I've learned so many new concepts in the years I've been studying and still feel like I know nothing.
I feel there's a great disconnect between experienced and inexperienced game devs. Like adults forgetting what childhood is like, then failing to see why a child doesn't understand life.
Posts by Soup Wizard
Average #gamedev learner thread:
Learner: I don't know what kind of game dev concepts would go into this feature. How would I make something like this?
Agents of chaos: However you want! 🥰
Evil creatures: RTFM this is your problem
Actual heroes: Study these helpful gamedev concepts: X, Y, Z
Do you ever have this wild rush of inspiration for the loose concept of an idea, spend hours cranking out code for it, only to realize you have completely forgotten what the original idea even is because you spent so much time building a feature?
The world exists, but for what?
Finally felt a surge of motivation to make some 3D assets. Basic dungeon tiles made with lazy textures/normal maps.
#Godot #gamedev #3D
Using simple scaling and/or shear operations, you can achieve so many effects *without* modifying meshes at all. The ceiling light here is being aimed by editing a single component of its basis, and the treasure light is just being squashed vertically.
#GodotEngine #gamedev #indiedev
I do want to add to this that Gnomes is a 10/10 tower defense game. Best I've played in a while. Loved TD's since the flash era but this is the first truly refreshing change of pace the genre has needed. There's so much more strategy and planning required, yet it's still a simple game.
Where are you going???
#gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end!
Assets made in #blockbench
#godot #gamedev
I just need to stick with my Godot projects since I already know it, but something compels me to learn Rust and try using it for game development. I've been resisting the urge, but seeing 'Gnomes' was made with Rust has totally reignited that spark of desire.
If you need lots of bridges, this procedural bridge system for Godot has you covered. Link in the reply.
#gamedev #godot
Godot's matrix system makes the flattening effect simple to achieve, for those who are wondering. No render textures or nested nodes required - just one line of code:
docs.godotengine.org/en/stable/cl...
Making pixel art feels easy until you try to make dirt. It's just dirt, why is it so difficult to get right??
Cooked this up while being absolutely faded on eggnog.
Merry Christmas!
#gamedev #indiegame
In honor of @jaka.plus, i've animated my character dancing the Old School Runescape dance! Hope it made your week. ☺️✨
Loved the original Runescape a lot when i was young. ⚔️🐉
#gamedev #indiegames #indiedev #solodev #Godot #art #3D #fantasy #Blender #mushroom #animation #3DAnimation
Added detail and made the idle & walk animation for the 2D wizard. Enjoy this borderline-too fast time lapse of the process! I'm sure these will see changes in the future.
Music: Tuxedo - Do It
#gameart #pixelart #animation #aseprite #gamedev #godot
Hate to break it to you, but you're making an immersive sim now. Looking forward to it!!
Rayman forever!!
Small change and I think it's already much better.
Anyone more skilled in colors, I'm so open to suggestions here. I used the "Berry Nebula" palette from lospec. It's nice but the more I look at the main color the less I like it.
lospec.com/palette-list...
A pixel art wizard character on a 512x512 pixel canvas with a purple robe and hood, a gold rope belt, white cuffs around the sleeves, and brown gloves.
It's taken so long but I finally feel like I have a real asset on my hands. I've redone this one so many times over the last couple weeks trying to get it right. Asset is being made for a game loosely inspired by the gameplay loop of Kingdom: Two Crowns.
#gamedev #godot #gameart #pixelart #aseprite
Bonus cat
Did someone say gamedevs with cats??
Exactly! Absolutely no pressure, just have fun with it. Don't be afraid to make something held together with duct tape and cardboard, as long as you acknowledge your methods and focus on improvement in the future. Whatever helps lay that foundation.
It's not for everyone, but game jams got me to break through. Sure, I didn't come right out with a triple A hit, but I cannot stress how much jams helped me push myself through the barrier I kept hitting. For me, I think it was the deadline pushing me to get something done. bsky.app/profile/soup...
It sounds like a great time! I keep trying to come up with ideas but I know it's pointless without the theme announced 😭
Two weeks until #BossRushJam2025 starts with a $4000 prize pool! If you are struggling to learn game dev I will always suggest a game jam. It may not help everyone, but it helped me. Pushing myself in my first jam caused so many things to "click" in both #gamedev & #godot
itch.io/jam/boss-rus...
Howdy, I've got a few finished and incoming Godot projects