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Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play?
#indiedev #gamedev #bevy

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作成中のゲームの画面。

作成中のゲームの画面。

あー、やっと状態管理のResourceからStatesへの移行が終わったー。最初に読んでおくべきだったな。
#bevy #rust #programming #dev #GameDev

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Introduction - Unofficial Bevy Cheat Book

ありがたい。
bevy-cheatbook.github.io
#programming #dev #GameDev #rust #bevy

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finally got around messing with #shaders in bevy
not the effect I was going for, but I like it

#bevy #screenshotsaturday #gamedev

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"before" and "after" image of the clouds. Before is much flatter and after is a thicker cloud layer with more detail.

"before" and "after" image of the clouds. Before is much flatter and after is a thicker cloud layer with more detail.

Investing some time in cloud rendering again 🌤️ Here's a small improvement to the density function that makes the cloud layer thicker and uses an additional 3D texture to give it more detail.

#bevy #gamedev

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Playing with Bevy straplines.. #bevy

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Lopers Game Concept #7: Arcane Mage

The Arcane Mage is a ranged DPS class, a magic caster. Its questions are based on mathematics.

#bevy #indiedev #linuxgaming #solodev

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𝗧𝗵𝗲 𝗣𝗼𝗿𝘁𝘀𝗺𝗼𝗼𝗿 𝗔𝗯𝘆𝘀𝗺 demo gameplay | 𝘜𝘯𝘥𝘦𝘳𝘨𝘳𝘰𝘶𝘯𝘥 𝘤𝘶𝘭𝘵𝘶𝘳𝘦 🐙
𝗧𝗵𝗲 𝗣𝗼𝗿𝘁𝘀𝗺𝗼𝗼𝗿 𝗔𝗯𝘆𝘀𝗺 demo gameplay | 𝘜𝘯𝘥𝘦𝘳𝘨𝘳𝘰𝘶𝘯𝘥 𝘤𝘶𝘭𝘵𝘶𝘳𝘦 🐙 YouTube video by Mael Duin

Hey! It's #FollowFriday and if you're already following me, maybe also follow @maelduinplays.bsky.social who played the demo of my game, The Portsmoor Abysm:
youtu.be/esguangnQIw

The game?
store.steampowered.com/app/4025180/

#indiegame #videogame #steamgame #steamdemo #gamedev #indiedev #bevy

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A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.

A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.

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Finally added planetshine! Now planets and moons will also illuminate the rocket based on how much light they receive from the sun. Really helps tie the scene together.

#bevy #gamedev

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Video

I released bevy_eulerian_fluid 0.4.0!
- 2x faster pressure solve
- Improved mass conservation: 100k+ frames (was ~10k)
- Bevy 0.18 support

github.com/narasan49/be...

#bevy #rustlang #gamedev

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Preview
Submissions to Bavy Jam #1

Bavy Jam #1 is now concluded! Show some support to our brave testers-of-main, and go RATe their games: itch.io/jam/bavy-jam...

#bevy #aprilfools

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i missed leg sweep, had to run away
#ActionCombat #Bevy #Rapier #SpacetimeDB

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Words cannot describe how overjoyed I am that BSN is going to land in #Bevy 0.19. Even just reading the docs brings up a whole list of grievances that are being wiped away with BSN.

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2/ A jelly glass pie menu :D #bevy #ProjectGridIsland

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Lopers Game Concept #6: Fencer Class

The Fencer is the Melee DPS class in Lopers. It is enabled by equipping a sword and generates questions focusing on vocabulary and grammar.

#bevy #indiedev #linuxgaming

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Between possibilities like this & Unity's licensing shenanigans it's *always* a good idea to use open source game engines #Godot #bevy #Foss

Don't trust your studio/business/art to a core technology you have no control over

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I just published v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more

expect bugs 😅

github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...

#Bevy #BevyEngine #GameDev #Rust #FlightSim #Aviation #DevLog

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Video

Build your life along the Nile. Farm, irrigate your crops, expand what you can grow, and raise animals.

Wishlist Fields of Aaru now on Steam: store.steampowered.com/app/4410710/...

#TrailerTuesday #indiegames #cozygame #gamedev #bevy

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Mass conservation is being much improved with Gauss-Seidel method for projection and Fast Iterative Method for level set reinitialization. #bevy

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Preview
vetovoima alpha 2 released!

You can now play "vetovoima" in the browser! This little arcade game is pretty unique - you control gravity in a circular world to reach the goal before the time runs out.

#gamedev #bevy

yourmagicisworking.itch.io/vetovoima/de...

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And here's the first dwarf planet! It's far from the sun and features a "sea" of frozen nitrogen. I like how the very thin atmosphere makes it look much more dramatic.

#bevy #gamedev

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Fun with motion blur

github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...

#ScreenshotSaturday #Bevy #BevyEngine #GameDev #Rust #Graphics #MotionBlur #Aviation #FlightSim

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After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev 🦀🎮

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1/🧵 Terrain and landscaping solved. Next steps: road laying tools will calculate realistic slopes, cuts and fills, and retaining walls. #bevy #GridIsland

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Preview
bevy-website/content/learn/book at main · bevyengine/bevy-website The source files for the official Bevy website. Contribute to bevyengine/bevy-website development by creating an account on GitHub.

#bevy のWEBサイトのリポジトリで
  bevy-website/content/learn/book/
というフォルダが最近ひんぱんに更新されてて、
そろそろ公式のThe Bookが登場するのかな?と期待している
_(:3 」∠)_

#bevyengine
github.com/bevyengine/b...

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Preview
The Portsmoor Abysm on Steam Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. The Portsmoor Abysm is an atmospheric puzzle game with Sokoban-like m...

Abysm today: Got a bug report related to sound, and fixed a problem related to the volume calculation, as well as a system ordering issue.

store.steampowered.com/app/4025180/...

#indiegame #indiedev #gamedev #lovecraftian #puzzlegame #bevy #bevyengine #pixelart #rustlang #thinkygame #boulderdash

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Video

little progress time lapse

#Bevy #BevyEngine #FlightSim #Aviation #Rust #GameDev

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A video game dialog box, showing a cartoon figure, and trivia question, and the statement "Show me what you have learned."

A video game dialog box, showing a cartoon figure, and trivia question, and the statement "Show me what you have learned."

Lopers Game Concept #5: Leveling Up

There is no XP bar, except the one in real life. YOU ARE THE XP BAR. Leveling up occurs when you have practiced enough to pass a fairly fast paced trial.

In game progress is real world progress.

#bevy #indiedev #linuxgaming

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project goal: higher level language for #bevy, that deeply integrates with bevy to solve problems that might be annoying with rust

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