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Posts by Aleksandr Tiupin

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Portraits for Master of Luna

1 month ago 2 0 0 0

I wonder what was the process on portraits. Are the based on photos or made from scratch?

3 months ago 1 0 1 0
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Save 25% on Master of Luna on Steam Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...

Just released a new patch for Master of Luna that adds a bunch of new types of lairs to the world map and 5 undead creatures with all-new attacks and abilities.

Also the game will be 25% off during Steam Winter Sale!

👉 steampowered.com/app/2393510

4 months ago 1 0 0 0

Feel free to reach out to me for help. It's nearly impossible to pick the correct form with an online translator.

4 months ago 1 0 0 0

КРОВОТЕЧЕНИЕ goes very hard. All other statuses use wrong word forms though.

Should be:
1. Кровотечение (this one is correct)
2. (unrecognizable)
3. Проклятие
4. Supposed to be oil? I would suggest «смола» (tar)
5. Hard to pick a good one. Maybe «обледенение»
6. Отравление?

4 months ago 2 0 1 0
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A bunch of hungry (and therefore) evil liches.

5 months ago 6 1 0 0
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Also, the process of making the prison sprite

5 months ago 2 0 0 0
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A bunch of map objects for Master of Luna

5 months ago 5 2 1 0
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Turned out to be very easy. Sometimes I like Electron platform a lot.

5 months ago 5 0 0 0
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Some portraits for Master of Luna

6 months ago 5 0 0 0

Ah!

6 months ago 0 0 0 0
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Pansy

6 months ago 1 0 1 0

Same story, took my demo off just before the release because it misrepresented the game.

6 months ago 1 0 0 0
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Working on adding some individuality to the heroes with bios and specializations.

6 months ago 1 0 0 0

Thanks a lot!

6 months ago 1 0 0 0
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Cooking difficulty levels

6 months ago 2 0 0 0

It had a demo, but it was like two years old, so it’s not representing the game that well. You can find few playthroughs of this demo on YT. Or you can buy the game and refund if you don’t like it.

7 months ago 1 0 0 0
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Master of Luna on Steam Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...

Master of Luna is out, yay!

👉 steampowered.com/app/2393510

7 months ago 13 5 2 4
Master of Luna — Gameplay Trailer
Master of Luna — Gameplay Trailer YouTube video by Aleksandr Tiupin

Master of Luna is coming out tomorrow. Here is the new Steam trailer: youtu.be/AoRGhywssN0

7 months ago 6 3 0 0
Preview
Master of Luna on Steam Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...

I'll be releasing Master of Luna in Early Access in exactly one month, on 12 September. The game will cost $14.99 (regional prices applied).

Wishlist: steampowered.com/app/2393510

8 months ago 6 2 0 0
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Lightning Bolt spell

11 months ago 1 0 0 0
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My custom map generation algorithm for Master of Luna step-by-step:
1...5: player and neutral towns;
6...13: land and water;
14...16: monster lairs;
17...20: forests, mountains and swamps.

1 year ago 5 0 0 0
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Basic map generation. Looks like not much, but the actual algorithm turned out to be quite sophisticated.

1 year ago 1 0 0 0

OK, if the game is in window and user has weird UI scaling set in OS, this can mess things up, but come on.

1 year ago 0 0 0 0
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How so? If sprites are rendered on the smaller texture without AA and then scaled using the int ratio, you will get the perfectly crisp picture that matches the pixels on the screen exactly. I can’t see how this is not pixel perfect?

1 year ago 0 0 1 0

Not really… Last time I worked with Unity (like 7 years ago?) it was rather easy. You just render to the smaller texture, then scale it. A ton of games do that, just not many has integer scaling option because nobody cares. Still, some devs include it for purists (e.g. UFO 50).

1 year ago 0 0 1 0

The statement that pixel perfect game is impossible on the modern game engine is just wrong. Floats has nothing to do with this, sprites can still snap to the pixel grid. There are at least two ways to match them with screen pixels: use integer scaling or extend the canvas (ok for strategies).

1 year ago 1 0 1 0
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I really like my tooltips. Dark background, vibrant pixelated icons, crisp text. There's something pleasant about all this.

1 year ago 7 0 0 0

Посмотри в поиске стартерпаки. От тех, кто не нравится отпишешься потом.

1 year ago 1 0 0 0

*way more chill there

1 year ago 0 0 0 0