working on a ray mode, gotta get it just right
Posts by Zelda Hessler
I made a free web tool for designing enamel badges and exporting them as 3D models.
#indie #gamedev #badge #maker
www.zelderp.com/badger?m=0Ew...
I made a new tile face set to make things easier for non-mahjong players
I've been working on 3D interactive volumetric smoke all day. Needs more tuning.
Version 0.2.4 of Voxelle Desktop is out and ready for testing. I finally got my apps signed which should provoke cautious OSs less.
Here are screenshots of the inspiration seagull and a world I built with my brother.
#voxel #art #gamedev #free #open-source
github.com/Velfi/Voxell...
Apple notarization takes way too long.
Water in the new raytracing mode is cool
A stripey bug with soft shadows
In Voxelle Desktop ray mode has reflections
Another pretty vertex explosion
Alternates from the new renderer in Voxelle Desktop
The new start screen for the desktop app features an actual voxel model.
And another one
vertex explosions in a Voxelle Desktop build
Another view of the graveyard with a tree
spoooky graveyard
Voxelle #110 - Garden Cottage
www.zeldas.page/voxelle?m=2e...
This one is my biggest project so far: 675,114 Voxels. I had to make a lot of updates to the engine to make that possible.
#voxel #art
I can't decide what to put in the center of the field yet