Abysm today: Kept on debugging the sound/volume control code and found and fixed two important problems. As a bonus I now understand this quite old code well again. Will likely release a fix version tomorrow.
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Posts by Martin Sandin
It's #ScreenshotSaturday and I'll show off a small post-launch update of The Portsmoor Abysm, my atmospheric puzzle game. The projectiles fired by the Pale Brood now result in green explosions, just for variety:-)
store.steampowered.com/app/4025180
#indiegame #indiedev #gamedev #steamdeck #pixelart
Abysm today: Got a bug report related to sound, and fixed a problem related to the volume calculation, as well as a system ordering issue.
store.steampowered.com/app/4025180/...
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Abysm today: Bit of promo, a few pixels.
This #ShowcaseThursday the introductory offer for my atmospheric puzzle game only lasts another 28 hours. Grab it while it's still steaming hot, and slightly cheaper!
store.steampowered.com/app/4025180
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Abysm today: Tried my hand at making a YouTube short. What do you think?
#wishlistwednesday #indiegame #indiedev #gamedev #puzzlegame #thinkygame #steamdeck #steamdemo #bevyengine #rustlang #cosmichorror
The Portsmoor Abysm - What are Abominations? youtube.com/shorts/KqQ0I... via @YouTube
Abysm today: Tweaked a menu sound, wrote some text, and captured some clips for a video.
It's #TrailerTuesday, and this is the release trailer for The Portsmoor Abysm, my puzzle game. Looks interesting? Play the demo!
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #pixelart
In Olaf and the Crowning Hangover, you'll clean up last night’s chaos, piece together the night, and uncover what really happened... 🍻
#WishlistWednesday #PuzzleGame #IndieGames
Abysm today: New effect when activating effigies, improved menu navigation, confirmation when resetting key bindings, explosion improvements.
It's #DemoMonday: store.steampowered.com/app/4025180
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Abysm today: Updated an achievement, fixed a physics bug, and released the first patch of the full version of the game to get that fix out there.
It's #ShowMeSunday and I'll show off my times in the demo levels. Can you beat them?
store.steampowered.com/app/4025180
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Abysm today: Not much today, updated a bit of text, reacted to some feedback, and started planning more videos.
Thanks everyone who bought the game so far! For everyone else, there's a demo and a launch discount!
store.steampowered.com/app/4025180/
#indiegame #indiedev #gamedev #screenshotsaturday
The Portsmoor Abysm, my atmospheric boulder-pushing puzzle game, inspired by classics such as Boulder Dash, Supaplex, or Emerald Mine, is now available for purchase on Steam!
#indiegame #indiedev #solodev #gamedev #puzzlegame #steamdeck #steamrelease #steamdemo #cosmichorror #pixelart
Thanks!
Tonight, after working on it as a hobby basically every day for 1.5 years, I'm releasing my first game, an atmospheric boulder-pushing puzzle game, inspired by classics such as Boulder Dash. Been fun, but a lot of work!
store.steampowered.com/app/4025180
#indiegame #indiedev #gamedev #followfriday
Abysm today: Got some feedback and made some minor tweaks. Released new versions of the demo and the full game.
Less than 24 hour to go before release. Add a final wishlist to the tally?
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #steamdeck #pixelart #bevyengine #rustlang
Congrats, that's awesome! I unfortunately don't know yet, ask me again tomorrow :-)
Abysm today: Follow-up work after changing the name, including updating the press kit, and the Itch.io page.
Release is on Friday, feels a bit surreal after 1.5 years of spending time on this game essentially every day.
Wishlist? store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame
It's #WishlistWednesday and the release of The Portsmoor Abysm, my atmospheric puzzle game, is two days away. So if it looks interesting, help me and wishlist the game on Steam!
store.steampowered.com/app/4025180/...
#indiegame #indiedev #gamedev #steamdemo #steamdeck #pixelart #namechange #bevy
Big, Huge News on this Tuesday... with three days to go until the release of my game I'm changing the name!
bsky.app/profile/msan...
Big news on my atmospheric boulder-pushing puzzle game today! It will still be releasing on Friday, the 20th, but for "reasons" it will now do so under a new and longer name:
"The Portsmoor Abysm"
Demo? Yes!
store.steampowered.com/app/4025180/...
#TrailerTuesday #IndieDev #Indiegame #Gamedev
Abysm today: Continuing on with yesterday's issue I spent a bunch of time in Aseprite.
It's #DemoMonday though, so play mine if you for some reason still haven't?
store.steampowered.com/app/4025180/...
#gamedev #indiedev #indiegame #lovecraftian #cosmichorror #puzzlegame #pixelart #bevyengine
Abysm today: Fixed a fairly niche but hard-to-track player sprite flickering issue. Was also forced to handle a non-technical problem of which more might come.
It's #ShowMeSunday, and I'll show this screenshot. Demo? Here: store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #pixelart
Absolutely! Or double it why not... though I find that a bit much.
Abysm today: Two new achievements (once again the final planned ones) for a total of 32, preparing a bug report for an upstream library, and reading up on some old code to be able to polish an animation.
#gamedev #indiedev #indiegame #pixelart #bevy #bevyengine #rustlang #thinkygame #steamdeck
It's #ScreenshotSaturday and this one is from my cosmic horror themed boulder-pushing puzzle game. Just happens to include a bit of extra information too. Play the demo and wishlist today!
store.steampowered.com/app/4025180
#indiegame #indiedev #gamedev #steamdeck #pixelart #puzzlegame #bevy
Abysm today: Made a cut down version of my trailer as a release date announcement video. March 20th if you missed it. Also worked on some art for more varied backgrounds, and a bit of problem hunting.
#gamedev #indiedev #indiegame #puzzlegame #bevy #bevyengine #rustlang #devlog #steamtrailer
Hello!
Abysm is my atmospheric puzzle game with Sokoban-like mechanics, inspired by classics such as Boulder Dash and Supaplex, and I'm releasing it on Steam in one week. Demo? Available!
store.steampowered.com/app/4025180
#indiegame #puzzlegame #indiedev #gamedev #followfriday #steamdeck #bevy
Abysm today: Got trailer feedback and tweaked a bit. The small test program I built yesterday can repro the issue on that machine. Good.
It's #ShowcaseThursday so maybe check out the new minor revision of the trailer on Steam?
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #bevy
Abysm today: Spent time isolating the game pause logic in a separate project for debugging on a machine where it causes an annoying problem.
It's #WishlistWednesday, so maybe play the demo and wishlist?
store.steampowered.com/app/4025180
#puzzlegame #steamdeck #indiegame #indiedev #gamedev #bevy
Abysm today: Prep work for a couple of new achievements, created a demo beta branch, fixed a very minor physics inconsistency, and handled some tech debt.
It's #TrailerTuesday, watch the updated one and play the demo: store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #pixelart #bevy
Abysm today: Hunted for the annoyance bug that I can't repro on my machine since it doesn't seem to be fixed, signs pointing to something related to OS key handling because if I replace the offending key with a different binding it stops being problematic. Sigh.
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