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Posts by Hyper

All health conditions

6 May 2025 1:35 pm
Attention deficit hyperactivity disorder
Significance: Significant
Status: Active

17 December 2024
Attention deficit hyperactivity disorder
Significance: Minor
Status: Active

15 July 2024
Computer programmer
Significance: Minor
Status: HealthAdministration

All health conditions 6 May 2025 1:35 pm Attention deficit hyperactivity disorder Significance: Significant Status: Active 17 December 2024 Attention deficit hyperactivity disorder Significance: Minor Status: Active 15 July 2024 Computer programmer Significance: Minor Status: HealthAdministration

I've been diagnosed with a minor case of computer programmer

1 day ago 28 4 1 0

congrats on rendering one more triangle than I ever have in Vulkan ๐ŸŽ‰

1 week ago 3 0 0 0

Denuvo if it was (more) evil

1 week ago 1 0 1 0

Gigabyte might have the worst UEFI frontends out of any motherboard vendor

2 weeks ago 11 0 1 0
A top-down view of Soleanna Castle Town from SONIC THE HEDGEHOG (2006) in 3ds Max with the Kynapse AI path ways loaded on top.

A top-down view of Soleanna Castle Town from SONIC THE HEDGEHOG (2006) in 3ds Max with the Kynapse AI path ways loaded on top.

Behold, the nervous system of Soleanna Castle Town.

2 weeks ago 47 4 3 0
A screenshot of the website for voidtools Everything.

A screenshot of the website for voidtools Everything.

A mouse cursor hovering over a "Find in Files..." context menu item.

A mouse cursor hovering over a "Find in Files..." context menu item.

Modder still searches game files the old fashioned way

3 weeks ago 11 1 2 0
Video

"We added an MCP server to our modding tool so you can use AI to browse the game files programmatically."

3 weeks ago 22 0 2 0

This is the result of merging two Acroarts cutscenes together.

It's spawned in a second Sonic model, but this cutscene's animations for Sonic's have presumably taken precedence over the other, resulting in that afterimage effect.

As for Elise just standing there uhhh... I couldn't tell you. lol

3 weeks ago 3 1 1 0
Video
3 weeks ago 61 17 7 0
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It was having nightmares about Windows Update.

3 weeks ago 16 0 0 0

I've woken up twice in the middle of the night now and my computer would randomly follow a few minutes later and wake up from sleep. I think we're both having a bad night.

3 weeks ago 20 1 1 0

It's for the '06 modding tool, working on support for Acroarts binary files; used for cutscene sequencing, particle effects, etc.

This is the last remaining file format that hasn't been fully reverse-engineered in this game, but we recently got symbols for it and have been chipping away at it now.

4 weeks ago 5 0 1 0

Ditto

4 weeks ago 2 0 0 0
A Git commit on GitHub titled "English (Simplified)" with the description "For consistency."

The diff shows a class name being renamed from "Colour" (spelt with a U, for English (UK)) to "Color" (without a U, for English (US)).

A Git commit on GitHub titled "English (Simplified)" with the description "For consistency." The diff shows a class name being renamed from "Colour" (spelt with a U, for English (UK)) to "Color" (without a U, for English (US)).

Born to type "colour", forced to type "color"

4 weeks ago 1174 85 78 12
Marathon Recompiled options menu on the "Input settings" tab with the "Horizontal Camera" option selected.

Marathon Recompiled options menu on the "Input settings" tab with the "Horizontal Camera" option selected.

1 month ago 7 1 1 0
Video
1 month ago 143 29 4 0
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1 month ago 31 7 1 0

๐Ÿ‘

1 month ago 1 0 0 0

TIL Discord has a spam folder under message requests. Apologies to that one person who asked me a question about Phantom Rush in Frontiers nearly two years ago being left unanswered. lol

1 month ago 14 1 0 0

Alright it's been a year, I think we can reveal the "imgui sega balls!" lore...

1 month ago 30 8 2 0

Correction: it turns out we can extend controller support beyond what's included in SDL by default using custom game controller databases.

You'd be better off trying to map your controller to XInput in the meantime though, as it'd be awhile before that makes it into a public release.

1 month ago 1 0 1 0

The supported controllers are handled by SDL, so if it's not being detected, there's not much we can do unfortunately.

If you can get the PS2 controller to be detected as an XInput device instead, it should work with the game.

1 month ago 2 0 1 0
Preview
hedge-dev/UnleashedRecomp An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. - hedge-dev/UnleashedRecomp

Development has slowed down as everyone found new responsibilities and projects they'd rather be working on, but the next release v1.0.4 is slowly being chipped away at.

Progress for it is being tracked on the GitHub milestone: github.com/hedge-dev/Un...

1 month ago 4 1 0 0
Video

It also started having some uh... issues.

1 month ago 13 1 1 0

More pre-release Unleashed Recompiled options menu stuff: it was originally going to include a drop-down for configuring the keyboard layout.

We ended up dropping it during Beta 1, as we felt it would be better to have it remap actions in a later release instead, rather than buttons.

1 month ago 25 5 3 0
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I'm glad we were able to play around and provide a satisfactory port of this game, had a lot of fun being the guy to implement all the little things.

It only took working on porting Sonic Unleashed for me to actually start enjoying the game. ๐Ÿ˜…

1 month ago 26 1 2 0

We planned some of the gags for it maybe weeks in advance, but I still ended up having to pull an all-nighter on the day of the stream, as the game started randomly crashing during loading screens.

...turns out the issue was due to our logging implementation and not because of Bad Apple.

1 month ago 22 2 1 0
Knuckles Unleashed & Sonic Unleashed Modding Shenanigans - 10th Anniversary Special
Knuckles Unleashed & Sonic Unleashed Modding Shenanigans - 10th Anniversary Special YouTube video by Melpontro

The live stream from @melpontro.bsky.social was the icing on the cake to reveal all of this. If you missed it, please do yourself a favour and give it a look if you enjoy watching VODs.

www.youtube.com/watch?v=smmN...

1 month ago 27 6 1 0
Video

From concept to release: Achievements

This was much less of a headache in comparison. I implemented these within a few days, as by this point the framework we'd developed for the options menu made it much easier to start on new stuff.

1 month ago 42 6 1 1
Video

From concept to release: Options

This by far took the most amount of time and iterations to implement, but by late November, things started looking closer to final.

Development on this started with Skyth alone, before it turned into a full blown effort from everyone on the team.

1 month ago 49 8 1 2