Posts by kirabook
When The Moon's Reaching Stars
Thinking about the Persona Live dancers...
#P3R #MakotoYuki #YukariTakeba #JunpeiIori
[ #fanart ] thinking about persona 3
At long last… we can begin.
The trailer for the epic final season of STRANGER THINGS is HERE.
Four. Stars.
エフェくん顔だけ…
公とフェオちゃんの絵とかも描いてる (14ファンアート)
heartache #kingdomhearts
yakiniku for the birthday boy 🎂🎉
#霊幻新隆誕生祭2025
#モブサイコ100 #mp100
Things are looking great! The UX has definitely improved since it was last publicly shown. Can't wait to see what's next.
Another "I don't know what Early Access is" gamer. Tsk tsk.
(and also, regarding the UX size, they've already stated that it's zoomed in so it's more visible for videos like this. I just think that's a weird nitpick, given UI scale is a common settings feature of video games??)
(cont.) Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released. You should think hard about whether it is a fit for your game.
(cont.) Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release.
partner.steamgames.com/doc/store/ea...
Steam Early Access enables you to sell your game on Steam while it is still being developed, and provides context to customers that a product should be considered "unfinished."
If you think it's poo, then explain why, in your opinion, it should be changed. No one is in you head except yourself. That's why editors in writing exist, because the writer might not see the flaws or think it's an issue until someone else points it out.
Which is the point of early access.
Nothing is obvious when it comes to UX design, sometimes rules can be broken, changed or shaped since UX design is not law (except ADA compliance)
What works for one client might be hideous to another. What one artist finds appealing, another will think it's poo.
This game is being released in early access to continue development (it is NOT a complete game) and for feedback. Actual feed, so I suggest doing more than vague complaints if you are interested in imporoving the game.
What about the readability is bad? Do you think it should be more opaque? Do you prefer more or less padding? Should they change the font? Should the colors change? Maybe change the location or orientation on screen? What is "bad". You should actually explain your problem so it can actually matter.
By design issues, do you mean placeholders for icons they haven't finalized yet? Still not weird and that is not considered a design issue.
You clearly have a lot of critiques which is all well and good, but imo nothing you've posted is constructive. A vague "IT BAD" isn't gonna help them fix it.
check out this small bedroom with a walk-in closet we built for a new house(⸝⸝ᵕᴗᵕ⸝⸝)
➡️ youtu.be/MeL5GCfdi6M
Eh. I think I'll deactivate my feeds soon. That is no way for a CEO to behave. Disappointing.
We just released Tiny Life 0.48, which includes the new OUT & ABOUT SET, with over 100 new clothing items, hairs and accessories in total!
Watch the trailer & read about it here: tinylifegame.com/devlogs/0.48...
#indiedev #indie #indiegame #gamedev #gamedevelopment #monogame #pixelart #isometric
train to school