a full game!
I think it might need more overall motion to give me an item pickup vibe. Maybe move the whole thing up and down in a sine wave motion? Just a thought, looks great
I hope everyone with Google Fiber understands that the service will now go completely to shit. Private equity is not your friend.
Two gas giants orbiting a star with ring systems shadowed by the planets.
Just basic shadow volumes, a super old technique. But it's a unique situation (one light source, only spherical shadow casters) so it's a cheap way to boost fidelity a *lot*.
Friendly reminder that solar panels are literally just crystalline silicon (melted sand) deposited on a substrate and connected with wires. Really. We should be mass producing them at scales that make them dirt cheap in the US. It's embarrassing that we aren't.
Thanks for your service