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ASCII terrain with slopes represented by arrows.

ASCII terrain with slopes represented by arrows.

Added slopes to my terrain.

#ASCII #roguelike #indiegame #indiegamedev #indiegame #indiedev #proceduralgeneration

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Seventh of my newsletter, buttondown.com/proceduralno..., went out last week - subscribe for info on my procedural-generation-fueled game development.

#procgen #proceduralgeneration #gamedev #solodev #indiedev

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Scrolling through ASCII terrain.

#ASCII #indiegame #indiedev #indiegame #indiegamedev #proceduralgeneration #roguelike

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VFX created with Touch Effect System Unity asset

#vfx #unity #gamedev #proceduralgeneration

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Every planet needs a satellite!
Working on new orbital features

#gamedev #indiedev #pixelart #proceduralgeneration #spaceart

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Further refined my game's Track generation logic to minimize " nodes " overlapping with other nodes/edges. Demo that isn't just a Matplotlib gif coming soon!

(Blue = Track " start ", red = Track " end ".)

#procgen #proceduralgeneration #gamedev #solodev #indiedev

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Wave Function Collapse Debugger. Still a lot of work tuning my WFC for this project, but I do like the feel for the caves and the control this give me as the artist on it.

#indiedev #gamedev #proceduralgeneration

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#atmosphere #indiedev #gamedev #space #proceduralgeneration #procegen #whichhashtaggetsmenoticedmore

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Join the untitled space game Discord Server! please suggest a name lol | 79 members

If you like the #space stuff I've been working on and want to be involved, I have a Discord server!

discord.gg/zUpvGa5wJb

#indiedev #gamedev #proceduralgeneration

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I shall name this planet Florida

#indiedev #gamedev #proceduralgeneration #space

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I've been hard at work on the space game. Planet generation isn't quite there yet, but the progress is fun.

#proceduralgeneration #gamedev #space #galaxy #planets

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Some progress on the tectonic plate movement.

#indiegame #indiedev #indiegamedev #rpg #worldgeneration #proceduralgeneration

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I've been playing around with the climate slider some more. Last climate post for now I swear.

Next we teach our people to fish.

#indiegame #strategygames #simulator #unitydev #proceduralgeneration #worldbuildinggame #turnbasedstrategy #devlog #gamedev

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Groovy Games SDK: Finite Systems version 2.0 update: procedurally generate an infinite number of tactics maps from simple rules. Export your map meshes for set dressing.
#unity3d #gamedev #tactics #strategy #procedural #update #gamedevelopment #proceduralgeneration

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Another climate/terrain post, kinda like these settings better.

#ProceduralGeneration #gamedev #Simulation #WorldBuilding #unity3d #indiedev

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been kind a chill week #indiedev #gamedev #sccreenshotsunday #proceduralgeneration #procgen #indiegame

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Great progress today. You can now focus on an individual star, and see it in detail. When you're focused on a star, the galaxy gets rendered to a cubemap and used as a skybox. Totally seamless.

Next up is a nice corona effect on the stars...

#gamedev #space #proceduralgeneration

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I added an example to my tiny #Bevy #ProceduralGeneration library, #fernweh , demonstrating how one may use it to implement "layered" chunk-based procedural generation, that is, procedural generation where some data is shared across several chunks. This is […]

[Original post on mathstodon.xyz]

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a distant image of a 5-armed spiral galaxy that I generated in my game engine

a distant image of a 5-armed spiral galaxy that I generated in my game engine

view from just above the galactic disk of a 5-armed spiral galaxy

view from just above the galactic disk of a 5-armed spiral galaxy

view from inside a galaxy at roughly the earth's location in the milky way

view from inside a galaxy at roughly the earth's location in the milky way

the view from inside a galactic core

the view from inside a galactic core

Here are some stills of my galaxy generator in case anyone's autism prevents them from watching videos like mine does

#procgen #proceduralgeneration #gamedev #space #galaxy

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so I'm back at it again, this time with a galaxy. or two. Sorry if the video kinda sucks, I'm new to screen recording on linux/wayland. It's actually running at >60fps on my machine. Maybe 180fps. idk it's pretty slick tho

#gamedev #space #galaxy #proceduralgeneration

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it's all about scale #indiedev #gamedev #sccreenshotsunday #proceduralgeneration #procgen #indiegame

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Nice mountain range

#rpg #indiegame #indiedev #indiegamedev #worldgeneration #proceduralgeneration

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Map and its tectonic plates!

I think the plates are a bit too circular.

#rpg #indiegame #indiedev #indiegamedev #worldgeneration #proceduralgeneration

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#indiedev #gamedev #sccreenshotsunday #proceduralgeneration #procgen

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Life and a kid that didn't want to go to school stole 2-3 days of the game jam.
I guess this is going to be a very limited scope game😅

Anyways, I just managed to get the algorithm to connect rooms to work.

#proceduralgeneration #madewithgodot #godotengine #gamejam #cellularautomata #cavegeneration

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Level generation pre-correction - features multiple segments too close others to others and/or with too short lengths.

Level generation pre-correction - features multiple segments too close others to others and/or with too short lengths.

Level generation post-correction - segments are more evenly spaced out, and average minimum segment length is longer.

Level generation post-correction - segments are more evenly spaced out, and average minimum segment length is longer.

Parts of my game's level generation logic generated level " segments " too close to others, or too small for their traversal meaningful - implemented logic to correct those by combining " too small " edges with the nearest and largest.

#procgen #proceduralgeneration #gamedev #solodev #indiedev

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And now we have the water cave drawn using simple marching squares🤩

#madeusinggodot #godotengine #gamejam #marchingsquares #proceduralgeneration

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I'm excited about #bevy 's upcoming new scene system! I didn't wait for it to be out, and made fernweh, a plugin based on the in-progress branch.

It's a tiny, but very handy plugin designed to help with chunk-based procedural generation. It lets you specify […]

[Original post on mathstodon.xyz]

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Preview
Endless Sky Flight — 24/7 Live Air Journey YouTube video by Shizukuya

Endless Sky Flight — 24/7 Live Air Journey
www.youtube.com/live/y0pkH96...

Dynamic weather clear, cloudy, rain & thunderstorms
Endless procedural landscapes
#ProceduralGeneration #IndieDev #LiveStream #AIAutopilot #GameDev #ProceduralArt #InfiniteWorld #ThreeJS #WebGL #IndieGame #screenshotsunday

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Skill Web - Skill Tree UI Builder A dynamic skill tree UI builder supporting infinite skills, limitless graph expansion, procedural generation, and full customization flexibility.

#Jobsystem #Masteries #Customskilltree #Attributes #Abilitytree #Skilltree #Talenttree #Perks #Abilities #Talents #Upgrades #Proceduralgeneration #Passiveskilltree #Progression #Skills

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