This is a foundational role shaping the entire platform's 3D capabilities!
Must-Haves: 5+ years in 3D graphics/web, R3F/Three.js expertise. WebGPU / SDF experience is a plus.
Interested? Please send an email to ML-Recruting@monstar-lab.com
Posts by Anderson Mancini
New Job Opportunity Alert! 3D Foundation Engineer (Contract - Remote)
We're building the future of Civil Engineering SaaS with cutting-edge 3D visualization. Own the architecture using React Three Fiber and WebGPU to handle large-scale spatial data (GIS, BIM, Point Clouds).
GemGPUβ’, an accurate diamond renderer built with WebGPU and #threejs. Comes with a new exclusive performance and configuration panel.
Live link soon.
Thanks πππ»
Thank you very much my friend eheh. It is so exciting working with this. Sometimes I forget that it is actually work haha. My PS5 is getting dusty hahah
In the video, you can also see SSGI in action, with a pearl that reflects, in real time, all the objects in the scene, just as the objects in the scene reflect the pearl. It's magical.
There are still a few things to fix, but I'll share the live link soon. Stay tuned.
I also created a beautiful new stats panel that completely hides in the scene when not needed. It provides relevant optimization information, a performance gauge, summary and expanded modes, and day/night toggle.
This time, without any additional libraries. Just React Three Fiber and a lot of magic with custom shaders in TSL. GemGPU will also come with a very minimalist gem and metal customization panel that hides and lets the jewelry be the star.
Working on my own gem renderer with a custom refraction material in TSL for #WebGPU, combining Screen Space Reflections + SSGTAO for superior results, as this allows diamonds to generate reflections on the metal mesh. The performance is incredible, even on gems with over 200 diamonds.
Thank you! Indeed hehe. It is addictive ;D
Playing with #threejs WebGPU using TSL to create a fluid painter. I like the way it dries over time. Next, I will test the mesh painter. Let's see how it goes ;)
#creativecoding
New landing page for Serenity Watch by Iasagora
serenity-watch.vercel.app
#threejs #webgpu #creativecoding
Finally found some time to optimize my #threejs WebGPU architecture visualization project for mobile devices. It was also accepted as a nominee on awwwards and is now up for voting there.
If you are nearby, check it out:https://www.awwwards.com/sites/3d-webgpu-archiviz
www.youtube.com/watch?v=ag9E...
New features in the #threejs architecture visualization project for Planpoint. A neighborhood view and unit search. And incredibly, everything you see in this video loads less than 6MB π€―
Live link: planpoint-webgpu.vercel.app
#webgpu #creativecoding
I finally finished porting my "Ultimate Lens Flare" to the #threejs WebGPU. The performance is incredible because now, threejs has occlusion queries directly integrated into the render pipeline.
If you want to see the result: planpoint-webgpu.vercel.app
#webgpu #tsl #threejsJourney #creativeCoding
Thank you so so much, my friend π. You saw it before I properly credit your amazing help in this project. It would never be possible without your course and your amazing help. You inspire me to go beyond with this tech!
A zilion thanks!
I had a lot of help in this project, special thanks to @simondev.bsky.social, who helped me personally with the impostor code. This would never be possible without you my friend!
A huge thanks to my friend Yeberson, who created this beautiful 3D model that I'm using.
You guys Rock π€π»
Live link : planpoint-webgpu.vercel.app
My new #threejs project is live. WebGPU + SSGI + SSR + SSAO + SSS + DOF + Chromatic Aberration + Octahedral impostors = happiness haha.
1 million triangles and 25.000 trees, with all PP effects, running at 60 FPS, under 10mb download π
www.youtube.com/watch?v=SgNc...
A little work in progress on my new #threejs project showing how Screen Space Global Illumination also works wonders in open scenes. Adjusting the time of day in a scene like this is like a dream come true π.
More details soon.
#webgpu #tsl #creativecoding
Thank you buddy
Yeah. I'm testing on safari mac os Tahoe and the performance seems okay to be. I cinsider this a hige victory haha. Safari became the new IE last few years hehe
Thank you very much hehe. So, there is still room for improvenent hehe. Firefox is definitely the one that needs extea optimization now. Thanks again
Thank you so much hehe. How is the performance for you?
Thanks
Live link: lumen-decor-studio.vercel.app
My new #threejs project is liveπ. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB.
#creativecoding #webgpu #tsl
www.youtube.com/watch?v=xlRa...
A new threejs game editor in the works with webgi, components, hot reload, serialization and more
New update to my #threejs Lumen Decor Studio project.
Color selection behavior is readyπ€©. Thanks to real-time global illumination, colors now blend naturally with sunlight, creating beautiful bounced colors everywhere.
Video: youtu.be/mpctEez2oCI?...
#webgpu #tsl #creativecoding
Thank you very much for your kind feedback.
Update on my new #threejs project, Lumen Decor Studio.
With SSGI+SSR in action, clients can visualize, in real time, how light can influence a room's decor and how the chosen colors blend with the light to create a cozy atmosphere.
Next step: color selection behaviorπ
ahahahha. Mine either hahaha
Rendering 3D in real time, from the browser, using #threejs WebGPU. SSGI + SSR + GTAO π.
#webgpu #tsl #creativecoding