Can confirm that Pavel is an amazing BG painter and well rounded artist! He'd be a great hire ❤️
Posts by Lisa Fleck
screenshot of a rock material that looks very hand painted
oh yeah, it's all coming together
A beautiful long fur cat sniffing a work in progress painting of hoothoot the pokemon, on top of an art desk surrounded by paints
A finished fully painted card of the pokemon Flittle floating over a dark blue field with the sunset behind
Cute long fur cat sniffing a small work in progress painting of the pokemon spewpa
Before and after slowpoke card, showing the official TCG card next to a scanned version of a fully hand painted card. Slowpoke is lazily floating in clear blue waters
For those that don't know, after 10 years in the games industry I was laid off earlier this year. Taking a break, I've gone back to traditional painting.
Revisiting my love of pokemon, I've started painting pokemon cards into full art cards!!
Derelict Gods of The Northwest
Oh thank you for thinking of me! I applied just yesterday. I'm sure I won't get it, but it would be such a dream job!
This is such a lovely solution!
Bright Cel-shading in a dull setting
is my passion
I guess I love to create places that I can't visit 🍃
Just all around great work for Cairn's tech and art team (and the Tech Art Director) - especially considering a wild set of gameplay-imposed constraints.
www.artstation.com/artwork/AZzrJm
white knight in the woods with a dragon hunting him
a collection of my landscape paintings
character concepts from the last of us part 2
character concepts from a catan expansion
Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!
I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end.
#towerborne #conceptart #digitalart
six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli
It was such a good time we had. We need to work together again and make more pretty things someday! 🤗
So glad you are enjoying it! ❤️
Eric makes the best idiots. If you need idiots for your games - this guy can make them real good.
You did so many more than 4 of those! I have proof.
Thank you for the shoutout, Jeff!
Artblast piggyback.
Towerborne came out last week so I'm gonna post a couple jpegs about it
I did over 4 of these
I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation!
www.artstation.com/praxispixels
I'll be reposting the teams work today, so keep an eye out for more!
The unique style comes from having a mix of 2D and 3D assets in each scene in Unreal. I'm really proud of the look we achieved, and I wish we got to explore this style further.
For an in-depth breakdown on how the Towerborne environments were built, check out my website: LisaFleckCG.com
A cel shaded stone structure with a winged creature perched on top.
A fishermen's resting spot underneath a tree on the bluff overlooks a bay with turquoise water.
A modular set of aqueduct pieces made of stone and brick.
A dense blue toned forest made of strange fungal growth.
A beach scene overlooking a bay with a lighthouse in the distance.
A wintery mountainside with a stone path leading to the left
A large arena set in a dense blue toned forest made of strange fungal growth.
The Airborn artists:
Dominik Gröstlinger
Ilka Hesche
Jeremy Boulivet
Jonas Kunert
Valeria Traverso
Kaat Van Thillo
Valentina Mikhailava
Yevhen Davydiuk
Additional art support:
Pedro Damasceno: @pedro-damasceno.bsky.social
The Stoic artists:
Dagley: @guyfugly.bsky.social
Pavel Elagin: @paberu.bsky.social
Tai Walker: @praxispixels.bsky.social
Sadie Johnson: @sadiej-3d.bsky.social
Jimmy Malachier: @jmalachier.bsky.social
Kjeld Pedersen: @kjeld-nightlight.bsky.social
Twisted fungal roots and plants frame a distant windmill tower.
A beach cave opens up to an idyllic cove with shipwreck debris. Islands and a windmill tower are framed in the distance.
An icy rock cave opening frames a windmill tower in the distance just past a glacier fed lake.
A destroyed canal city scene with a windmill tower in the distance surrounded by storm clouds.
Towerborne Art Blast!
I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me.
Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!
😭 I will never forget our 1:1s! I still treasure our notepad of shenanigans and look forward to trying to decode that in a few years.
I'll be posting more Towerborne work here in the near future - so keep an eye out!
And please comment or DM if you know of a role I would be a good fit for.
These times are tough!
✨ I’ve previously worked at Stoic, Outerloop, Motiga, ArenaNet, and 38 Studios, as well as had freelance clients such as Activision/Toys for Bob, Monomi Park, The Molasses Flood, and more.
I'm really looking forward to finding my next studio to call home.
🎯 I have a wide breadth of experience across indie, AAA, PC/console, 9-300 person teams, internal and freelance.
I've helped ship 9 titles over 15 years in many different genres and game engines.