i am too dumb to make foam shader ontop of the wavey one so im hand animating it #gamedev
Posts by Madeline Sparkles (they/them)
#gamemaker #indiegame #gamedev
so im working on my other game and try to remake it and post it, so far i made some changes compared with the itch version, like the aspect radio and sfx, i pretend to start to post this type of video, while i create games and things, so is it cool?
OMG! The game of my dreams just came out 🤯
⛏️ termcraft — Terminal-only 2D sandbox survival
💠 Mine, craft, fight mobs & explore procedurally generated worlds
🦀 All powered by Rust!
⭐ GitHub: github.com/pagel-s/term...
#rustlang #tui #gaming #cli #terminal #gamedev #minecraft #2d #sandbox
wasm isn’t out of the picture but it’s clunky and I don’t know how to make it performant or how to minimise serialisation overhead, same goes for Lua, as the game still needs to read back data from the scripting
anything short of JIT or native won’t be enough. the game’s logic mostly consists of independent scripts that send messages to each other via an actor system, and rendering is done by asynchronously collecting rendering commands from scripts.
specifically I’m switching away from Rhai because it’s too slow for my usage and because my game is an automation game that has all the content built with scripting, ideally I’d want a very high performance target,
If you have specialised knowledge of integrating scripting into a Rust game with a relatively high performance target and relatively low concern for protection against malware, please hit me up I have questions as I’m not experienced with the specific field
#rust #gamedev #scripting #rustgamedev
Some new-and-improved UI for our game, automancy!
We use a UI framework called yakui, and we've been contributing much to it over the months to allow for goodies as these.
There's a lot of changes here and there! More detailed devlog on our Discord: discord.gg/pV7fqErE8F
#gamedev #rust
i dont do this tagging thing well do i
#rust #gamedev #rustgamedev #indiegamedev
Thinking about how to make a better AA thing that works with our game's rendering!
What unique Rust custom engine struggles, but it also means we get to control what we want and how we want it. We have a lot of freedom on what we want to include in the models and that's pretty cool methinks.