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Posts by CloudyFocus · Wishlist Adamant Heart

And yes, he is a parallel to Barrell Caskett but in a different direction. While he acts as mentor, he is not a blood relative of the cast, and participates a bit more as a guiding figure within the game.

1 day ago 3 0 0 0
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Anyways, here's Gramps! Also known as Thenell. The grandfather figure, acting as the wise old man that guides the rest of the cast. Also a badass going back to his prime.
#gamedev #indiegame #megamanlegends #adamantheart

1 day ago 16 2 1 0
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This is Gramps' study, where he keeps all his research books on Adamant lore and random artifacts. The house is littered with these!
#gamedev #indiegame #megamanlegends #adamantheart

3 days ago 32 10 0 0

Thank you! In general, I'm following the line from MML1, but with a more expansive and lived-in overworld like in Zelda: Link's Awakening. Not too huge, but more than just a few green areas.

1 week ago 2 0 0 0
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Working on the home of our party! Not a flying house like the Flutter in MML, but it'll be the place to rest and prepare for the next adventure. Totally a work in progress, though.
#gamedev #indiegame #megamanlegends #adamantheart

1 week ago 44 9 3 1

It sure did seem a bit more complex. Thanks for the tips! The obstacle detection gave me an idea to distinguish between walls and slopes :D

1 week ago 0 0 0 0

Loving the amount of challenge involved! How did you implement chasing? It looks like it seeks an optimal path for jumping.

1 week ago 2 0 1 0
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It looks like grandma!

2 weeks ago 0 0 0 0
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When you update your main character's face textures and it goes from 1000 yard stare to actual eyes.
#gamedev #indiegame #megamanlegends #adamantheart

2 weeks ago 50 5 3 0

Agreed! I settled for Logic because Reaper appears to be too customizable for a beginner like me. Still, making a nice melody is hard.

2 weeks ago 1 0 1 0
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Around three months into Logic Pro, and I finally managed to compose something resembling music for the game. No way I can make an entire OST, but it was fun to learn the basics of music production. Give it a listen!
#gamedev #gamemusic #indiegame #megamanlegends #adamantheart

2 weeks ago 80 18 4 0

I was actually going for a mish mash of colors for anything other than primary weapons, to add some variety. We’ll see, if it’s requested enough during the demo…

2 weeks ago 0 0 0 0

I've seen that one a few times, hahah. I'm totally doing animated faces, but angling them will depend on the specific shots I want to make for cutscenes. It's not that hard, but all the small details do pile up.

3 weeks ago 1 0 0 0

Oh, i’m totally basing a lot of stuff from MML, but slowly adding my own twist. The dungeon music is one of my first compositions, and also heavily based on the Nino Ruins. When I get better, I’ll change it to something more original.

3 weeks ago 1 0 0 0

I did just realize the video does not show changing directions, duh. It’s a compass that points the cardinal direction the character is facing, meant for exploration.

3 weeks ago 1 0 0 0
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The health UI was a bit too similar to MML... so I added a little compass to the bottom eye! Also improved camera mouse controls and the elevator transition.
#gamedev #indiegame #megamanlegends #adamantheart

3 weeks ago 50 10 4 0
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I was struggling quite a bit with map bounds-- either I had to extend the map a lot, or limit verticality. In the end, I decided to just add whole neighboring areas.
Now it's all separated into areas, but you can see what lies ahead, no map boundary.

3 weeks ago 2 0 0 0

It sure does help with establishing map areas and getting consistent geography. I was struggling with hiding map bounds, so in the end I opted to simply include neighboring areas (albeit empty) wherever you're on the overworld.

3 weeks ago 0 0 0 0
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Amount of the world mapped vs. full size. Already got a clear idea of all the areas, but it sure is a lot of work. Ideally, I'd love to make something like Kattelox island but on steroids and with more biomes.
#gamedev #indiegame #megamanlegends #adamantheart

3 weeks ago 20 5 2 0

I hope that's a compliment! The point is to make a spiritual successor of MML :D

4 weeks ago 0 0 1 0
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Not much to show this week, been working on the boring stuff: action prompts, sound management, menus... still, the UI is taking shape with the area titles!
#gamedev #indiegame #megamanlegends #adamantheart

4 weeks ago 181 22 7 0
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Added some decent menus, finally. Took a lot of inspiration from BotW, honestly. Going for as much usability as possible and those were the best, in my opinion. Thoughts on a Megaman+Zelda?
#gamedev #indiegame #megamanlegends #adamantheart

1 month ago 20 6 1 0
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Mostly making the VFX for fun so far. It’ll probably scale with weapon level, and I’ve yet to decide the full weapon list too.

1 month ago 0 0 0 0
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A small followup: managed to implement looking at targets directly! It's a cute little detail.
Also made a custom model for the grenade launcher and improved the kaboom.
#gamedev #indiedev #megamanlegends #adamantheart

1 month ago 41 6 1 0

I took a look and it looks cool. I’m personally more into the pixelart style of the PS1, it has a retro feeling that feels missing on modern titles.

1 month ago 1 1 1 0
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Finished a long stretch with UI for saving/loading, as well as area titles. Now back to the fun stuff: a grenade weapon!
Still working on making them throwable while moving.
#gamedev #indiegame #megamanlegends #adamantheart

1 month ago 57 12 2 0

To be honest, this project got started as a “Fine, I’ll do it myself” moment.

1 month ago 2 0 1 0
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When you try to run away from a melee boss, and turns out it's deadlier from a distance.
#gamedev #indiegame #megamanlegends #adamantheart

1 month ago 51 10 3 0
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Modeling the tavern with all its details. The best part gamedev has to be all the little easter eggs you can add, like the family dogs 🐶
#gamedev #indiegame #megamanlegends #adamantheart

1 month ago 42 8 2 0

Still in the air, but I’ll probably go for unlockable checkpoints (both surface and underground) like in BoTW, and then a fast travel mechanic to go around.

1 month ago 0 0 0 0
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