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Posts by Laura Onderwater

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I'm having fun with character design again~
#characterdesign #personalwork #conceptart #art #fantasy

3 weeks ago 10 1 0 0
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My Sand Sled concept now has a close up shot - injecting some life into the world. I had to double check the shadows by using Blender's lighting so many times ( ˚ ∘ - ﹏ - )

Worth it though
#conceptart #art #gameart

1 month ago 9 1 0 0
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My friend @stewartwyatt.bsky.social commissioned me to update his pfp - This was such a fun style to paint, thank you Stewart!

1 month ago 1 1 0 0
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Hi! We're Team Lazerbeam and we are #WhatAGameDevLooksLike

🎸 We're a video game band
🇿🇦 Proudly South African
🌈 See game dev as punk rock
🍦 Have been making weird games since 2014
🎨 All our games have hand drawn art
🔮 Currently making a 1st person card game about roasting & eating mushroom monsters

1 month ago 61 14 0 0
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Can't make it to GDC this year unfortunately but here's #WhatAGameDevLooksLike

Hey! I'm Laura from Canada and I've been working as a concept artist and a part time dev in games for just about 7 years now ~

1 month ago 37 7 0 0
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Sand skimmer concept from a bit ago

#conceptart #art #fantasyart

1 month ago 10 3 0 0
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I've been chipping away at a personal project for a bit now and I wanted to share a few pieces. It's been a great learning experience so far and I'm excited to post more soon ^__^

1 month ago 15 5 0 0
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I've been told to share my sketchbook cover

1 month ago 3 0 0 0
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Sneak peek at some stuff I'm working on for fun

#conceptart #creaturedesign #art #monster #doodle

6 months ago 6 0 1 0
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Tiefling Grave Cleric

#art #artpost #dnd #tiefling #dndcharacter #ocart #fantasyart #fantasy

7 months ago 3 0 0 0
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Another environment concept from the game Anomaly, there were a lot of early ideas early on to keep the map closed off to an office building, and I was really pushing the liminal space aesthetic.

8 months ago 6 3 0 0
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Early on in Anomaly I made a whole bunch of mood paintings - all trying to narrow down on what the players would see in the over world. Because the Quest's limitations, the environment had to be pretty barren, so I wanted the colours to keep it interesting.

8 months ago 8 2 0 0
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The last week and a half have been full of cosplay creation for otakuthon this year, and I managed to get both done! (check out some of my process pics)

I forgot how much fun this is!

If anyone is there this weekend I'll be Nikaido from Dorohedoro and Gemma from MHW ~ Come say hi!

8 months ago 2 0 0 0
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More prop designs from the project that got put on hold- prop designs!

Vending machines were going to be where the player would get health items and buffs

#conceptart #gameart #art

8 months ago 13 3 0 0

Only good news is that I was saving progress shots so I have SOMETHING to work off of - heck

8 months ago 1 0 0 0

This just in! I've just learned to NOT delete files off of Procreate until they are on my PC and then have a third backup.

Guess who deleted a file they were really happy with? This guy!!! 👍 👍

8 months ago 2 0 1 0
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This is still one of my fav pieces for a project that had to be put on hold. Still love the lighting and colours~

#conceptart #art #gameart

8 months ago 46 8 0 0
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Props I designed for the game Anomaly ~~ We had a big focus on eighties tech so I got to play around with the textures and forms a lot with these.

#conceptart #propart #gameart

8 months ago 29 6 0 0
Concept art for the game Anomaly. The image is a high angle shot of a dark, granite stone room, deep underground. The room is harshly lit by small industrial lights while tentacles that resemble roots break through the ceiling and floors to connect through the room. Sand is falling in thin streams from the ceiling and there are small piles of sand in the corners of the room.

Concept art for the game Anomaly. The image is a high angle shot of a dark, granite stone room, deep underground. The room is harshly lit by small industrial lights while tentacles that resemble roots break through the ceiling and floors to connect through the room. Sand is falling in thin streams from the ceiling and there are small piles of sand in the corners of the room.

Concept art exploring different designs of eldritch tentacles with a fractal and stony theme. There are seven different designs all with a silhouette of a person to give a general size context. The silhouette in each design is a third of the size of the tentacles.

Concept art exploring different designs of eldritch tentacles with a fractal and stony theme. There are seven different designs all with a silhouette of a person to give a general size context. The silhouette in each design is a third of the size of the tentacles.

Concept art of stony scales and eldritch tentacles growing on and destroying props. There are three states to each prop, to show how the tentacles gradually grow into and destroy the object. The objects are a streetlamp, a set of three lockers, a desk and chair, and an 80's inspired computer and keyboard.

Concept art of stony scales and eldritch tentacles growing on and destroying props. There are three states to each prop, to show how the tentacles gradually grow into and destroy the object. The objects are a streetlamp, a set of three lockers, a desk and chair, and an 80's inspired computer and keyboard.

Some of the environment concept art I did for the game Anomaly while with Greensky Games.

This was such a fun project to work on, especially while exploring the dark 'SCP' vibes of the game.

#conceptart #gameart

8 months ago 9 1 0 0

I'll be honest, i forgot i had this account.¯\_(ツ)_/¯
Guess I'll be posting my art here.

8 months ago 1 0 0 0