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Posts by ChunkDev ๐Ÿฆ‹

I feel you, I still have the urge to continue my project but time is scarce

4 days ago 2 0 0 0

This gives me nightmares from the way JS uses the ambiguity in NaN representation to denote pointers

2 weeks ago 2 0 1 0

This sadly tends to happen the moment you present yourself to the world

2 weeks ago 1 0 1 0

The reason I like the "we only have signed integers" approach of Java (simplified statement for simplicity)

2 weeks ago 2 0 2 0

Java style

3 weeks ago 0 0 0 0

Capturing scope is a beast

4 weeks ago 3 0 0 0

Ideally, you can delegate the most annoying parts. But that again costs money, of course.

4 weeks ago 0 0 0 0

You've come a long way with this one, when you started it I didn't expect it to get that extensive. Respect ๐Ÿซก

4 weeks ago 2 0 1 0
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Nuke on the horizon

1 month ago 3 0 0 0

I'm all in for wacky but good enough solutions

1 month ago 4 0 1 0

Using rsync on top of it

1 month ago 0 0 0 0

I like that low level graphics development and being able to follow the journey makes it so much nicer.

1 month ago 1 0 0 0

Sounds actually like a good thing for cache locality. On the other hand, many hash implementations apply another transformation on the hash key to reduce collisions due to wrapping anyway.

1 month ago 0 0 0 0

Are you sure the compiler not already SIMDd it for you?

1 month ago 1 0 1 0

I found shadows tend to be quite heavy. Adding quality settings that adjust shadow map size and cascade count at least give the user an option to deal with it.

1 month ago 1 0 0 0

I predict the future: You'll double the size

1 month ago 3 0 1 0

Red arrow plus big number always gets em

2 months ago 2 0 0 0
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This is GOAT

2 months ago 1 0 0 0

Shinestone so to speak

Sorry...

2 months ago 2 0 0 0

IntelliJ IDEA by jetbrains

2 months ago 1 0 0 0

I didnโ€™t have a compiler course or the Dragon Book. Watching a YouTuber called tsoding build compilers from scratch on YouTube was my sole inspiration.

2 months ago 9 0 1 0

Probably, yes - just not yet. I want it to be in a somewhat presentable state first.

2 months ago 8 0 0 0
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First post of the year after a few stressful weeks at work. Added support for Kotlin objects (singletons): no lazy init yet, but the implementation was refreshingly straightforward.

#kotlin

2 months ago 244 12 8 0
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11 YouTube video by Nikita Lisitsa

A new devlog about my village building game! ๐Ÿ“บ

Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! ๐Ÿ”ฅ

#gamedev #indiedev #indiegames #devlog

youtu.be/00f5GLnVtok

2 months ago 83 19 3 1
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I'm making a game engine based on dynamic signed distance fields (SDFs)
I'm making a game engine based on dynamic signed distance fields (SDFs) YouTube video by Mike Turitzin

The video:

youtu.be/il-TXbn5iMA

3 months ago 218 58 20 15
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I just learnt that Valve used it in Half-Life and called it "Half Lambert"

3 months ago 2 0 0 0

Probably set to private like I did

3 months ago 0 0 1 0
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Nice, top 80%

3 months ago 2 0 1 0
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I tried similar things before but this one works exceptionally well while being extremely simple yet elegant.

Also thanks for sprinkling in hermite splines, just to conclude that even math says it's a great solution.

3 months ago 3 0 0 0
Duff's device - Wikipedia

It reminds me of Duff's device: en.wikipedia.org/wiki/Duff%27...
So it's basically goto, and maybe shouldn't be used because it's confusing

3 months ago 3 0 1 0