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Posts by Holly

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All time stats Downloaded: 1.72TB Uploaded: 21.6TB Ratio: 12.52

ratio posting

1 week ago 3 0 0 0

gravel

1 week ago 4 1 2 0
Screenshot from the nasa stream when they’re science ops person learns that the astronauts observed impact flashes on the moon

Screenshot from the nasa stream when they’re science ops person learns that the astronauts observed impact flashes on the moon

science lady is excited

2 weeks ago 2620 177 33 75

hi kya

3 weeks ago 1 0 1 0

:3

1 month ago 0 0 0 0
Video
1 month ago 6 2 1 0

u can have some of mine if u want :)

1 month ago 0 0 0 0
Catsley standing with tongue out

Catsley standing with tongue out

catsley drawing to ease my sanity
sorry for art slowdown lol

1 month ago 36 10 0 0

yipee :D

1 month ago 1 0 0 0
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yeah i've done that way too many times, back when i used to use nautilus.

1 month ago 1 0 0 0
Large snowy landscape in Minecraft 26.1-snapshot8 running at a locked 144fps vsync with 32 chunks.

Large snowy landscape in Minecraft 26.1-snapshot8 running at a locked 144fps vsync with 32 chunks.

The latest 26.1 snapshots are interesting as well, they have pretty substantial perf gains over the last stable release, 32 chunks is practically a non issue on vanilla where as previously it was a non starter just due to the amount of hitching and stutters.

2 months ago 0 0 0 0

it'll deffinitely help, minecraft was held back on opengl versions to better support macos, and afaik the version it's on doesn't even have multidraw. the render thread shouldn't be getting hurt nearly as much either, opengl does have a fair amount of cpu overhead just due to it's architecture.

2 months ago 0 0 1 0
To start with, we recommend our modding community look at moving away from OpenGL usage. We encourage authors to try to reuse as much of the internal rendering APIs as possible, to make this transition as easy as possible. If that is not sufficient for your needs, then come and talk to us!  

Feedback from modders is welcome on our Vibrant Visuals Discord channel, which you can join here. Our Discord channel isn’t for announcements, instead it’s a place for modders and our developers to have more in-depth, technical discussions. Rest assured, we want to make this switch as easy as possible for you all, and we’ll be here to help.

To start with, we recommend our modding community look at moving away from OpenGL usage. We encourage authors to try to reuse as much of the internal rendering APIs as possible, to make this transition as easy as possible. If that is not sufficient for your needs, then come and talk to us! Feedback from modders is welcome on our Vibrant Visuals Discord channel, which you can join here. Our Discord channel isn’t for announcements, instead it’s a place for modders and our developers to have more in-depth, technical discussions. Rest assured, we want to make this switch as easy as possible for you all, and we’ll be here to help.

when it comes to mods, if they had actually read the fucking article on the Minecraft news they would see mod devs being invited in on the renderer discussion. They’re trying to make this as painless as possible. [2/2]

2 months ago 10 1 2 0

seeing people complaining about minecraft switching to vulkan and like, why?
it depends what version of vulkan they target but if they target vulkan 1.0 (like godot does for it's minimum) or vulkan 1.1, the vast majoraty of gpus will still be able to run the game, my old gtx 880m supports 1.1! [1/2]

2 months ago 10 1 1 0

happens a lot to me in wayland mode if i try and drag a tab on to another monitor, it seems to just break the tab bar until i restart that window.

2 months ago 2 0 1 0
Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right

Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right

We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙

This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!

2 months ago 1160 132 13 6
Arcotto
- Lucani (open species by @ZestyLemonss)
- Palettesona
- Nonbinary
- They/It/Any
- Asexual
Features: cat-like ears, large paws, thick, deep floof/fluff, disheveled tassels, twin fuzzy cat-like tails, "roots" at back of neck fluff, marking on back of right thigh
Pupils can change depending on emotion!
Owned by JakubK027

Arcotto - Lucani (open species by @ZestyLemonss) - Palettesona - Nonbinary - They/It/Any - Asexual Features: cat-like ears, large paws, thick, deep floof/fluff, disheveled tassels, twin fuzzy cat-like tails, "roots" at back of neck fluff, marking on back of right thigh Pupils can change depending on emotion! Owned by JakubK027

new arcotto 2026 ref... #lucani

2 months ago 112 17 0 0
Catsley sleeping (on lower part) with hat form Dreami-Nya, having a dream about Catsley being a powerful entity with Marx-themed wings (Marx from Kirby series), with awakened Dreami-Nya's shocked expression bubble

Catsley sleeping (on lower part) with hat form Dreami-Nya, having a dream about Catsley being a powerful entity with Marx-themed wings (Marx from Kirby series), with awakened Dreami-Nya's shocked expression bubble

catsley dreaming like a boss...

2 months ago 45 11 2 0
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i like systemd

2 months ago 3 0 0 0

hi gay, i'm gay.

4 months ago 1 0 0 0
Post image

rewrote like half of the port and now things are really starting to come together.

4 months ago 2 0 0 0

TIL variables in blitz3d are case insenstive...
why...

4 months ago 0 0 0 0

!!! super super cute

4 months ago 1 0 0 0
Irrlicht Engine - A free open source 3D engine

ah, it's a hard fork of this irrlicht.sourceforge.io

4 months ago 2 0 0 0

I'm sorry, but why does Luanti (Minetest) support Blitz3D b3d files??? github.com/luanti-org/l...

4 months ago 2 0 1 0
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holy fuuuck the doors work now
i'm so happy

4 months ago 3 0 0 0
Video

busted barely working ass security cams

4 months ago 3 0 0 0
CPU: AMD Ryzen 9 7950X (32) @ 5.883GHz
GPU: AMD ATI Radeon RX 6600/6600 XT/6600M
GPU: AMD ATI Radeon RX 9070/9070 XT/9070 GRE
Memory: 10.79 GiB / 62.38 GiB

CPU: AMD Ryzen 9 7950X (32) @ 5.883GHz GPU: AMD ATI Radeon RX 6600/6600 XT/6600M GPU: AMD ATI Radeon RX 9070/9070 XT/9070 GRE Memory: 10.79 GiB / 62.38 GiB

yipee

4 months ago 3 0 0 0
Video

camera

4 months ago 1 0 0 0
Video

quickload

4 months ago 1 0 0 0