Do I need to understand the Berlin techno scene to understand the story?
Posts by Marcin Ptaszyński
I'm glad I quit TV years ago
Thank you
Animated version with sound.
Are you satisfied !
A title screen for a game that doesn’t exist. An experiment with giving my art more depth with layering and compositing in Blender. #pixelart
Yes! Great move 👍
Meet The Boat Game Developer Who Lives on a Boat
This is @lente.me, developer of Spilled! who created her environmental cleanup boating game while living on her very own vessel in the Dutch canals.
Check out our video feature on noclip_2.
WATCH: youtu.be/C478BI_cH54
"God reveals himself mainly through disasters"
🗑️⚠️Attention Dumplings!⚠️🗑️
Kingdoms of the Dump launches November 18th on Steam!
Join Dustin Binsley on his quest to save the Lands of Fill and rescue the trashpicked King!
Wishlist now!
store.steampowered.com/app/2159270/...
Coming 11/18/25 for PC, Mac and Linux
#screenshotsaturday
#silksong ikea train plus creative kid :D
in the #book of #annihilation I really like the idea of its interpretation in which the "national park" separates itself from humanity that it does not need,
After almost 5 years, I'm returning to Instagram as an art journal, insta app is incredibly frustrating
I'm just started öoo for the first time. First impression is that you fill how puzzle flows with the game play. Can't wait have free evening playing this game. 🧠
A compilation of my Border project. #pixelart
Dorota Niegnalsa 2015-25, lead casting, "Vaterland"
Krzysztof Maniak '25, pencil ✏️ #art #exibition
quite honestly, ds1 with walkthrough is an enjoyable game, 😀 #ds1 #darksouls #idonthavetime
Friday 5'th at 6pm, ckzamek Poznań
designs and visuals are great :)
Thx , it was an interesting conversation about gambling and stuff.
I have a project I've been working on all of this year:
it's called DESCRIBE WORLD. it's made up of zines and free games and a new podcast feed where I do whatever the hell I want. the first pod ep is a 6 hour episode about criticism with @nochorus.bsky.social ckunzelman.com/describe-wor...
Sophisticated social manipulation ;)
The text space is not large enough to reproduce the whole snapshotted page, but this is the relevant concluding half of the final paragraph: "From an abstract point of view there is no difference between the ways in which people shows rely on the inventiveness of their audiences and the Web site reliance on users’ input. People shows rely on the activity (even amidst the most shocking sleaze) of their audience and willing participants to a much larger extent than any other television programs. In a sense, they manage the impossible, creating monetary value out of the most reluctant members of the postmodern cultural economy: those who do not produce marketable style, who are not qualified enough to enter the fast world of the knowledge economy, are converted into monetary value through their capacity to perform their misery."
Too long for the whole page; final paragraph: "The qualitative difference between people’s shows and a successful Web site, then, does not lie in the latter’s democratic tendency as opposed to the former’s exploitative nature. It lies in the operation, within people’s shows, of moral discursive mechanisms of territorialization, the application of a morality that the “excessive” abundance of material on the Internet renders redundant and even more irrelevant. The digital economy cares only tangentially about morality. What it really cares about is an abundance of production, an immediate interface with cultural and technical labor whose result is a diffuse, nondialectical contradiction."
it's sooooo funny how much social media has bridged this gap, allowing people to perform AND monetize their own (and others') misery along with the spontaneous social performance of cacophonous moralism (from Tiziana Terranova's "Free Labor: Producing Culture for the Digital Economy" 2000)
Mass effect 2 is retro today, wellp I'm old ;)
Smattering of unfinished faces 1/11
you're older and every cut and bruise bothers you more