Hey, is this story true?
Posts by Eidolon
@seven.eurosky.social is it correct to assume that the new SDL2 release is also MIT+CC-BY-NC licensed
woke up, possessed by the moon child. moonchild-sdl is now moonchild-sr and should build on the big 3 now. will be getting IL and game timers in soon, as well as livesplit server integration
these work as-is ๐
was more worried about future merge conflicts if they publish any new changes; they took care of it in the history rewrite for their sdl2 port though
-30
unfortunately in order to get Moon Child compiling on systems with case-sensitive filesystems I'll have to go through and clean up all improperly-named includes. fortunately clang identifies these but I'm trying to avoid diverging the original game code as much as I feasibly can
...huh. The high score screen's input just doesn't work at all. I wonder if the iOS port needed touch/mouse info for this screen?
"FastFile" loading seems to have some kind of IO bottleneck that really REALLY lags on hard drives, so I am going to look at optimizing that. It's the black screen pause between glue screens.
Moon Child honestly has solid controls and works really nicely with a gamepad. Anyway I added gamepad support
it would make me so happy to be paid to do simple quick ports and source releases of old windows games
idk I have to dig around and see what's easy to restore
Moon Child and Hoi in Tomodachi Life
The story, was true.
I want to get this running on the Vita.
#MoonChild whoa-oh-oh-oh
successfully built Moon Child SDL for 64-bit windows. giving builds to a few friends but not quite ready for release - waiting to see what the team does today/tomorrow!
ah, I think multiple people have since yesterday, including me ๐
Moon Child SDL now has music playback and fullscreen toggling. Last thing to do is implementing sound panning and volume control. #MoonChild
Oh, one more thing! Is the intended FPS rate of the iOS port 60 or 50?
the iOS port includes some videos encoded in mpeg4/aac, which are in the source tree.
do you think the game logic was fixed for 60fps in iOS?
interesting. they could probably be ripped back out, but it's lower priority to me atm
Moon Child SDL Windows works now. Some mallocs were assumed to automatically be cleared. Getting music and frame limiter up next #MoonChild
Moon Child SDL port needs some changes in the original code before it'll work correctly with windows compilers but it's moving along
audio is working on the Moon Child SDL port but macos Screenshot dot app doesn't support capturing audio for some reason
WIP moon child SDL port source github.com/HybridEidolo... #MoonChild
running too fast but easily solvable. don't have access to sdl3_mixer yet so I'll write a quick audio mixer with minimp3 to implement it instead #MoonChild
a Discord screenshot of a dialogue featuring another screenshot of the title screen of Moon Child for PC with incorrect colors, mostly bright terrifying red. I send a followup Zalgo text, "it's moon child". The recipient, Rina, replies, "You have the power to bring his end"
framework stubbed and code links successfully. time to start implementing everything
okay porting Moon Child iOS to SDL3 now
the likelihood of this actually happening has gone up significantly