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Posts by Patrick Kemp

And to be fair, I just use my excellent Breville countertop toaster oven + air fryer. I won't actually deprive my family of crispy fries.

3 days ago 2 0 0 0

I almost returned it, but the hassle involved getting Home Depot to come pick it up was too much. And it wasn't broken or anything-- there was no "I morally object to the stove's coercive bullshit" checkbox on the return reason form.

3 days ago 2 0 1 0

I bought a pricey GE induction range to replace our old stove, and my biggest source of buyer's remorse (of several) is that the Air Fry setting requires you install their GE app and sync to the stove with Bluetooth.

I'll never give in though. No email for GE, no crispy fries for my family. 😑

3 days ago 1 0 1 0

hi!! do you make gameplay video content? are you interested in flying alpacas, tiny bears, dancing spirits, grizzled yet kindly wilderness men and beautiful women in tea shops with knives?? and if all of that were in cozy multiplayer game, would you think "dang I'd sure love to make videos of that"?

1 month ago 69 29 10 2
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I'm a veteran video game producer working on a cozy life sim called Spirit Crossing! AMA! #cozygames #gamedev #spiritcrossing #mmo TikTok video by Tami πŸ’™

The start of a new series where I talk about game production and misc industry junk while showing off our game Spirit Crossing!

What do you want to know about video game production? πŸ˜€ www.tiktok.com/t/ZThXn91KC/

2 months ago 33 10 0 0
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Plant the grass to power your gun to shoot the shield generator to toss bombs at the spawner!

🀘Existential Treads! Releasing in May!🀘

Check out our demo! store.steampowered.com/app/3580340/...

#screenshotsaturday #indiegame

1 month ago 22 6 1 3

It was just one block.

2 months ago 3 0 0 0
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As promised: Faces! 😁 Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. 🧡

The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...

2 months ago 105 32 2 0
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Tami Lam - Netflix | LinkedIn Producer-shaped person doing the video games thing for 20 years. Nominated for an… Β· Experience: Netflix Β· Education: AnimSchool Β· Location: Irvine Β· 500+ connections on LinkedIn. View Tami Lam’s prof...

Hey folks so I’m not good at this but, I’m a Sr. Producer seeking work!

πŸ’Ό 20 years of game production XP across Netflix Games/Spry Fox, Bungie, Blizzard, Zynga, Riot Games, and more
⭐️ indie, AAA, PC/console/mobile, 8-400 person teams, internal and ex-dev

www.linkedin.com/in/cuppycake...

2 months ago 308 201 11 6

One of my favorite features in the game.

2 months ago 3 0 0 0
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we found that careening off cliffsides into the abyss was decidedly UN-cozy... so we introduced

☁️☁️༼ ぀ β—•_β—• ༽぀ cloud-surfing ☁️☁️

2 months ago 35 2 2 4
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A little char design thread:

I haven't gotten to do much character design in my career so far, so it was quite fun to get to design a bunch of the NPCs who call Spirit Crossing home.

One thing you learn is that sometimes after 20 different hairstyles, your original plan was not too bad after all

3 months ago 205 40 4 2

In case you've been like "wow justin sure is posting about Spirit Crossing a lot"- it's because the spinout from Netflix means we are indie once more, and not only that- but are now joining the ranks of employee-owned indie studios! A very big step.

3 months ago 154 26 8 1
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wishlist spirit crossing so you and your friends can hop off your flying alpacas to help strangers mine ore nodes

the hopping is actually ridiculously fun- if you are in a fluffalo follow chain, you can "dismount" hop to where the leader is

store.steampowered.com/app/2321960/...

3 months ago 46 11 3 1
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Hi!πŸ‘‹I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details 😊

3 months ago 107 31 1 0
a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are nesting inside a tunnel. they're staring straight ahead at the viewer while sitting on green grass.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are nesting inside a tunnel. they're staring straight ahead at the viewer while sitting on green grass.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are hanging out inside a red trolley car. the trolley car rests on lush green grass surrounded by green shrubbery.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are hanging out inside a red trolley car. the trolley car rests on lush green grass surrounded by green shrubbery.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are sitting inside of a tiny grey box truck with moss on it. the truck rests beneath an open garage door, headlights on but not moving.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are sitting inside of a tiny grey box truck with moss on it. the truck rests beneath an open garage door, headlights on but not moving.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are hanging on the wooden boards surrounding an outdoor hot spring.

a screenshot from the game Spirit Crossing by Spry Fox, in which a number of tiny little blue spirits with large white eyes and small pupils are hanging on the wooden boards surrounding an outdoor hot spring.

at Spry Fox, we're interested in designing games that answer meaningful questions and inspire conversation.

