We should start a support group. Get together and support each other through these trying times.
Maybe brainstorm how to denounce AI louder.
Posts by Nathan Savant
I tend not to RT anything about AI, except for instructions on how to tear it out of one software or another.
I like not giving it the air to breathe.
But I guess now that means I'm not getting on the good blocklists!
Huh. I thought it was account size that got people on this list, but we're similar.
Clearly I gotta start being more vocal with my AI loathing!!
man some people have GOT to log off....
I've always felt like lit roads at night look like veins pumping blood through a city, but I never expected it to get quite this literal:
www.youtube.com/watch?v=Ivil...
Hell yeah that fit!
french tumblr post anonymous: "why is bread masculine but Baguette is feminine....... is the baguette transgender?" translatingpostsingrench: "i will let the community decide: baguette, a trans icon?" yes: 94.6% no: 5.4%
I'm still eternally thinking about this
On the plus side, shooting down anything named DAWG is going to feel great!
I enjoy that I've taken all of like 3 months worth of sword practice on the side of my other martial arts stuff and I can fill a page worth of bullet points of everything he's doing wrong here.
don't let the dating app people see this, they'll charge $162/month for the service.
The issue with many "cozy" games is they're so vibes-focused, they lose sight of the CONTENT of the media they're emulating. Yes, "The Wind in the Willows" involves sitting around drinking tea, but it also includes such heartwarming episodes as "Mr. Toad steals a car" and "Rat and Mole meet God".
Men: don't be sociopaths.
Thanks.
For "Gundam like it's been seen before" I'm seeing very little mention of capitalism, class war, or over-explained political maneuverings
ooooh I may need to check this one out, I loved Rainbow's End from Vinge, but never dipped into any other works.
Fascinating
in narrative design I find it frustrating when a game uses a dialogue scene to convey information that could be shared in an embodied, interactive way. don’t have a character describe herself; let me look through her things
Playing several more hours of this, getting into the flow of the game and I do wish it had more variety. Either in game modes or maps with some real distinctive strategy differences between them, just something to shake up the repetition.
Feels very much like a just-launched indie effort
i also keep in mind what jordan peele says about finding the fun. we tend to assume writing has to be this dire emotional process, or structural labor -- make it fun for you, fold in your special interest, imagine something that entertains you, that will carry you into the flow most of the time!
100% of the time I find myself struggling and unsure if I'm good enough to write something, I just need to step away from it and figure out what I'm trying to say.
It feels like "I'm not good enough" but the solve is always self-reflection.
it's so nice to see such practical tech making a comeback
If it helps at all, there was a lot of work going back and cleaning up after myself later.
A lot of work.
It snowballs.
I started just digging tiny 4x4 cave houses and filling them with the same 3 items, just to get points.
Stuff like that is why I pushed through the main story fairly quick.
Having more Pokemon is a huge QoL difference and then when you add on all the other full QoL mechanics, I just had to burn through everything else.
It's so funny to me that so much ttrpg combat design is all about scenario as metaphor, but we so rarely do that in video games.
Like we dump all that energy into Overwatch's world building and then the two sides just do payload escort missions.
Last Flag reminds me that I really wanna do a deep dive on scenario design as narrative.
What's the mechanical difference between a capture the flag match and a friends to lovers arc?
Can you build a multiplayer match as a philosophical debate? Or as an argument between a married couple?
It's 100% TFTribes.
My hottest take is that almost everything is important, deeply truly meaningful, but it is fundamentally impossible for the brain to comprehend *all* of the importance around us. Anyone saying something doesnt mean that much is waging an idealogical battle over what is even worth discussing!
I also wanna note in public that I'm playing the demo. THE DEMO. of a multiplayer online FPS game.
And if I wanna buy the full game? $12. flat rate, none of that freemium nonsense.
played a bit more and the classes are also nicely balanced for the game modes.
This is a REALLY good shooter, folks!