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Posts by August Håkansson’s 115th Dream ✨

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hello again everyone!

5 months ago 13 1 0 0
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sometimes you wake up violently hungover only to realize you somehow solved a rendering problem that’s haunted you for years

anyway back to bed

#techart #gamedev #pixelart

8 months ago 48 7 1 0

you are right, the UV gradient that governs how much a sprite can bend was a bit too lose

8 months ago 1 0 0 0

that is so nice of you to say! if you ever want any advice or bounce ideas for lighting sprites send me a dm!

8 months ago 1 0 0 0

i hear you! but you know what they say about rules, right? i find it fascinating to mix the old and the new to blur the line between how we remember older pixel art games and how we perceive them today

8 months ago 1 0 1 0

always is!

8 months ago 1 0 1 0
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no detail is too small but seriously if im going to finish this game i need to stop doing things like this lol

#gamedev #pixelart #techart

8 months ago 260 18 10 0

thank you!

8 months ago 0 0 0 0
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nothing weird about this no sir

8 months ago 50 2 1 0
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thank you so much!

8 months ago 2 0 0 0

glad to hear it! ironically i’m also not typically the biggest fan of pixel art haha

8 months ago 3 0 0 0

thank you so much!!

8 months ago 1 0 0 0
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so happy we decided to actually go with getting sprites to react to lights and shadows properly - it makes creating scenes such a joy

#gamedev #pixelart #techart

8 months ago 619 56 11 1
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one thing ive been really excited about is our new movement system where we leverage pathfinding instead of direct movement which allows the player to weave naturally between objects in the scene instead of having to judge exactly where things are in z space - pretty neat!

#gamedev #pixelart

8 months ago 23 3 1 0
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i really wish i was above external validation but its kind of hard to rebuild an audience here amongst the blue skies - but i will keep at it!

so if you want to follow along on our journey making our strange little game please do! ❤️

#gamedev #techart #pixelart

8 months ago 42 5 1 0
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click click click click

10 months ago 8 0 0 0
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sound on 🔊 ☔️

#pixelart #madewithunity

10 months ago 40 8 2 1
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"yes i realise that we'll never actually are going to use 10k agents but the important thing is that we now can if we wanted to"

11 months ago 8 1 0 0
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it's friday, it's spring and i get to make video games for a living - what more could i possibly ask for?

#pixelart #gamedev #indiedev #madewithunity

11 months ago 24 4 1 0
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want your character to walk on a swaying ship but don't want to mess around with rigidbody movement? just parent the world to the camera and sway it instead!

#gamedev #indiedev #pixelart

11 months ago 30 5 1 0
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this was a productive use of my time, i dont care what our project manager says

#gamedev #indiedev #pixelart

11 months ago 57 6 2 0

thank you! i'm aiming for the game to by 97% mood

11 months ago 0 0 0 0
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a little movement!

#pixelart #gamedev #indiedev

11 months ago 54 7 2 0
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ready for the next leg of the journey!

#pixelart #gamedev #indiedev

11 months ago 24 4 1 0

noted!

1 year ago 0 0 0 0
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a couple of weekends ago i started writing a synthesiser engine in unity which is turning out pretty neat so far! :)

#indiedev #gamedev #screenshotsaturday #madewithunity

1 year ago 27 7 2 0
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i recommend everyone to try building their own tools in unity, its so damn satisfying to create something that works just the way YOU want it - like wearing a tailored suit (i imagine)

#gamedev #indiedev #madewithunity

1 year ago 21 6 0 0
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Little details like these are what it's all about man

#gamedev #indiedev #madewithunity

1 year ago 18 4 0 0
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i hope im not the only one that just adds gizmos because it makes me feel cleverer than i actually am

1 year ago 4 0 0 0
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some new volumetric lighting tests 👀

1 year ago 20 1 0 0