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Posts by HagermanHour

Today's gamedev journey - could just not figure out why this code wouldn't work. Turned out there was a very odd edge case that caused a race condition, built a detour and then inverted the logical flow, now it works as intended!

2 weeks ago 1 0 0 0

Today a well known journalist and author wrote about the difficulty of assessing jobs worldwide in the industry, and I'd like to remind everyone we were the first to tackle this specific topic last year. #gameindustry #gamedev #gamedevelopment #business #invisible

3 weeks ago 6 3 0 0

Got to fixing some bugs today in the UI, and that sweet satisfaction of it now working as intended! Gamedev is full of these tiny exciting victories!

1 month ago 3 0 0 0

Small update - added two new tracks and coded a new music feature yesterday for selecting specific music tracks during the game loop. After an absence, feels good to be back.
#gamedev #indiedev

1 month ago 8 4 0 0

Streamed on Twitch today for 6 hours, and only got to do what I set out to do in the last hour - more levels & art!

On the bright side, solved a serious issue with the UI system code that occasionally PERMANENTLY-locked input, tracking it down was a mystery and a half!
#gamedev #indiedev

2 months ago 8 2 0 0

Sometimes small fixes can be humbling in how long they take, for example today was tracking down why the season code could not properly clean up after itself, would quickly see multiple stacks of snow or rain after a few quick loops!

2 months ago 2 0 0 0

πŸ˜… Today on hager's gamedev odyssey:
⌚ spent 2 hours down a rabbit hole: why a shader wasn't rendering, despite a re-import workflow in 3 different ways
πŸ‘€ meticulously checking all is correct
❌discovery: out of date editor stuff that no longer existed, recompile against latest and it works!

2 months ago 3 0 0 0

knew yesterday this problem in particular was going to be a weird one, it turned out EVEN WEIRDER, I had to chase some real rabbits here just to get everything to play nice, had no idea waking up today how I'd fix it after discovering the absolute strangest, unexpected source of the wild behavior

3 months ago 0 0 0 0

🌌 Small victory - getting the save and load to work once again but this time, through the newly made profile support (for at least one profile)

3 months ago 3 0 0 0
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Extending save/load system to support multiple profiles has been keeping me quite busy today!

I've had one lingering question while working on it, do people care that much about naming their save profiles?

I can't think of any time anyone has ever considered it a "must have".

#gamedev #indiedev

3 months ago 10 2 1 1

Woohoo, fixed an irrelevant bug with weapon animations that had zero impact on the player but just annoyed me because it was looking for events that didn't and would never exist! One less bug, one more step forward (onto the important things)

3 months ago 3 0 0 0

Made some fun updates today but boy is there some work ahead of me

3 months ago 0 0 0 0

Happy to share the jukebox now has a stop feature, with even a new custom icon for interacting via keyboard "Q" or the "B" button to stop active music. Also fixed its localization reference and got it to play nice with the other audio managers.

#gamedev #wip #lowpoly #twitch #unity

4 months ago 3 2 0 0

Currently live on twitch doing gamedev!

4 months ago 3 0 0 0

Hehehehe last minute feature added on that 7 hour gamedev stream to the game - a jukebox in the hub area. Maybe I'll add a shuffle feature later too, already have it autoplaying as a feature after you start it! Should it cost like 1-5 in game credits per play or free? (forgot the 'off' feature πŸ˜… )

4 months ago 1 0 0 1
A screenshot of HagermanHour's game, Rogue Melee, cropped only showing some floating text that reads "Now Playing" in blue text above a statue with two gems for eyes, red and blue respectively.

A screenshot of HagermanHour's game, Rogue Melee, cropped only showing some floating text that reads "Now Playing" in blue text above a statue with two gems for eyes, red and blue respectively.

Had the goal of reaching 250 followers on Twitch this year, just reached it today! Almost all of that was during gamedev <3
#twitch #gamedev #streaming #creator

4 months ago 8 1 0 0

Really have been enjoying streaming gamedev again! It is so nice to share the progress and the process :)

4 months ago 3 0 0 0
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Feeling so much joy reaching this milestone! After months of work on multiple musical tracks & the engineering to support it, the game has them all playing nicely nestled in their little game play moments - having it all come together like that, matching vision & seeing it play together for real 😊

4 months ago 3 0 0 0

So many bug fixes today - For three AI concepts they now feel more responsive, you won't catch them defying gravity and floating randomly (hah!), and they've calmed down a bit - no longer are their heads on a spinny swivel!

4 months ago 2 0 0 0

That sweet sweet programming feeling when you optimize a system, reducing 100 calls down to 2.

4 months ago 1 0 0 0

always good to have a little fun~

4 months ago 2 0 0 0

It has multiple graphics presets, and many resolution options!

4 months ago 1 0 1 0

Can confirm my game runs at 4k =)

4 months ago 5 0 1 0

Today's update - reviewing many UI elements, adding new quality of life script changes from yesterday!

4 months ago 0 0 0 0
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Made good progress today =) Added some fixes and some new code to make the navigation feel better - but will need to tinker a bit longer trying to find that perfect "holding the button for THIS long should do THAT much of the thing at a time" where it responds in a way that feels great

4 months ago 0 0 0 0

tried to figure out why my lanterns kept yearning for the depths below their cliff-side ledges despite repeated, madness inducing, adjustments to make SURE they would STAY PUT! But no, they say - they would leap to their doom every time!
solved bug: invisible 3rd object toggled off #gamedev

4 months ago 4 1 0 0
Preview
Megabonk Voluntarily Withdraws From Debut Indie Category at The Game Awards 2025 | SavePoint Gaming Megabonk has withdrawn from The Game Awards 2025 Debut Indie category after clarifying that the title does not qualify as a true first release.

Megabonk has withdrawn from The Game Awards 2025 Debut Indie category, with the developer citing fairness and eligibility concerns. A rare move met with strong community support. #Megabonk #TheGameAwards #IndieGames

5 months ago 6 2 0 0

🎼 spent the morning making music and it was so refreshing!
πŸ€” not sure if they'll go into the game or be used elsewhere just yet

5 months ago 3 0 0 0

πŸ€” will the "CRT Filter" aesthetic on the (mostly) indie games side be a hallmark of art choice of the mid 2020s' gaming?

Will we look back in 2045 at this aesthetic, completely forgetting CRT themselves as they will be so far removed? (see: floppy disk & saving symbolism)

5 months ago 4 0 0 0

Ahh, today has been a just write code day! And it has been glorious.

5 months ago 0 0 0 0