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Posts by blaireblake

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Dev Log 10: but for now enjoy this scene i made :)

5 months ago 1 0 0 0

Dev Log 10: i want to thank @dmawdev.bsky.social for being an excellent professor.. and know that this is just the start for me.. there is much more to come... #starfarmer3ver ...

5 months ago 1 0 2 0
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Dev Log 10: although the final outcome of the class was a bit choppy and maybe slightly disappointing to some.. i could not be happier with it.. and i am starting to feel that fire that fueled my last two games..

5 months ago 0 0 1 0

Dev Log 10: i feel like out of all the classes i have taken so far this has been the most fulfilling.. i pretty much learned everything i wanted to learn and more.. this was the first class in my whole life i didnt care about the outcome or my grade but i truly cared about what i was learning

5 months ago 0 0 1 0
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Dev Log 10: i was so addicted to created little backstories for characters and when i first started at SCAD i knew i had to take a least one game design class... and thats what i did..

5 months ago 0 0 1 0

Dev Log 10: i came into this game class with absolutely no knowledge on game design.. in the past i made 2 "games" with pixel art and extreme hand holding (no cutscenes, minimal gameplay), but i felt so attracted to the idea of telling a story through a medium that i loved

5 months ago 1 0 1 0
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Dev Log 10: im done with my class... and i have some thoughts...

5 months ago 2 0 1 0
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Dev Log 9: today i plan to work on substance painter, and i want to create a landscape within a crag, and im going to try my hand at a custom toon shader... i found a tutorial online.. and i want to try... please pray for me. 𐔌՞. .՞𐦯

5 months ago 0 0 0 0
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Dev Log 9: taking a gaming class for 10 weeks is definitely not enough time to learn all about modeling, but with some practice i am very pleased with the outcome

5 months ago 0 0 1 0
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Dev Log 9: ok..... ummmmm sooooo basically i am remodeling my door... i wasnt feeling confident with my previous door, even going for the low-poly aesthetic didnt help it, so i am going to make a similar roman style temple! #devlog

5 months ago 2 0 1 0
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Dev Log 8: this is what i am imagining for the environment... just need to add some texture to the building and add some gravestones...✿∗˵╰༼✪ᗜ✪༽╯˵∗✿

5 months ago 1 0 0 0
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Dev Log 8: i added a master level sequencer and started adding camera angles for my final animation.... for the animation im thinking low poly scooby doo cemetery (✿˵ ꒡3꒡˵) #devlog

5 months ago 1 0 1 0
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Dev Log 7: I plan to make an abandoned cemetery animation where the objects fly from graves into the mausoleum door and open it... my plan for camera work is this path the character is running...

5 months ago 0 0 0 0
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Dev Log 7: Finishing up my design in MAYA and ready to export to unreal engine, I started by making a vector image in illustrator and exporting it as an svg and MAYA did all the work ( ๑‾̀◡‾́)σ"

5 months ago 1 0 1 0
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Dev Log 5: after spending the week sick, i am slightly behind BUTTTTT i will prevail ;)

6 months ago 0 0 0 0
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Dev Log 5: wack wack... i added low poly assets including trees and bushes and..... goose.. WACK #devlog

6 months ago 2 0 1 0
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Dev Log 4: BUT! i plan to finish up the last few issues with my first project and i will move on to my next assignment-a point and click game (and unreal was being a butt this weekend so i did not get the chance to work more on assignment 1) YAYYYYYY ꉂ(˵˃ ᗜ ˂˵)

6 months ago 1 0 0 0
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Dev Log 4: and yes......... i did forget to do a dev log 3.............. (⊙ _ ⊙ )

6 months ago 0 0 1 0
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Dev Log 4: i added/cleaned up the big crag (still need to work on some of the collisions), big rocks CHECK, sum small details CHECK! music CHECK! i also added a post process volume to change the camera effects ദ്ദി(˵ •̀ ᴗ - ˵ ) #devlog

6 months ago 1 0 1 0
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Dev Log 2: SANS in my GAME?! ( ꩜ ᯅ ꩜;) (i added trees, gravestones, skulls, bones, and uhhhhhhh uhhhh a bunch of stuff) #sans #beginnergamedev #devlog #undertale

7 months ago 1 0 0 0
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dev log 1: i want to create a moody cemetery map with fog, gravestones, fallen trees, and all that junk

7 months ago 1 0 0 0

dev log 1: i used the edit brush to edit cubes into long cube and i used erosion/sculpt/and smooth setting under the landscape tool ᕙ( •̀ ᗜ •́ )ᕗ

7 months ago 1 0 1 0
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dev log 1: i spent an ungodly amount of time learning to place cubes (and take this screenshot)… BUT i feel a lot more comfortable traversing unreal engines interface now :3

7 months ago 4 0 1 0