..and sometimes that conversation is: what if there were little guys everywhere??

3 months ago 166 31 6 2
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A 16-year-old baby is born! Miracles do happen. After three years under the Netflix umbrella, Spry Fox is once again a fully independent studio. As a studio, we’ve managed to somehow survive countless industry upheavals and release a whole lot o…

Something positive: Spry Fox is spinning out of Netflix. We are independent (once again!) and preparing to launch Spirit Crossing.

We wrote up a little blog post musing about this wild adventure. Worth sharing the good news.
spryfox.com/a-16-year-ol...

3 months ago 617 124 34 15
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One thing I've always been fond of is our windows.

Having contiguous exterior\interior spaces was important to us- but early on we realized interiors needed different ambient light from the exterior to feel properly cozy

3 months ago 484 78 14 0

I renewed at the West Seattle one recently and it was really smooth. I had an appointment but I saw walk-ins getting served almost as quickly. They've up their UX game!

3 months ago 1 0 0 0

Great article! I had to re-read your use of "churn" because it's so different from how we use the term in our studio. I think we've sort of back ported churn from the "player turnover" usage for describing planning overhead and turbulence.

3 months ago 3 0 1 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

3 months ago 1848 577 51 65

Yeah, you could even combine it into a single spectrum/meter thing with "Passive" on one end and "Active" on the other, and you shift a needle along it based on your actions. Sort of like a stance-based fighter, only your "stances" are value bands on the meter.

3 months ago 1 0 0 0

Would they decay, either via time or performing the opposite activity style? Like if stay still to fill my Passive bar, then start running around doing Active-bar stuff, does my Passive bar drop?

3 months ago 2 0 1 0
Screenshot from the game Spirit Crossing, featuring some little goopy dudes looking at you in the foreground

Screenshot from the game Spirit Crossing, featuring some little goopy dudes looking at you in the foreground

screenshot from the game spirit crossing, of a store front facing a narrow pedestrian street lit up with some neon bears

screenshot from the game spirit crossing, of a store front facing a narrow pedestrian street lit up with some neon bears

screenshot from game spirit crossing of a town square with benches and planters around which are shops and other mid-rise mixed use buildings at sunset.

screenshot from game spirit crossing of a town square with benches and planters around which are shops and other mid-rise mixed use buildings at sunset.

This type of smart, walkable, mixed-use urbanism is illegal to build in many American cities

(...incidentally, it's very legal in Spirit Crossing)

3 months ago 118 23 3 1
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I hate to ruin the holiday mood but we should really be talking more about the horrible conditions in Lemon Pig factory farms.

3 months ago 77 10 2 2
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A fellow West Seattleite!

3 months ago 1 0 0 0
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Rules of Law Is Ready to Play Our justice says who we are as a people. What do we punish? Do we enforce our laws fairly for everyone? Do we think our system is just? These are big questions about the foundations of society, so of...

You know what tells you a lot about a society? Our LAWS.

What do we punish? Do we enforce them fairly? Do we think our laws are just?

So of course I made world-building game about that…

arsludi.lamemage.com/index.php/48...

4 months ago 93 39 2 9
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Spirit Crossing on Steam Befriend bears, aid lost spirits, ride fluffalo, and build a thriving village with other players in this multiplayer life-sim from the creators of "Cozy Grove." Find endless opportunities to...

BTW, Spirit Crossing is coming to Steam. The goal is to create a major Cozy MMO with a huge population of folks making friends in a safe and welcoming space.

I deeply believe we can make the world a better place.

If this interests you, please wishlist!
store.steampowered.com/app/2321960/...

4 months ago 101 28 4 1
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4 months ago 0 0 0 0
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One Cut of the Dead (2017) - Parents guide - IMDb One Cut of the Dead (2017) - Parents guide and Certifications from around the world.

Truly none. Here's a content warning page on IMDb that doesn't spoil anything: www.imdb.com/title/tt7914...

5 months ago 0 0 1 0