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Posts by Rustunit

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After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

1 day ago 32 6 0 1
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March 2026 dev update godot-rust

godot-rust v0.5 released!

- Godot 4.6, Rust 2024
- Typed dictionaries
- Non-null object API
- Export tool button
- s == "literal"

Devlog: godot-rust.github.io/dev/march-20...

Help us spread the word: redd.it/1s5it1y
If you like it, consider GitHub star or sponsor!
Huge thanks to all contributors!

2 days ago 37 10 0 2

๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

1 week ago 1 0 0 0
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Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...

1 week ago 24 11 1 0
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My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

3 weeks ago 31 6 0 0
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Comparing v0.18.0...v0.18.1 ยท bevyengine/bevy A refreshingly simple data-driven game engine built in Rust - Comparing v0.18.0...v0.18.1 ยท bevyengine/bevy

Bevy 0.18.1 is out now!

This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function.

github.com/bevyengine/b...

To update from Bevy 0.18.0, just run "cargo update"

3 weeks ago 57 11 0 2

This week in #rust 639 this-week-in-rust.org/blog/2026/02/18/this-wee... #rustlang

1 month ago 3 1 0 0
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i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! ๐Ÿ’•๐Ÿฉ

โคท doce.sh/blog/bevy-sp...

1 month ago 67 10 3 1
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Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.

1 month ago 8 1 0 0
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The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: www.youtube.com/playlist #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

1 month ago 14 6 0 0
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A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights

A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights

A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms

A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms

In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.

1 month ago 77 6 1 0
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Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

1 month ago 7 4 0 0
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Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

1 month ago 26 5 2 0
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Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

2 months ago 9 2 0 0
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Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg

2 months ago 7 2 0 0
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The 12th Bevy Meetup starts in 30min. do not miss the livestream: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

2 months ago 11 4 0 0
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Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - bevy.org/news/bevy-0-18/ #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 12 2 0 0
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Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! https://bevy.org/news/bevy-0-18/#font-variations #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 8 3 0 0
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Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - bevy.org/news/bevy-0-18/ #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 9 2 0 0
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Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - bevy.org/news/bevy-0-18/ #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 10 2 0 0
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Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - bevy.org/news/bevy-0-18/ #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 9 2 0 0
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Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? bevy.org/news/bevy-0-18/ #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 10 2 0 0

๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 0 0 0 0
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Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! https://bevy.org/news/bevy-0-18/#more-standard-widgets #rustlang #gamedev...

2 months ago 8 2 1 0
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Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: https://github.com/rust-lang/rust/pull/146923 - exciting to see this being expanded beyond tuples eventually! ๐Ÿฆ€

2 months ago 9 1 0 0
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Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: https://bevy.org/news/bevy-0-18/#fullscreen-material #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 11 3 0 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

2 months ago 181 72 2 3
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Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - www.meetup.com/bevy-game-development/ev... #rustlang #gamedev

2 months ago 19 6 0 0
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Following the GitUI 0.28 release I want to especially highlight the progress that is being made to "oxidize" away from its current ties to C and libgit2 - if you wanna support this process find open issues here: https://github.com/gitui-org/gitui/issues/2676 #rustlang #cpp ๐Ÿฆ€

3 months ago 1 0 0 0
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GitUI - the ergonomic and fast tui for git - was released in 0.28 today, with a lot of new contributors โค๏ธ, many fixes and new features like pre-push hook support and checking out while having changes: https://github.com/gitui-org/gitui/releases/tag/v0.28.0 #rustlang #git #tui ๐Ÿฆ€

3 months ago 2 1 0 0