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Posts by Marcin Ptaszyński

Do I need to understand the Berlin techno scene to understand the story?

2 weeks ago 0 0 1 0

I'm glad I quit TV years ago

1 month ago 0 0 0 0

Thank you

2 months ago 0 0 0 0
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Animated version with sound.

2 months ago 100 34 4 0
In full: Canadian Prime Minister Mark Carney's speech at the World Economic Forum in Davos
In full: Canadian Prime Minister Mark Carney's speech at the World Economic Forum in Davos YouTube video by The Journal

www.youtube.com/watch?v=izDA... #canada #davos

2 months ago 0 0 0 0

Are you satisfied !

4 months ago 0 0 0 0
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A title screen for a game that doesn’t exist. An experiment with giving my art more depth with layering and compositing in Blender. #pixelart

5 months ago 168 44 4 0
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Yes! Great move 👍

5 months ago 3 0 0 0
Meet The Boat Game Developer Who Lives on a Boat - noclip_2 Feature
Meet The Boat Game Developer Who Lives on a Boat - noclip_2 Feature YouTube video by noclip_2

Meet The Boat Game Developer Who Lives on a Boat

This is @lente.me, developer of Spilled! who created her environmental cleanup boating game while living on her very own vessel in the Dutch canals.

Check out our video feature on noclip_2.

WATCH: youtu.be/C478BI_cH54

5 months ago 66 16 1 4

"God reveals himself mainly through disasters"

5 months ago 0 0 0 0
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🗑️⚠️Attention Dumplings!⚠️🗑️

Kingdoms of the Dump launches November 18th on Steam!

Join Dustin Binsley on his quest to save the Lands of Fill and rescue the trashpicked King!

Wishlist now!
store.steampowered.com/app/2159270/...

Coming 11/18/25 for PC, Mac and Linux
#screenshotsaturday

6 months ago 494 212 8 23
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#silksong ikea train plus creative kid :D

6 months ago 1 0 0 0

in the #book of #annihilation I really like the idea of ​​its interpretation in which the "national park" separates itself from humanity that it does not need,

6 months ago 0 0 0 0
6 months ago 64 16 0 0
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After almost 5 years, I'm returning to Instagram as an art journal, insta app is incredibly frustrating

6 months ago 0 0 0 0
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I'm just started öoo for the first time. First impression is that you fill how puzzle flows with the game play. Can't wait have free evening playing this game. 🧠

6 months ago 1 0 0 0
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A compilation of my Border project. #pixelart

1 year ago 927 295 11 2
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7 months ago 1 0 0 0
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Dorota Niegnalsa 2015-25, lead casting, "Vaterland"

7 months ago 1 0 0 0
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Krzysztof Maniak '25, pencil ✏️ #art #exibition

7 months ago 4 0 0 0
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quite honestly, ds1 with walkthrough is an enjoyable game, 😀 #ds1 #darksouls #idonthavetime

7 months ago 0 0 0 0
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Friday 5'th at 6pm, ckzamek Poznań

7 months ago 0 0 0 0

designs and visuals are great :)

7 months ago 1 0 0 0

Thx , it was an interesting conversation about gambling and stuff.

7 months ago 1 0 0 0
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I have a project I've been working on all of this year:

it's called DESCRIBE WORLD. it's made up of zines and free games and a new podcast feed where I do whatever the hell I want. the first pod ep is a 6 hour episode about criticism with @nochorus.bsky.social ckunzelman.com/describe-wor...

8 months ago 578 154 22 22

Sophisticated social manipulation ;)

8 months ago 0 0 0 0
The text space is not large enough to reproduce the whole snapshotted page, but this is the relevant concluding half of the final paragraph: "From an abstract point of view there is no difference between the ways in which people shows rely on the inventiveness of their audiences and the Web site reliance on users’ input. People shows rely on the activity (even amidst the most shocking sleaze) of their audience and willing participants to a much larger extent than any other television programs. In a sense, they manage the impossible, creating monetary value out of the most reluctant members of the postmodern cultural economy: those who do not produce marketable style, who are not qualified enough to enter the fast world of the knowledge economy, are converted into monetary value through their capacity to perform their misery."

The text space is not large enough to reproduce the whole snapshotted page, but this is the relevant concluding half of the final paragraph: "From an abstract point of view there is no difference between the ways in which people shows rely on the inventiveness of their audiences and the Web site reliance on users’ input. People shows rely on the activity (even amidst the most shocking sleaze) of their audience and willing participants to a much larger extent than any other television programs. In a sense, they manage the impossible, creating monetary value out of the most reluctant members of the postmodern cultural economy: those who do not produce marketable style, who are not qualified enough to enter the fast world of the knowledge economy, are converted into monetary value through their capacity to perform their misery."

Too long for the whole page; final paragraph: "The qualitative difference
between people’s shows and a successful Web site, then, does not lie in the latter’s democratic tendency as opposed to the former’s exploitative
nature. It lies in the operation, within people’s shows, of moral discursive mechanisms of territorialization, the application of a morality that the “excessive” abundance of material on the Internet renders redundant and even more irrelevant. The digital economy cares only tangentially about morality. What it really cares about is an abundance of production, an immediate interface with cultural and technical labor whose result is a diffuse, nondialectical contradiction."

Too long for the whole page; final paragraph: "The qualitative difference between people’s shows and a successful Web site, then, does not lie in the latter’s democratic tendency as opposed to the former’s exploitative nature. It lies in the operation, within people’s shows, of moral discursive mechanisms of territorialization, the application of a morality that the “excessive” abundance of material on the Internet renders redundant and even more irrelevant. The digital economy cares only tangentially about morality. What it really cares about is an abundance of production, an immediate interface with cultural and technical labor whose result is a diffuse, nondialectical contradiction."

it's sooooo funny how much social media has bridged this gap, allowing people to perform AND monetize their own (and others') misery along with the spontaneous social performance of cacophonous moralism (from Tiziana Terranova's "Free Labor: Producing Culture for the Digital Economy" 2000)

1 year ago 89 25 0 1

Mass effect 2 is retro today, wellp I'm old ;)

8 months ago 2 0 1 0
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Smattering of unfinished faces 1/11

8 months ago 299 41 4 1

you're older and every cut and bruise bothers you more

8 months ago 0 0 0 0