I knew it!
Posts by Michael Evans
Is this some Legend of the Galactic Hero game counter idea?!
I was literally reading this last night XD I feel like I would get on better implementing it myself but figured there might be something to good to not use out there already.
Do you mind sharing how you've tackled the hex grid and interactions with it in godot? Any libraries you're using?
The Earth fleet with a giant gray battleship that looks like an upside-down aircraft carrier with two smaller blue frigates, vigilantly defending our home planet from an unknown alien invader that keeps reappearing every two years with stronger and more advanced tech, so this time we managed to track their fleet in our solar system and are preparing for a recon mission. I should add that this game renders in a smaller, wide-screen window so I've cropped the images accordingly. Also, this game rules, is incredibly cool and controls surprisingly well, and also there's an English patch that includes full English voice acting (which is really well done) because there's A LOT of chatter in this game.
A cool hero shot of our fighter wing, the Feather-I Type A, a blue and gray fighter ship with neon-blue sharp wings on the sides and top and bottom, flying through an explosion after blowing up a purple enemy ship.
A giant alien structure, basically a ring with four red spikes going outward, like a sideways crown, commonly knows as an Accel Gate, which uses gravitational force to sling entire asteroids at Earth as a cheap but effective weapon, with the giant rock being equipped with additional nodes to adjust the trajectory.
A first person cockpit view of the Feather-I Type B (indicated by the red HUD), currently being held by the Kite support craft (its red nose poking out at the top of the screen), a slender carrier vehicle capable of high speeds, hyperjumps and reconnaissance sensors. You're following your wing of two additional Feathers and are currently briefed on the mission at hand.
Stellar Assault SS (Saturn) (1998)
1/4
Shaded my two crew star fighter draw! :d
#spaceship #illust #イラスト #scifi
If you care about pixel art as a medium and want to learn more about how to detect if it is genuine or AI-generated, please refer to this writeup that I created with the help of the community. Read, download, share and support real creators.
For anyone that ever wanted to grab a print of my art I just uploaded a bunch of prints and inprnt has a 15% off sale going right now.
www.inprnt.com/gallery/bren...
TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)
MEMES! THE DNA OF THE SOUL!
Congratulations to @krishty.bsky.social! For those don't know, Krishty has been reverse-engineering this game for many years, so being given unprecedented access to the game to modernize and lead a faithful re-release must be a dream come true. A real passion project.
I finally looked into that gas giant blender tutorial
This was more what I was thinking ;)
I think it would read way better if the borders could stay as full hex edges but the non border hexes were indicated as vertices instead.
Rolling 3d6, you'd expect at least 1 success at ~70%, 2 at ~26% and all 3 at ~4%.
Doing it by summing, you'd need target numbers of 9 for ~74%, 13 for ~26%, and 16 for ~5%.
Summing provides more granularity, but it's way easier to not have to perform maths when dealing with a dice pool.
Here is one I made procedurally in Blender for my own map work.
*Portfolio diving*
*Find Folder: Every_map_I've_done_ever*
Oh hey some of these are fun.
Some aircraft sketches for fun
ERGS-0000 HALCYON wip
(BIRDCAGE from @polygonbird.games goes incredibly hard)
A white and red spaceship on a blue star field, dotted with asteroids. The cover to Namco's Starblade on MegaCD.
A squadron of white/silver starfighters on a dark starfield, with a red planet looming in the background. The cover of Game Arts' Silpheed on Mega CD.
A starfighter moving through the wreck of a giant space wreck, atop a black starfield and a red planet. The cover to Wolf Team's Sol-Feace on Mega CD.
A starfighter flying towards a bright red planetoid, with a green, biomechanical capital vessel or station on the left-hand side. The cover to Core Design's Soul Star on MegaCD.
In case of emergency, MegaCD starfighter game covers.
Frog Mech
All the best spaceships look like scifi guns tbh
Project 2100 type Long Range Patrol Craft(LRPC) of the Brotherly Nations Cosmic Fleet (FKBN). It served mostly with the Exosphere Command and in several civilian roles. While it possessed a limited offensive capability, its main role was space surveillance and early warning
Panic for a bit then reform into a new formation and then level up all their stats so they become trickier and better shots!
I was thinking that, like an AI manager that flies the formation pattern and just assigns ships to fill it, but I still like that the leader being destroyed scatters the group as it provides a reason to carefully pick off the rest first when they're more manageable.
@why485.bsky.social helped with the code for formation flight, though I'm only currently directing them to steer to the formation points, not strafe them at all. Seems to work well because my ships are always moving and I also accounted for their current velocity in the maths which also helps!
More #lowpoly #godot video game action! This time I have enemies flying in formation. If you destroy the leader, the rest will scatter and do their own thing which isn't ideal. But if you attack the rest first they stay as a cohesive block which is easier to deal with!
Here's your regular reminder to check out one of the coolest space sims ever made.
I have to use some crazy shader shenanigans to get pixel perfect lines and points rendering in my projects